Because your MMR is low. The easiest way to “cheat” the system right now is to get a super optimized aggro deck, that dominates the board within 4 rounds.
No, actually it is your mmr that is low if you see aggro decks too often.
Watch MT – or at least search lineups of participants on hsguru – and try to find an aggro deck there. Well, don’t try, a spoiler: there are zero of them.
It is actually not the low mmr meta, it is the middle mmr meta. You are good, keep winning and you will find Fyrakk Rogues (a tempo + midrange deck), Quest Warlocks (again, tempo + midrange) and a lot of control decks higher.
But after some one-hour control mirrors you will probably pray for facing aggro deck more often
The meta of the middle of legend is control DKs and Protoss Priests (a midrange deck) anyway, there is a lot of evidence right here on this forum, usually followed by my desperate attempts to say that Protoss Priest is actually not so strong…
I can tell you don’t play in the tournaments because you have no clue what’s going on. They don’t play just “strong” decks; they play extremely high skill cap decks; it’s the only way to escape the nerf hammer (I doubt you even get why that is true).
The optimized aggro(fast) decks are not weak; in fact they’re not far off from the best high skill cap decks that your favorite influences are playing; it’s just that they are slightly worse …provided you play the high skill cap decks PERFECTLY.
If you don’t play the highest skill caps perfectly (I seriously doubt you do with the level of your analysis), then a very optimized aggro/fast deck will likely net easily a better win rate.
What game are you playing… aggro decks have been ushered out of the game. I mean theres token paladin that is awful but that DH deck needs to get lucky with 1 drops and the opponent having a disconnect the first 2 turns to have a shot to win.
There are so many high powered defensive cards in the game that make getting an extra 30 health trivial that any aggro deck has to be able to kill on turn 4 now and theres only a few openings in the game in a few classes that can do that… and the opponent has to cooperate.
Wut. The best deck in the top 5K right now is literally 5 minutes average match time (aggro paladin); that’s the fastest good deck in the game; in legend in general it’s aggro dh with only slightly slower speed.
It’s even more obvious in diamond+legend stats and there you have it: most of the game is dominated by simplistic aggro decks that take 2 seconds to own the board.
Quest Warlock is very far from being a high skill cap deck, but many participants brought this deck to the tournament
What is “nerf hammer”? Why anyone should escape it?
I doubt that the middle of legend can play the highest skill caps decks even not perfectly, but at least somehow, but they often play Protoss Priest and control DKs, not aggro
The nerfs happen only if the stats show the need for that. If you play in the top 0.1% players those stats will never register your existence because you are in a tiny micrometa; they register mostly the players of lower skill (“diamond-legend” bracket) who play the highest skill cap decks imperfectly; therefore the highest skill cap decks will escape nerfs very easily and easily be the best decks all else being equal.
“All else being equal” does some lifting here because theoretically a simplistic deck may dominate by being overpowered by design; but that’s extremely temporary always; for example Shopper DH was dominating everything without any skill needed but the next nerf bat hit it hard and everyone knew it would happen.
Im not sure what stats you’re looking at but the stats from one of the most common stats sites does not have an aggro paladin listed and aggro dh has a paltry 51.5% winrate with a 2% playrate in the top 5k of legend for the time frame of this past week.
You don’t even need to refer to a stat site anyway… Just go play an aggro deck – they’re awful right now.
Ya sure they own the board for 3 turns… then they never stick a board again, which is why aggro decks are in a terrible spot right now.
They have to escape nothing. The nerfs just don’t happen for the highest skill cap decks that easily; most other players play them badly so they never register on stats as overpowered; but if the top 10 plays them: they play them perfectly and push that extra win rate.
For most players in practice that wouldn’t be a good strategy; they will play the best decks very badly and lower win rate; it’s usually a much smarter strategy to get a simple deck that maximizes its win rate without a very high skill cap.
The whole point is what the 0.1% picks as decks is not important. 80%+ of players would do badly with those decks; they could get a simpler deck; the lower their skill the simpler the deck could be and the stats show that reality.
I agree, that’s why aggro decks + midrange Quest Paladin are strong at your low mmr. You and your opponents can’t pilot well anything that is more difficult.
But it means that the following statement is false:
…because very low mmr is not “everything”.
And also there is no way to
…for you, because it is impossible to force you and your opponents to play better
(Again, mid mmr players can’t play smth like Mill Warlock, but aggro is not very powerful and not very popular at mid mmr too, they play control and midrange decks nowadays)