Reno- starting deck no duplicates
Not less than one on that shaman spell.
Up the lifestral weapon by one mana
Up the 6/5 demon to 7/6 and 6 mana
Sarge to 10
Buffs:
Thistle tea to one mana
Sonya to 3 mana or maybe buff hwr to 2/5
Bring swindle back
Mage needs a lot dknt know where to start
Druid i have no idea i have seen maybe one this exp. Dont even know what they are teying to do this expansion.
This week’s patch will be nerfs only but I wish they buffed Sunset Volley to 9 to nerf warrior and shaman. My suggestions:
R.C. Rampage - summon 5 hounds
Deputization Aura - +2 attack
Shroomscavate - can’t hit heroes this turn
Painter’s Virtue - give 3 minions in your hand +1/+1
Flash of Lightning and Crash of Thunder - but not less than (1)
Forge of Wills - 4-mana
Shield Block - 4-armor
Odyn - gain attack instead of armor
Reno - clear the entire board except for your leftmost card, and limit each side to 1 minion for a turn
Acolyte of Pain - revert
changing this is changing the fundamentals regarding highlander. what’s the way forward after it? does every nonduplicate card change into this?
there is also the part where this makes the card less skillful. no matter how one goes about it it’s more skillful to draw your duplicates to make this active than making changes in the deck builder to do so. I don’t think reno needs be changed.
The game is busted until the discovery mechanic and random card pools are completely reworked. I said this YEARS AGO when the mechanic made it’s debut. Once you took away actual deckbuilding, the game died. You can literally just win games by putting nonsense discover this or add random that in your deck and just casino win. The power creep has been out of control since UIS and has only gotten worse every single xpac.
Well speaking honestly … f the tendrils. I don’t want a neutral card that isn’t even used in mage to restrict my classes buffs. orb is all about drowning your opponent with endless spells and without it being discoverable that’s near impossible. evident by the deck’s 40% win rate.
dh : window shopper 5 to 6 mana please it hit the board too early with too big stats
dk : corpse bride not 5 mana make it end game like 8-9 mana same effect and up base stats , this card close the game for some classes with less big removals sooner that needed .
hunter : saddle up make it like 5 mana this spell close the game for some classes with less aoe sooner that needed
mage : need little up
paladin : nerf deputization aura , painter virtue these card maks paladin can be aggressive and defensive as well it’s way too powerful
priest : reduce some minions costs , up harmonic pop Aoe dmg , (priest is lacking good aoe upping harmonic pop aoe dmg can make build with and without dragons
rogue : change some cards to copy opponents cards/spells etc making this change is more treatfull as the rogue can gain others win conditions
shaman : fine but need reduce of spell with upon a star to 6 mana cost . giant tubleweed 6 mana too . shaman have spell dmg deck elemental deck and chaos tendrils deck but making this changes can open another types of deck for shaman .
warlock : nerf highroll possibilities , warlock highrolling is making new players goes away and not enjoy the game please consider reducing highrroll potential
warrior : it’s time to nerf odin make it 10 mana and reduce the amount of damage gained via armor gain divide by two the attack : example : you gain 10 armor you deal 5 dmg so warrior will be forced to use new strategies in order to win now . and buff the new other archetype . change ignis weapon make it that iut never gain windfury but it allways gain armor- minions summon - as choices .
Therazine 5 mana. All Elementals receive frost shield. Take half damage the first time they are played on board.
Sunset Volley 9 mana
Puzzlemaster - make smarter and more “helpful”. Battlecry 1 random secret from the past.
Frostbolt - Increase dmg to 4 mana goes down to 2
Blizzard - Increase dmg to 3 mana goes down to 5
Watercolor Artist - decrease spell by (2)
Bring back Frostnova.
Delete deputization aura… dont nerf it just relegate it to wild
Same with the warlock location
Same with odyn its had its time
Nerf that DK undead that deals damage to end of turn based on attack power to start of the next turn
Make brann 8 mana
Buffs:
That one spell damage spell for druid that summons 2 1/5 taunts make them 2/6s.
Mage… something has to be done with that 4 mana summon 2 3 drops its awful… mabye make them 4 drops
Yogg in a box… just make it give 5 random spells that cost 1 (spells will be over 5 mana with no minions) like the rogue excavate reward
Drop the mage of guldan spell to 5 mana
Drop that water elemental spell to 4
Make the armor gain frost minion guy 3 mana
Make the 7/4 elemental guy that deals 7 to 4 mana
Make the 3/2 elemental that summons a copy for the elemental chain a 4/4 and add a deathrattle (deal 1 damage to a random enemy)
For shaman make that 6 mana nature spell that summons a menagerie a 5 mana (overload 1) card.
I know that this post aint gonna solve anything and make things worse but you offer nothing to these forums from at least what i have seen posted and from all your past posts ya hate the rogue class.
Edit: and two mana discover two is a major tempo loss for rogue, at one mana it gives ya an on play curve
Honestly, I wish Blizz made this buff for Reno decks. It would be much more consistent against DKs, given Reno’s lowest winrate is against plague DK, this would partially fix the low winrate against plague. I hope Blizz do make this change for Reno.
So the only class that I think needs to be nerfed is Paladin. And hard. Definitely more than just one card. I think Hunter and Warrior should probably be nerfed too, because it’s pretty obvious that these three form the meta’s main paper rock scissors relationship.
Warlock, Shaman, and Demon Hunter should absolutely be left alone. Nerfing Shaman in particular is preposterous. Nothing with Tendrils in it is OP and they should absolutely be left alone as well.
I think Kibler makes top 100 Legend all the time with Tier 4 garbage decks. So I’m going to trust the place I’m pulling data from and disregard you.
He must not have separated the bad Paladin builds from the good ones. If you average all the Paladins together they’d probably be low Tier 1, so I can at least see how he might say something so ridiculous.
Oh and my tiering is specifically for Diamond 4-1, aka the ranks that actually matter to the greatest number of serious players. You and Zach0 both have a history with an unhealthy obsession with the top Legend meta.
If I thought top 1k Legend was what really mattered my tier list would have been