Dear diary.
So, here is this one mana thing that wins games on it’s own, very often turning your one out / answer / comeback useless (that’s often 0 mana due to the new weapon). Combining that with the insane tempo paladin represents at the moment you get an old school tempo mage on crack. I wish they would stop going live with cards like a 1 mana counterspell that make or break your ability to do at least something against this thing called paladin at the moment.
I’m aware of the incoming balance changes hitting the class but dang, I’m just baffled at this point.
This has been the most unfun rotation period I have experienced for sure.
Now it’s time to go to bed and contemplate on the meaning of life.
Thank you for listening.
You forgot to mention who your new crush is. I didn’t steal this diary to be left hanging here… I need answers.
Oh no, Paladin and it’s honestly not that good Tempo has secrets you might have to play around. I’m sorry your T2 Deck of Lunacy got Yogg’d because you don’t know what a secret is, or how to play around them. It was clearly a pretty traumatic loss for you.
Because atm it’s even easier to play around and you should feel bad that you got caught by oh my yogg 
I’ve had work against and for me , if anything it’s more balanced than counterspell … at least with oh my yogg , got a good chance of getting something worthy instead of nothing from the counterspell !(mage secret cost 3 but do they really pay 3 mana , rarely)
Dear diary, today I realised there are Hearthstone players who can’t play around Paladin secrets - the easiest secrets to play around.
As both a casual and competitive Paladin player, who will survive whatever nerfs they throw at Paladin, I want to say that the secret is a great card, and it’s a wonderful way to keep your opponent on their feet. In today’s meta, it’s necessary. I’m perfectly fine seeing the sword getting nerfed with Deck of Lunacy, because that secret is only used in my deck because of Mage.
To me, I am not using the secrets as what they are, but they are a means to an end with Northwatch, Knight, and Hand of Adal acting as a card draw engine to get to my win con, which is unironically Alextraza.
I have played many games where the opponent always tested for Yogg and some games where they fell for it, but it’s rarely a game changer. My end game has and will always be Alextraza, because nobody expects the Spanish Inquisition.
I feel like OMY! is the hardest secret to play around based on the range of outcomes. I missed attacks with my entire board because OMY! cast Revolve. In retrospect I guess I should queue my attacks before I cast a 1 mana spell, but in a lot cases I want to see what happens with OMY! before I make my attacks.
Anyways, I feel I’m a pretty decent Hearthstone player and I feel pretty not confident in how to best handle OMY! in a lot of cases.
True but the thing is that’s 2 instances of randomness you’ll have to deal with in a single game. Before and after that game you most likely played mages where you’re facing entire games of random fun. In other words, it’s just Hearthstone.
Paladin not good tempo, LOL. best 1 drop in hearthstone, or maybe multiple best ones, one is insane stats with upside, other is card draw on a stick. free secrets on a stick, that can also be stats, because you equipped a weapon. even more card draw on a stick, because you played a weapon that gave you free secrets. I don’t play Lunacy mage…just to make it clear, in terms of raw value you get with paladin it plays faster than rogue pretty often. So, you need an answer, to try and turn the tide, and you have it in your hand. But you don’t because a 1 mana secret (that’s also got the most annoying animation time to it) will screw you over. Oh my yogg is not that easy to play around because you have to decide what resource to bin in favor of others. If your only out is a spell then yeah, you lost to a 1 mana card. Often played for 0.
The fun thing is that during the GM tournament, Oh my yogg usually transformed some spells in better ones.
I saw one occasion where it fired back, and it was also very strong becasue that player had lethal.
Too bad for him, he lost the game and the series too; but… he could have played around it and he would have won the game anyways, so a deserved loss I think.
Sometimes you have no option but to play the spell ya need to play or lose and can’t try to trigger oh my yogg by playing a low cost spell.
Sometimes you have just enough mana to play that one spell that will save your butt, but instead it gets yogged
I have issues with cards like this and devolving missiles or, one cost spells that don’t take anything to combo with that can wreck 10 or more mana worth of cards, talk about value trades.
It’s hard to play around something that’s 100% rng dependant.
Paladin honestly not good tempo made It the top 1 deck in the game, lmao
is a good way to get rid of useless spells hoping for better ones
sometimes all you can do is hope the opponent oh my yogg stops the opponent from winning the game
for example cenarion ward an 8 mana spell it can turn into twisting nether so always use it if my board is empty or the opponent has lethal next turn because i cant think of a bad roll from it
Oh, well I guess it’s completely impossible for a number 1 deck to not have the best Tempo in the game, right? Tempo is literally the only way to win a card game, after all. They should really innovate some other types of decks.
From a Priest perspective (where most of my experience comes from) I’m usually pretty happy queuing into a Paladin. Hysteria usually nullifies their Tempo, playing around Oh My Yogg isn’t hard, and they just generally put out less aggression than most classes if you just don’t play into their secrets. Libram Paladin is usually a lot tougher than Secret Paladin, since they have the power of inevitability through Penflingers and Liadrin. But that’s not a Tempo plan, it’s a Control plan.
Libram Paladin is the best because it has good stall with the secret package, a few great Tempo plays, good removal, and all that damage from hand over time.
Sometimes you have no option but to play the spell ya need to play or lose and can’t try to trigger oh my yogg by playing a low cost spell.
and sometimes you have the option to test for it
Sometimes you have just enough mana to play that one spell that will save your butt, but instead it gets yogged
sometimes you have 10 mana
If there was a counterplay to everything, in every single scenario possible, then nobody would be able to play anything.
On the other part of the screen there is someone who may think “I played Oh my yogg and the opponent triggered it with a coin, that got transformed in preparation, which is better than the coin!”.
That person would like to see a change like “I can decide which spell get transformed”, because it’s not fair from his poin of view.
From a Priest perspective (where most of my experience comes from) I’m usually pretty happy queuing into a Paladin. Hysteria usually nullifies their Tempo, playing around Oh My Yogg isn’t hard, and they just generally put out less aggression than most classes if you just don’t play into their secrets. Libram Paladin is usually a lot tougher than Secret Paladin, since they have the power of inevitability through Penflingers and Liadrin. But that’s not a Tempo plan, it’s a Control plan.
That’s fully on you Man. Calling Paladin tempo not so great when they have both an Aggro and a midrange deck on tier 1 is disingenous, at the very least.
The strength of paladin is not the secrets but the fact he can play them directly from his deck.
Oh my yogg is nuts when played freely without having drawn it. But I assure you that as a paladin player, drawing Oh my yogg is dreadful.
Don’t worry, if the blade is nerfed enough so it doesn’t see play anymore, you’ll feel better about the secret because you won’t see it anymore.
and sometimes you have the option to test for it
Having to test for a secret they get to draw and play for free, and gain advantage from leaving on the board is a bit much for many non-spell based decks.
That being said, it’s not like mage which has three secrets that can whammy you for any action you take. Playing a minion is always safe against paladin, as is not going face.
O my yogg is a little too good for one mana. It is especially good in this current meta of heavily discounted spells but even more so because it can clearly get invalid random results that makes it effect a counter spell. I’ve seen it cast dire frenzy on invalid targets causing nothing to happen. On top of all of that you can cast it from your deck.
I say this playing paladin the most recently.