I rant about this every once in a while, but Hearthstone has a HUGE “cost of cards” problem.
The Morgu Fleshshaper from the prior set costs one less from each minion on the field. Normal cost 9, with 7 other minions out, it costs 2. The Shaman would then use Boggspine knuckles or some other evolve card to transform it into a different minion with a higher cost and it changes the 9 cost minion into a 10 or whatnot. Even though there are still 7 other minions on the board and the cost of the fleshshaper should still be 2, the knuckles looked at it as a 9 and gave you a 10 cost minion.
Oh My Yogg! Says when your opponent plays a spell, they play a different one of the same cost. If I have reduced the cost of a spell (secrets being reduced to 1 by Game Master for example), the new spell is a 1 cost spell, not a 3 cost spell as would be expected by the precedent established by Boggspine knuckles listed above.
I played a 3 cost spell. The cost was reduced to 1 by Game Master, but it is still a 3 cost spell. The replaced spell should also be a 3 cost spell.
A clear rule needs to be established regarding the cost of cards and the game mechanics should be adjusted accordingly.
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the rule is: “we code it in a way, without thinking if it is consistent with the rest of the game”.
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So it is.
When you played the minion and moused over it, the discount is gone. It was played for reduced cost, but retains its value.
When you play your spell, yogg goes off immediately and you are charged the value that you are playing the card at.
It’s about the sequence of the events.
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. . . I can’t agree. I think that there should be some inherent down side to discounting cards. I honestly think minions should maintain their cost discount of they were cheated onto the board, because, as you said, shaman exploit the hell out of this.
The discount only applies in one’s hand through when it lands on the board. If a discounted card is returned to your hand or deck, the discounts are gone.
This has always been how it works, and blizzard doesn’t think it is an exploit or they wouldn’t have printed the cards/changed them after the fact.
Sorry you don’t agree, but this is the way.
The way it is doesn’t mean it’s the way it stays. Or we’d have cards with charge in this game.
Sure, but there’s literally zero reason to change it.
There wasn’t a reason to change Jainas clothes, but here we are.
The two are not related, but there were very good reasons to change Jaina. If I have to explain them to you, then it’s not really worth the effort.
I am sorry you don’t like how it is. Play a different game, maybe?
But it isn’t. Some time ago there was a quest where you got gold for playing a particular number of 1 cost minions. I put together a deck with Potion of Illusion and generated dozens of minions that I played for 1 cost. The quest did not credit me with playing 1 cost minions because the printed cost of those minions was more than 1, even though potion of illusion made “new” minions that were 1/1 instead of their normal strength/health.
The cost of the minion was 1, the quest did not see it as such. The spell is played for 1 and the secret sees it as a 1 cost spell, even though it is a 3 cost spell.
It has nothing to do with the sequence of events, it is no how it has always worked, and it is only the way some of the time.
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Because they weren’t in the pool of “One cost minions” is why they didn’t count. They were created copies of higher cost minions, and as such they don’t count as “one cost minions”
It said “one cost minions” not “minions that cost one mana” and the discounted ones didn’t apply.
It handles permanent reductions differently than your created cards and always has. If you play one Aldor attendant, Kazakus won’t proc if you still have libram of justice in your deck. If you play both truthseekers and one attendant, Libram of Hope will cause the same problem.