Oh this is about Battlegrounds, I thought you wanted poison to be completely gone from the game lmao. I get annoyed by it too so I see your point but making less minions have access to it instead of completely removing it would be better imo.
Edit: Since it keeps builds that focus on making gigantic minions in check
IDK about removing it but there definitely needs to be some type of rework with it. I want to have fun playing this mode. But if the game basically degenerates to whoever gets Amalgams, or whoever can get Toxfin first, it gets old fast. Itās not fun when youāre only legit chances to win are either high roll with another build or be the first to spam poisons.
The issue with this outlook is the there SHOULD be a downside to infinite dmg.
As it stands now you can have a 200/200 Divine shield + Poison minion.
So not only does it have X in terms of damage + It have + 1 life <Unless ghouled, which as a good situational card HAS its own downside> + Giga scaling health which means its much harder to tie.
Poison should exist, but it needs to be exclusive to the tribeless 1/1 spore. You can invest into it so it doesnāt die to ghoul, but you canāt really make it as big as other minions that have to heavily invest and still canāt gain other advantages. Thatās fine as it has effectively X as dmg. Tokens counter it though for ties etc.
Sefin has the same issue megasaur had in the initial pool: you only need to find it once to poison the whole board.
While slower than a battle cry, itās still a single minion that does it.
At least with toxfin you had to both find the toxfins and spend gold in the tavern to make your board poisonous.
I would prefer toxfin to Sefin.
I like this a great deal.
Even just silencing the minion it attacks would work. That would make it possible to stop big minions without hard countering them while making attack order and position important.
Honestly, poisons is only really a problem when its on a supermassive minion or the entire board, maybe make poison also apply when the poisoner takes damage, that would give counters to massive stat murlocs that pull a sefin, but have poison maintain its current role as a stat cleaner. another potential is to add a silence mechanic, one that spreads relatively easily, like say the following card
Spellbreaker - Tier 4
When Spellbreaker attacks, silence the target and adjacent minions.
3/5
Silence would remove all card effects, but not stats, so it would strip both poison and sefinās avenge ability, but not the massive stats on a swolefin for example.
I had a hero idea that could also work against stacking minions and enchantments.
Hemet Nessingwary: Hero Power: Specialty Hunting. Cost-3 mana. Destroy a random enemy minion at the start of the turn. Destroy all minions of that type on both sides of the field if it isnāt neutral.
This way, your foe will be hard-pressed to not stack murlocs, dragons, demons, and such. Plus thereās also chance of hitting a minion that is the odd one out and thus not destroying the rest of your foesā monsters (maybe in the worse case, the same type as all yours!), so that randomness can keep the hero power from being too OP. And if your opponent is using a manegerie type (Like Queen Totswaggle and/or that minion that gets stronger based on how many different tribes you have on your side), it wonāt be as effective.
I guess in the case of amalgamations, they could do this:
1: When the amalgamation minion is hit, one tribe is randomly picked.
2: If anything else with a tribe gets hit, then the amalgamations are destroyed due to having that tribe as part of them.
I donāt care about rank. Why is an arbitrary number that gives no reward of any kind important? I am not an elitist who feels the need to belittle others to feel good about themselves.
Building stats takes work and effort. Poison scam takes almost no effort. Its like growing a garden for the neighborhood bully to trample your roses. Thats what i donāt like. The difference between effort and payoff.
Honestly they should reduce the tribe count to 4 and raise starting hp to 50. Also max damage should be 15, period. That would ensure that giant and scam builds are harder to pull off while allowing more tactical play.
They should also change the way MMR works. You should not be able to lose it, 8th place should get 0, 7 and above get something. That way it is a true reflection on skill, or at least playtime. It would prevent sandbagging. And it would prevent loss of mmr if you forfeit because you donāt like your hero options.
Battlegrounds is way too fast. The average game should last into the turn 20s.
Donāt remove poison, just make it cause minions to take a % dng over time or take half their hp in dmg
No matter what the fix, poison needs to be consumed just like divine shield.
The tier 6 mantid is basically the exact same as the old almagon problem⦠you made a minion with the ability to get divine shield, poison, taunt, and wind fury. This was a really stupid ideaā¦again, i actually canāt believe that you made a new minion with all the exact same old mechanic problems and just called it something different. Itās shocking tbhā¦zero critical thinking
Poison has been the #1 problem in BGs since its inception and you still have not fixed it⦠but you sure have made alot of crap for us to buy from the shopā¦
I wonder if you would make more money retaining players by fixing bad mechanics that said players have been complaining about or⦠do you think you make more money by put you time and effort into shop products.
FIX POISON EVERYONE complains about it and many people have offered viable solutions. People would be at least satisfied if you changed anything about the poison mechanic even if it didnāt work then at least we would know your working on it.
You do understand there is one minion that is a literal counter to DS AND Leroy?
I won my lobby today because I dropped it into my group AND found a quick baron to remove all the poison scam with ease.
This idea that winning is building a pretty comp is why you canāt win. Winning is beating whatever is in your lobby by doing whatever it takes to finish on top.
Thereās no reason to remove poison because thatās not even the biggest problem in the mode right now.
Yes yes its just me thats complaining, your right everyone else in the forums is wrong all our complaints are invalid. We are all just bad players who dont know how to counter it. Yes your right the massive RNG plays no roll. Really good point.
The fact that all the hardstuck 6k players are whining about poison isnāt a coincidence, youāre correct.
But we disagree on the cause. If you played better you wouldnāt care.
Jeef literally proved with his run to #1 EU AND #1 US that skill is more important than rng in most every game.
You should look at it and realize that some people are playing a different game than you are, and that your success or failure isnāt due to ābad rngā as much as just bad.
You can continue to shoot the messenger or you can own your role and get better. Makes no difference to me.
Whatās more laughable is when the player base asked the TOXIC Hearthstone devs to get rid of poisons, they spat in our faces and gas lit us when they removed a single poison beast.