This led to more than I expected to be honest… it was just a late night post, lol
WoW Classic: Yeah, it does appear for heresay (here and other places) that the excitement/draw of WoW Classic was A LOT higher than I had personally thought it would be. So this is definitely taking a bit of a bite. Competition, whether direct or secondary, is obviously going to whittle away over time.
Maybe? I personally was playing more originally as I like the Quest mechanic in HS. Honestly, without Quests I would probably be in full maintenance mode but I at least get some fun from a few of the Quests still (Warlock, Priest, Druid).
Currently though the games are shorter than RoS. I will 100% agree that during RoS I stopped playing Standard as I couldn’t stand Control vs. Control match-ups, namely my Shaman against Warriors, as we’d both play Elysiana twice into draw ><;
I can’t imagine after 5 years people just NOW noticed that, lol. If I wanted to talk with the Devs… well tbh I never expect any communication with Blizzard Devs in general but, personally, I use forums for playerbase interaction and I have to imagine most people do. I kind of doubt this is the issue/cause but ./shrug I might be wrong. I do use Reddit for MtG:A but that has more to do with how poor WotC’s forums are than anything.
I’d modify this from “Quest Shaman” to “Lackeys” in general. I don’t know if there has been as common of a mechanic that I dislike as Lackeys have been. What they generate is game changing in a lot of matchups it feels like.
Not sure I’d say most powerful but it has the EXACT SAME ISSUE as Big Priest in Wild (turn 4 = game potential). Only difference is that, at least, Murloc Paladin has a lot more potential answers from Midrange and Control decks.
Agree here that my agency feels VERY low in Standard right now. Wild is fine in this regard but obviously doesn;t have the same attraction, for various reasons, with the overall player base. I’m perfectly happy to hide in Wild but I know many are not.
Ehhh… I mean for archetypes we have Aggro, Midrange, Control, and Combo all seeing some play. Referencing above I just think certain mechanics within those decks feel a lot more “YOLO” or “Generate Win!” then we’ve seen. Archetype variety feels decent but just inner mechanics… ehhh…