Notes by Richard Garfield

From Notes from the Designer, 1995 The Pocket Player’s Guide for MTG, discussing the history of how he came up with MTG card game, “There are so many aspects of card game design…First of all, you can’t have any bad cards-people won’t play them.” - so why bother creating them, in a sense.

That first rule was long ago abandoned by card designers, for the lessening of card gaming in general. And I believe the root of all that is now bad within the digital card universe.

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is this about meme cards? i like having those is fun to play with cards people forgot they exist

like this one
isnt a card competitive players would want to run

but its good to have cards like this just for fun

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Lol, mark my words, that card will eventually become a part of a tier 1 competitive deck

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Richard, included. Part of the point of having bad cards is to that people recognize what it means to be bad and good.

Magic has changed radically in the last thirty years. And much for the better.

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This is close to making some sense, but no

It doesn’t make any sense to talk about the point of having bad cards in a game

The thing is, even if you only make good cards, some will fit in a 30-40 card deck, and the others will not, which automatically leads to the categorization to “good” and “bad”, even if you call it something else.

In general, every set of two opposites exists only because of the existence of the opposite, and they always come in pairs. “Bad” simply doesn’t exist without “good”.

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Source: butt. I’ve found people who think like that have the impression they are the best player in the world.

They can’t possibly lose so it “must be rigged” right?

What about this “revolutionary” idea,

you’re not the best and others win.

It’s impossible to not have bad cards in the sense that you can have good cards but only the best cards make the cut and the rest are bad by comparison to the best. Or does it mean don’t make cards that are absolute trash with no redeeming qualities like the mega nerfed version of Warsong Commander we had before it was buffed to not be the worst card in the game.

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“When designing a game make sure to force players to include 16-20 cards that read ‘skip this turn’”

Drawing the mana pool from your playable card deck was a design travesty that haunts that game to this day and really you can design bad cards… just force them to play the bad cards in order to play the good cards. Like they did with lands.

Well…

It does not make sense to have intentionally bad cards i’m would say.

There were plenty of bad cards in the main set and even in the first expansion. After that expansions got bigger and we had even more filler cards that were bad. You wouldn’t believe what players thought were the “Best” cards in the early days of MTG. It’s almost laughable how much they valued REALLY bad cards.

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You really didn’t understand the post?

It doesn’t make sense to talk about if it makes sense or not…it doesn’t.

Why?

Because as long as you have more cards printed than you can put in a deck, some of the cards will automatically be bad.

So, what you actually wrote, might as well have been:

Ofc, it’s not that simple, you can print 45 cards and have 15 different decks made out of them, but you get what I mean. It’s not THAT weird/smart.