Don’t have trust level for links, if someone does, feel free to find sources. Comment from HS_Liv on Reddit (Name of post is “New Mage Hero Card: The Amazing Reno”) details the Hero Power.
10 mana Hero Card, “The Amazing Reno”. Battlecry: Make all minions disappear. Poof!
Hero Power: “What Does This Do?” - Passive Hero Power. At the start of your turn, cast a random spell.
Does anyone see “randomness” in the description of the Mage identity post, from the blog a short bit back?
What do we, as players, have to do to earn the right to making rewarding decisions? Why is it that the Mage class as of late seems to be more about casino slot pulls than it is about strategically answering your opponent and getting a step ahead of them? I admit, sure, this is one flavor that works excellently for Reno as a character, but I have zero desire whatsoever to play this card.
It’s bad enough that Mage is in a position where we have a singular viable deck option in the meta at this point in time, but to create a hero card that costs 10 mana AND has the opportunity to uncontrollably ruin your board state or, worse yet, outright cost you the game just tells me that there’s a missing piece in the minds behind the Mage class in Hearthstone.
I’m sure there’s a decent handful of people out there that are thrilled to see Reno Jackson being silly, goofy, chaotic and lovable as he is, but looking at this Hero Power, all I can imagine is a Conjurer’s Calling giving my opponent answers to my board, Ray of Frost preventing me from reaching lethal, or just a straight-up Pyroblast to the face.
I can’t say that I’m angry about this. I’m just so disappointed anymore with the direction the game’s taken, and I don’t see it getting better if design trends that continue to push players into crossing their fingers and slinging prayers to imaginary gods of luck remains the goal of Team 5.

