No, Seriously, Why? [Reno Hero Card - Hero Power]

Don’t have trust level for links, if someone does, feel free to find sources. Comment from HS_Liv on Reddit (Name of post is “New Mage Hero Card: The Amazing Reno”) details the Hero Power.

10 mana Hero Card, “The Amazing Reno”. Battlecry: Make all minions disappear. Poof!
Hero Power: “What Does This Do?” - Passive Hero Power. At the start of your turn, cast a random spell.

Does anyone see “randomness” in the description of the Mage identity post, from the blog a short bit back?

What do we, as players, have to do to earn the right to making rewarding decisions? Why is it that the Mage class as of late seems to be more about casino slot pulls than it is about strategically answering your opponent and getting a step ahead of them? I admit, sure, this is one flavor that works excellently for Reno as a character, but I have zero desire whatsoever to play this card.

It’s bad enough that Mage is in a position where we have a singular viable deck option in the meta at this point in time, but to create a hero card that costs 10 mana AND has the opportunity to uncontrollably ruin your board state or, worse yet, outright cost you the game just tells me that there’s a missing piece in the minds behind the Mage class in Hearthstone.

I’m sure there’s a decent handful of people out there that are thrilled to see Reno Jackson being silly, goofy, chaotic and lovable as he is, but looking at this Hero Power, all I can imagine is a Conjurer’s Calling giving my opponent answers to my board, Ray of Frost preventing me from reaching lethal, or just a straight-up Pyroblast to the face.

I can’t say that I’m angry about this. I’m just so disappointed anymore with the direction the game’s taken, and I don’t see it getting better if design trends that continue to push players into crossing their fingers and slinging prayers to imaginary gods of luck remains the goal of Team 5.

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I can understand your annoyance at the random theme to Mage, I can see how that would be tiresome, but I reckon Reno’s HP is actually pretty powerful.

Yes it’ll screw you from time to time, but generally casting a random spell is pretty good, and for every low roll there’s at least one bonkers high roll to more than balance it overall.

I can see why you might want to avoid playing this card, but at least it’s not because it’s weak, Reno V3.0 seems a fairly powerful package overall.

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Casino has never worked competitively and it’s not going to change if that’s the real hero power.

Don’t let anyone try to convince you that a hero power that casts a random spell is good. It’s not. It’s terrible.

HOWEVER…if you were able to somehow give that hero power to the enemy…

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Here’s the Reddit link:
https://www.reddit.com/r/hearthstone/comments/emdh2d/new_mage_hero_card_the_amazing_reno/fdsafll/?context=3

The other way to look at this hero power is that it’s a way to try to force Mages to play their SoU quest so that at least they get to choose whether or not to play the random spell they’re given.

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It has. The original “tempo” mage was tagged as casino mage to start with, and it was no joke of a deck deck. I agree with your point tho.

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Meh, this is a little too double edged sword for my liking. I enjoy some randomness through discovery and whatnot, but this seems like it’ll be too easy to screw yourself over with. Still gonna try it out, but I’m very skeptical at the moment.

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Which deck was that?

I define Casino Mage as a deck that has multiple cards that rely on “cast a random spell”. Deck of Wonders, Yogg Box, etc. I don’t recall a tempo mage having a deck that was based around random spells going off. Even Yogg was quickly removed from competitive play as soon as they nerfed him.

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BRM/TGT era tempo mage was often referred to as casino mage. And it was good enough to compete. I am being too literal, I know your point, but casino mage was originally a pretty decent tempo deck back in the day.

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Wow. This is pathetic, I don’t play puzzle box of yogg in my highlander mage because I don’t like games being decided completely on luck, and this card just turns that up to 11. Very disappointed in the direction blizzard is taking mage, and even if this turns out to be strong, I still won’t play it on principle

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Every once in a while, Reno will cast Puzzle Box. :clown_face:

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Welcome to casinostone enjoy your stay. Pull up a chair and spin the lever!

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Are we gonna be rich, though?

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Only in your dreams. :pray:

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At the very least, it shouldn’t be auto-cast. The Mage player should be allowed to decide whether they wish to take a chance or not.

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Only if it casts Lucrative Contract.

It’s like they put zero thought into the hero power.

Why not “Discover a spell and cast it with random targets” or something where you have at least SOME control. This is just stupid.

I don’t know what the dev team’s fascination with RANDOM is but it’s really getting stupid. All the random brawls, etc. It’s like you aren’t playing a game, the game is just playing itself and you are watching. That’s not fun.

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Mage need desesperately a hero card, what she get? A 10 manas hero card with a hero power worse than the basic one, random spells with random targets can backfire hard.

What others 10 freaking manas hero cards do?

Give 3 damage and heal 3 damage, after a game winning battlecry.

Give 2 damage in any target but is common to win the game the turn was played because the insanely powerful battlecry.

If it is true just delete mage class already because become a joke at this point.

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Randomness is Reno’s thing and Reno is a Mage/Rogue. This is a 0 star card. Anyone that played the Random spells cast when minion played brawl know that Random Spell is crap that usually explodes in your face. People complain that Hero Cards too good. Heres what you got in response.

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I prefer this to the boring SoU Reno. It matches Reno’s flavor a lot better.

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