Next expansion=more Quest mage

I know what everyone gonna tell here about It but no.

I not wrong about it and you can either understand It here or after you waste your money.

If you not like playing against Quest mage not pre order this set.

They literally did reveal a card to give redundancy to incanters flow in the form of siphon mana and it’s Just enough to send the message to anyone who isn’t delusional to understand that for mage It still Just more questline mage.

I understand they design expansions in advance but as someone with a small experience being a dev for a software i also understand that if they really wanted to change the direction where things are going they would already have done by this time.

Therefore if you’re not satisfied in playing against Quest mage don’t pre order the next set.

It only affects hand. Or am I missing something?

Cards in hand > cards in your deck.

Why?
You have access instantly.

Very similar effect in powerlevel and synergy.

Well, there’s 1 good thing and it’s that Alliance Legendary. Mage is currently the only class that can skip running 1-4 mana minions without penalty (Priest is feasible, but it would be with penalty). So if the meta slows down a bit, we may see a Small Spell/Big Minion variation of Quest Mage. That would grant people’s wishes that Mage finally runs minions.

Yep. Its similar though I do not think it would make IF redundant at all.

Both of these cards would be played in a quest mage deck. IF is just way too good to not slot it.

Or you can play Gran finale mage.

I don’t think that card is gonna see much play. It’s just way less useful than Runed Orb. You want your damage spells going face as often as possible and this gives less value than Orb when going face. That deck is really tightly built to have the right balance of each spell school and orb is way too valuable a tool for getting an extra spell of the right school

You missed the point.

Redundant does not equal to bad.

It’s literally as good as run 4 incanters flow to also have two of these with they.

And have It also sign they not changing anything about the actual direction.
It’s Just that bad

Depends on what else would be in the set.

Though I am kinda baffled because after printing support for big spell mage we get cheap spell with pretty powerful effect that goes against big spells synergy…

I just hope they wont print support for 4 different decks without actually making these decks playable…

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Not really.

Sorry but someone actually doing effort to not get this to be popular would not make It one of the First revealed cards.

And even If there are more i think that the message itself by Just considering putting this card as it is more important than all the other 134 cards together.

Not even to make things more flexible like discouting everything in the hand to see people trying something else.

I see it as preparing for next year when cards will rotate.

This may also be a reason why quest mage was nerfed despite its place on tier list.

In the meantime the last expansion of the year will usually have certain decks peak in power when they have the most cards available. Last year it was … tip the scales paladin? And that was mostly because of one card (crabrider)

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Exactly. There should have no next year for that deck.

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Well, this card also supports Lunacy Mage deck. Now it will be Lunacy on three and lets the RNG show begin. :slight_smile: I love this deck, it’s so much fun. :slight_smile:

I don’t think the deck will be there next year.

By that I mean the deck as we know it today.

Some kind of spell (quest) mage deck will exist, but I think it will play a lot differently, both for the mage and for people playing against it. People may still hate it of course, but it’ll be for different reasons.

Consider incanter’s leaving. Incanter enables the mage to do RSW or cram session (latter is also rotating) into more spells, and as those spells were also discounted by incanter’s, the mage is likely able to play those as well.

From what we know today, that won’t happen with siphon.

edit: closest you can do with siphon is first draw cards, find that the cards you’ve drawn is exactly what you need, but they’re missing that 1 mana discount to be playable this turn, oh but you happen to have a viable target for siphon to apply a discount. And you’ll have to do this with RSW always costing 5, not 4, so deciding to draw first before siphon is another decision. That’s a lot more conditions to fill than “did I incanter’s before (on 3?)”

All this is assuming mage can consistently get off the honorable kill effect.

Well, a cheap spell may be the thing you cast early game to charge up the mage weapon. A cheap spell gives you some control on when you trigger the discount (play it when you’re 3/5 or 4/5 charged)

For extra greed run stormpike, mainly to discount the owl, so you can cast a discounted big spell followed by a discounted owl that repeats that big spell.

I think the bigger problem for big spell mage is whether there will be good new big spells, especially for after rotation.

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Cool, you hate quest mage and will not play or buy until it’s gone. See ya!

(It’s a weird hill to make your last stand given all the crap Blizz has done but whatever)

Incanter’s Flow is superior to Siphon Mana because it discounts the cards you draw with Varden-buffed Cram Sessions and Multicasters down the road.

Those turns where you draw and play a dozen cards at once are the more meaningful swings than possibly completing the Quest one turn earlier.

Also, we know sixteen of the new cards and that’s it.

Sixteen.

It’s a little early for all of the “I’m so smart” doomsaying, isn’t it? Take that nonsense to Reddit where it belongs.

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pffft
you complain about quest mage and i cant rember an year without a face hunter deck

I think people doesnt see face hunter as a deck - like a quest mage, dragon priest, miracle rogue …

But rather perceive it as a class - rogue, warrior, shaman, demon hunter, face hunter … :smiley:

Suddenly I’m reminded of this

The thing about honorable kill is it’s already gamable to some extent by not playing minions when you don’t need too, until combo cards are involved. I could see 2/3s seeing more t2 play, as without awkward 1 dmg activators it already dodges dying to single flames, hunter axe vs 3/2s, etc.

Now mage can still ping and use flames to trigger it off 2, 3, 4, 5, and 6 health, but the more clunky, the better. And post quest completion 4 health minions exist sure, but and not exactly easy to combo or meta. I think we have to wait to see the heros of each class to rate the power sets though, dk synergy can be BIG.