Newsflash for the devs

Why would you want Erdric when Tarim was much, much better

I strongly disagree. Tarim is only good if you have board control to clear out those minions. Erdric you get the same clear effect, if your minions have more than 1 life they survive and your opponets board is now useless to them. A board full of 3/3s is still a threat, especially against certain classes like Shaman or Druid. Erdric literally lets you ignore your opponets worthless board by contrast.

Why do you personally see Tarim as better? Iv tried running both cards and always find Tarim worse for control for a multitude of reasons.

Someone who actually gets it!

Eadric is way better to be added to core paladin than Tarim

4 3/1 for 7 mana!

Not long ago that would have looked like a fair deal!

It is 12/4 stats for 7 mana WITH rush! Like an 8/8 with rush for 7 mana.

If such a card is unplayable then yeah, that game is beyond broken.

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Lothraxion and or Balloons need to be rotated back in for Pally to work. I cannot overstate how Darkmoons rotation obliterated Pally.

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Sounds to me like you are trying to predict everything about me based on 2 posts. And I never said Imp Warlock wasnt broken or called for guff to be nerfed. I was simply saying that the OP is complaining about not being able to play a board based deck, when Imp Warlock is literally a powerful board based deck that they could play

the game is beyond broken yes…

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If there are 7 enemy minions on the board and you play Tarim, you would only get 3 3/3 removed and get 12 damage to the face. now the same situation but with Eadric, you onlky get 7 damage to the face. but if eadric is in core, his cost would need toi decrease to say 4 5 or 6

here is my theory in the spot for paladin core: If there are 7 enemy minions on the board and you play Tarim, you would only get 3 3/3 removed and get 12 damage to the face. now the same situation but with Eadric, you onlky get 7 damage to the face. but if eadric is in core, his cost would need toi decrease to say 4 5 or 6

Tarim is stupidly flexible. He can clear boards, buff your own, turn a big threat into a 3/3 like Great Hall current can (which is the main reason why you run Great Hall), all while tied a a fairly strong body, at only 6 mana.

Tarim is a 3/7 taunt. Unless they have good removal, he’s stopping 2/3 minions on his own as well before they can get face. Not to mention how strong he is if you had any other taunts on board.

Which is a silly, childish and insulting thing to say. You basically implied hes whining because his deck isnt effective and instead he should just give up having fun with decks he likes and play the way Blizzard and dirty meta chasers like yourself see as the only valid play style.

Its gross how many of you cant give your opinion without being insulting to others. Again its why I showed up here after stealthing so long. I was tired of seeing any new account or person daring to play the game their own way insulted by childish meta chasers who 90% of the time cant even admit when craps broken. I didnt assume anything based on 2 posts. I stealthed here for months til I get sick of the same few fanboys and meta chasers insulting anyone that didnt play their/blizzards way.

Respond if you wish but ill be muting you now. You dont have nor have I ever seen you say anything of value. Just calling out and questioning others for not playing your/blizzards way.

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Those are all situational though. He can backfire in other situations shrinking your minions or making some of theirs larger. Its probably going to be based largly on what kind of Paladin you are playing. A Dragon, control or pure paladin id argue is making a mistake playing Tarim.

Because he is…

I dont see where I said that, and wow assuming I netdeck lol. I havent done that in years.

Your loss.

It makes me sad that you are one of the only people on the forums talking any sense and yet so many would rather go right on attack mode than take 5 seconds to consider you are right or actually debate you. Pretty much every post you are making I either whole heartedly agree with, or at least can see sense in.

Eadric never saw any real play, while Tarim was in every Paladin deck at its time. I don’t think any of them would see play nowadays even if buffed to 5-mana (unless you wanna counter rogue) but I still think Tarim is more versatile.

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There are like 4 decks that people are playing, nothing more, and each just has huge value and huge power swings that you just cannot counter it, even with outstanding luck. I imagine the only way to win more is to use one of these outrageously overpowered decks but I refuse to. I’ve made a bunch of awesome decks that just get annihilated because everyone just ignores the bored, has infinite board clear, discover cards that cost nothing and just get astronomical value without having any thought behind it other than it’s overpowered. It’s so boring and dull, and there is no counter play or even luck to swing things, just get dunked on. Hopefully they nerf all of this stuff in the OP very soon because I’m already considering stopping playing, I’m a little depressed that I just spent a bunch of money on cosmetics and cards to build fun builds that aren’t meta. At this moment I wish I didn’t waste my money, because that’s all it has been when people can just steamroll anything with mechanical decks that require no thought to play.

To each their own. Id argue its an underrated and underused card in any meta. Regardless, given several of you dont think Erdric is that great and preffer Tarim I would all the more argue I really dont undestand why he isnt in core. Its a card that has uses, especially in the modern meta…yet wouldnt risk breaking anything or creating new unforseen combos.

Ill still keep fighting for Eadric though. I always saw Tarim as a weak card that got people into trouble. I wouldnt mind seeing him back if for that alone :wink:

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I think a lot of people fall into the trap of thinking that because infuse mechanic is such a minion-centric ability, then clearly the meta must be very board based. You can be excused if you think so, it seems like a logical conclusion to draw. Even the Vicious Syndicate pod-cast has Zacho professing this very inaccuracy to all listeners.

The problem is, a board-based meta actually requires interactions of the board over more than one turn. This is basically not the case. As OP has pointed out, druids dominant plan is to use spells to summon rush minions that clear boards the very same turn. Effectively the game, at least for druid, and perhaps control shaman has become, play enough rush minions, let enough minions die to charge up an ultra ā€œchargeā€ ability that will OTK your opponent.

It’s like the devs want it all ways, on the one hand they want to give the players the illusion that board state matters (hint: it doesn’t for the reasons I just listed) and on the other hand they give them the ultra OTK combo, with that combo being the only approved/sanctioned combo in the game, and all other combos in the game suppressed. The cognitive dissonance that they must bear must be excruciating, assuming they have the capacity to recognise what I just described.

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