Well I mean it IS Yogg. It’d be more insane he didn’t have RNG lol.
I don’t think you play this in most control decks. Probably just priest, because priest has 40 cards. And blood dk, forgot about him (easy to forget about blood dk these days).
That one is complicated but i can answer that.
You as a player end experiencing what other people do. Hence the hate for OTK decks for example.
Still i from the opnion that someone who can’t even deal with different strategies without being offended or have their fun busted should consider not playing any PVP game at all for the rest of their life.
But this is why he didn’t like it.
If you can make the tendrils work and get to 10 there’s some choice 10 costs spells. From Da Other Side seems pretty good to keep hitting. I’m sure there will be some self Pyro’s though. Either way looks like a solid card to play for the other two effects.
Sunwell, Front Lines, and Scourge are the only 9 mana spells. Probably better than the 10 mana selection. FDOS is good but you can lose games off Convoke, Pyroblast, and Garden’s Grace.
True but you cannot sit on 9 so i was just looking at 10’s. If you could pick a cost to sit on that would be ideal.
Oh duh you’re right, the Tendrils aren’t based on number of spells cast like Yogg of yore. Got my mechanics mixed up.
it would be cool if after you got to 10, the next one would be 10 random spells
so the last tendril would be like casting a yogg
Right now those Tendrils seem meh but maybe playable. You just know in the future there’s going to be a 10 cost spell worth getting to with this strategy. Maybe even some returning at rotation.
i think they are going to be crazy for sure
I like it. Triple yogg wild deck will be fun.
Assume you play on average 1 spell each turn in first 5 turns, yogg would cost 10 at this point, so you can’t really jank him… nor should you want to since two of the Titan abilities are removals which you shouldn’t need to jank out, and the third prefers you to build it up more.
Suppose you cast 2 spells on turn 6 and 7, yogg would finally cost 6 by turn 8. For removal it’s a little better, but nothing too crazy.
So the real value comes in how you can get more out of yogg if it survives, and/or the third ability.
The third ability kinda works against the idea of bouncing/copying many yoggs despite how it could in theory become 0 cost.
Yup they finally gave rogue the titan they needed in this card.
You’re wrong.
Tendrils are probably better together as a swing turn.
Just like the original yogg Saron but with you being able to stop when you want.
The tendrils from 4 to 8 cost have a very chance of creating a board clear.
While the 9 cost one will most of the time create a board.
We probably play maybe 2/3 tendrils during the game to not get the hand too full and when the time comes just use they as a modulable version of the old yogg Saron.
I don’t see how I’m wrong as I never said otherwise. Yes, you should drop a few tendrils on the yogg turn to swing. It’d be stupid not to since your hand would be full and you wouldn’t want to mill yourself.
But that’s separate from whether you want to bounce yogg back.
Bouncing yogg backs means you can get another good removal and/or tendril swing turn. Sounds great.
But how necessarily is that?
Suppose you already swung on the first yogg, you probably should be trying to push now and win. A second or third yogg is likely overkill.
Furthermore, 9 cost tendril only happens once. Any further tendrils you get by bouncing yogg is a coin flip on how useful it is.
You might want to bounce/copy yogg if the first yogg wasn’t enough of a swing turn. But that implies you aren’t winning despite having a big yogg swing turn (plus likely 10+spells you cast before playing yogg). Why you taking so long? Just to not lose (two yogg abilities are removals, outside of the 9 cost tendril it’s RNG on whether you get to build a board)? Why are you relying on this specific bounce/copy interaction to give you additional swing turns instead of something more reliable?
Yeah there will be games where multiple yoggs are necessarily and what helps you win. But that’s like saying yeah, sometimes a control priest removing everything is what wins them the game. It’ll work on certain decks, but chances are the meta will side step this scenario by developing decks that can win more quickly and consistently.
They might even use yogg, but only once instead of going for too much greed. IIRC that’s what hunters did with OG yogg, as they ran quite a few spells even in their usual tempo/aggro push, and at that time Call of the Wild(Win) was a really good spell. In case all that aggro didn’t win early, they always have a last ditch yogg.
fun fact, the new yogg titan can be cheated out early by a paladin using either kangor or frontlines
By an enemy dirty rat too.