The 3 abilities:
Titanforge: Gain +2/+2, draw a weapon
Heart of Flame: Gain +5 Health. Give your hero 5 armor
Tempering: Gain +5 attack. Give your hero +5 attack this turn.
Lol Warrior?
The 3 abilities:
Titanforge: Gain +2/+2, draw a weapon
Heart of Flame: Gain +5 Health. Give your hero 5 armor
Tempering: Gain +5 attack. Give your hero +5 attack this turn.
Lol Warrior?
One (initial) word: “Oof.”
Remember when Blizzard said that they have cool things in store for Warrior? Guess that was just Menagerie.
No Fire synergy. Sigh…I’ll be gracious and say that we should wait for the rest of the set to get released.
Basic text: this guy is a 6-mana minion that will remove 1 minion (hopefully) and then die. 4 health on a 6-mana minion that you want to stick around, what the heck?
Titanforge: awful tempo that leaves this as a 6/6 body on turn 6. Who knows what weapon you’ll have in your deck. Drumkit is too slow at turn 7+ and Remixed Tuning Fork is kinda weak. Maybe we’ll see another weapon in this set?
Heart of Flame: the only option if you want this thing to stick around, but then you’re only sending 4 attack into an enemy minion. The armor is negligible.
Tempering: what you’ll probably use 90% of the time because you’re playing a slow Warrior deck and will always be behind on the board, so you’ll need the two attacks. But then this has 4 health and dies to basically everything.
God, why is this Titan so bad? Titans are slow, beefy bois and they couldn’t think of something better than this for Warrior?
BRNR salvages this card by making it a 10/10 baseline, and paired with Lorthemar it can be an 8/8 or a 20/20. But even then it falls victim to BRNR inconsistency. If you play this thing as a 6-mana 4/4 it sucks.
Here, let me fix this card:
4 mana 4/4, replace Titanforge with “Draw a Fire spell.” Bam, mission accomplished. He’s the hecking Forger of Worlds, and the best you could do is replicate Instrument Tech?
This seems rather underwhelming, and I don’t see how it fits into current warrior decks…
Wtf is this s**** ??? This needs to be like 5 mana for those s**** abilities
Oh right, and remember that Titans can’t attack until they use up all of their abilities. So Khazgoroth can’t even take advantage of his BRNR statline to hit the enemy face.
This card is even worse than I initially thought because of that.
He removes one minion per turn, gives negligible armor, draws a card you don’t need in the late game, and lets you attack once. And that’s the best-case scenario.
Hearthstone designs stuff about a year in advance, meaning that they made this card at around the time they were nuking Control Warrior from orbit during Sunken City. The class hadn’t been occupying the dumpster for a year when they started making this card, which is probably why it’s so weak compared to the others.
Hunters, can Warriors please borrow Aggramar?
Priest, DK, rogue will hard remove that.
Warlock will either hard remove it or flood the board with 10 cost minion.
I can only see this being a problem for board based honest deck, like enrage warrior or paladin.
Honestly, this guy probably isn’t even worth the hard removal. It’s basically Dormant for 3 turns and even then it’s only got 11/11 on turn 8, outside of BRNR/Lorthemar/Chorus Riff.
Save the hard removal for Abyssal Bassist, Fleshshaper, Silverfury Stalwart, Igneous Lavagorger, etc. Those things can actually be threatening.
Guys just put him in enrage warrio he uses an abilty gains immune clears an minion this card is good 4 out 5.
If i play enrage warior this a auto include a buffed minion with immune can u imagine if is this buffed with lorthimar.
Remember how everyone though combo rouge is gona be strong well it wasnt people make mistakes when assesing card i feel this is alot better then we realise.
Well, so far the Warrior one is the worst.
Shocked.
No, just stop. This isn’t an Enrage Warrior card.
Enrage wants to buff minions that go face immediately: Crazed Wretch, Grom, Remornia, Decimator Olgra.
Khaz’goroth can’t attack face until he’s used up all his abilities. He attacks one random enemy minion per turn.
This is absolutely not worth putting into Enrage Warrior, a list that is already extremely tight.
this is more threatening that a fleshaper or stalwart. Its bonus effect are still annoying as board clear.
but its just a tempo tool against board deck. Its ll help enrage warrior keep board control . That it. not a wincon.
I am going to be honest people are kind of negative on forums i am trying to show a possibility i will accpet this challenge and make this titant work just to show people that it can work
You dont even want to try and solve the puzzle enrage warrior was not played till kibler showed ppl how to do it.
Please explain to me how a minion that can’t attack face for 3 turns and only attacks random minions is a threat. Every minion you play in those three turns dilutes this effect considerably.
Meanwhile a Silverfury Stalwart can’t be effected by spells or hero powers, and Fleshshaper has two fat bodies to protect you. And both minions can attack normally instead of sitting around doing nothing.
Let me remind you again how people though combo rogue was going to be good expections and reality are two different things my friend i hope that you will be pleasantly surprised when you realise how good it is.
Already now I see how people will play the Warrior Titan, attack a random Paladin minion and lose the game on the next turn realizing Khaz’goroth isn’t doing anything. The card should maybe cost 1 more but attack all enemy minions.
DataLight has actually played Hearthstone, it seems.
Have fun attacking a random token minion on turn 6 while that Hound Hunter / Unholy DK / Pure Paladin / Totem Shaman / Outcast DH / Undead Priest / Menagerie Warrior kills you on that turn because you didn’t actually do something meaningful.
Or watch the ever-popular Blood DK / Control Priest / Relic DH / Evolve Shaman simply remove Khazgoroth with a 1-3 mana spell.
I mean this is just utter garbage for 6 mana. It needs to be 5 mana. It’s overcosted hot garbage.
Make it 4 mana and you’ve got a deal. Attacking a single random minion in this world of Hawkstrider Rancher and token generation is awful. “Congratulations, you dealt with exactly one Nerubian Swarmguard or Barrel of Monkeys!”
My most optimistic take is that this thing will get much better when Year of the Hydra rotates out.
While this minion is alive, you can’t create a board. Its game winning against deck like pure paladin that revolves around slowly building a strong board to overwhelm the opponent. Its happen just before countess, so you can clear the lightray, next turn you kill the countess while strenghtening your own board.
Its also annoying to deck like DK that need chips damage from minion to get your own. So they have to remove it (which they ll do effortlessly anyways), but they can’t let it alive, and so I disagree that you can let this live for three turn without doing nothing.