Last go round Big Warrior didn’t succeed.
This go round they still have this and Boomship, without DMH in case you draw your fatties.
I am very skeptical, even as someone who already has Dr. Boom and a Golden Boomship.
3 Likes
You know what, for as little as this card is probably going to see play, I do not hate it.
It has potential to be a part of multiple deck types, and just looks like it could be plain fun to mess with. I only wish it had a Discover portion to it.
Part of me wants to try this with cards like Grand Archivist, but the kind of deck that sort of shenanigans would work with is probably not even close to viable.
2 Likes
10 mana for just copies not even pulling the normal copies in the deck hrmm…
I don’t like the card. 10 mana isn’t good enough. If we had Lich King still, maybe Grom Hellscream sure. But its losing Dead Man’s Hand too. This card would’ve been attractive at 8 mana.
2 Likes
This seems like one of those cards that you want to be good, that you try and build decks around, then it just doesn’t work at all and you get frustrated.
So lets look at the card. You summon 2 coppies. So like anything that summons you want it to be a big body, have a strong effect, have a good deathrattle or good active. But in all honesty too much is leaving standard and there is nothing all that good worth summoning. This Might have been decent when all the recruit mechanics were in.
Cards that you want to pull…
Zilliax, Akali, Amani Warbear, Darius Crowley, Rotten Applebaum, witchwood grizzly, Oondasta, Maylgos, Ysera, Deathwing, Baren Geddon, Cairne, Leeroy, Giants…
This is one of those cards that’s going to suck for awhile.
Then, one day, with enough expansions, there will actually be enough “Big Warrior” cards to warrant play and cards like these will be great.
But that time is not now.
4 Likes
The Trolden highlight is summoning 2x Archmage Vargoth.
2 Likes
Only idea I could think of is warrior in wild where your only minion is Kel’Thuzad and Vargoth in wild.
Using dead man’s hand, you could set up an infinite set up where Kel’Thuzad just keeps pumping out more Kel’Thuzads.
If you can get this spell to land on Vargoth you will have won the lottery as he will then summon 4 more minions (Kel’Thuzads)
But you have to hit Vargoth.
If you Dead Man’s hand and Vargoth, that would be good too, but boy you have to really watch how you play.
0/10
You basically spend 10-mana to lose two cards in the fatigue game. This card might work in other classes like Hunter, but in Warrior it is absolutely useless.
Wrong Youre not summoning minions in your decks…you’re summoning COPIES of minions in your deck.
That’s what makes this card potentially REALLY powerful.
it comes down to if Warrior has enough tools to build a big minion only value deck.
1 Like
I don’t think this card will go anywhere. You can do much more busted things with 10 mana. Best Case I can think of is Wild pulling Ragnaros or Grom with and activator ready and that seems like a meme dream not something you can produce consistently.
I would probably give this a try in my Recruitship Warrior deck taking the space of Woecleaver 
Just for the fun in casuals.
If it becomes a value game then this can be quiet a bit of value. But warrior can already get lots of value eith roar and get mechs and dragon legendary ( wich never saw play till now). Not drawing the minion is probably a big advantage for warrior. copy is almost always better then draw and summon.
You cpuld get double rag from this in wild which seems pretty decent.
Value overwhelming, sure, but… crap, 10 mana is a LOT to spend on a card that potentially does nothing immediate for the board, and main reason why 10-cost cards rarely see play. Also it has the problem of coming after you’ve drawn at least 13 cards from your deck, so you can’t reliably expect to pull any certain minion with it - especially that it costs whopping 10 mana, so you can’t even play a Banker to shuffle something in on the same turn, so it sounds difficult to pull off successfully.
I’m very much not convinced by playability of this one.
Fun card for people who enjoyed Recruit Warrior… this time Big Warrior might be in a thing. Powerlevel of the meta has dropped. Summoning a 2 big minions can be devastating and game-ender.
Unlike Woe-cleaver/Recruit, it looks like this card doesn’t pull minions out of the deck. So you keep your threats.
But I don’t see what this mechanic has to do with Warrior… I hoped for a 10 mana armor spell. That would be incredible… ah well.
1 Like
10 mana Shadow Essence x2 right?
Meanwhile…Priests do this on turn-6.
What’s the point of mana-cheating a 2nd minion on…turn-10?
The point of mana-cheat is to do that way before turn-10 to hit the most powerful minions in the game that Big Priest already has a lock on.
Big Priest plays Essence’d Rag/LK/Statue/Y’saarj on T6.
Warrior’s like…ok hold on 4 turns…I can double Shadow Essence on Turn-10…so double makes it worth 4 turns later right? RIGHT?
C’mon devs…nobody’s playing this…like ever.
Summoning 2 Rag’s on turn-10 is like the-only worthwhile play…before Scream takes the board away or you’re milled to death by a shadowstepped coldlight and spirit.
If a card’s > 5 mana it better be awesome to see-play. 10-mana it better be redic…straight up redic…or be a minion that gets-cheated-out itself.
I mean Razormaw and Houndmaster just lol at this card…so does Big Priest and Shadowstep Light.
Shadow Essence is the benchmark for mana-cheat on big minions. Don’t design a worse, like way worse, Shadow Essence. People would just play Big Priest then over Warrior with this bowling-ball of a card.
1 Like
It’s not mana cheating, it’s card cheating. You’re getting double of a minion that remains in your deck. If it’s 6 or more mana, you’re effectively playing over the mana cap and over the card limit cap.
It’s just a value style card for a big deck, not a mana cheating card that gets higher value cards out earlier.
It’s nothing like shadow essence. It’s almost completely the opposite. The minions retain their stats, they aren’t brought out earlier mana wise, and there’s more of them.
Well another way to win in Dead Man’s hand Warrior. when all mions are gone from your deck only shuffle in Charged Devilsaur?(7/7 charge).
lol reince repeat never ending streeam of 7/7 chargers.
Seems amazing with Archivist Elysiana.