spore empress moldara 6 mana 6/7 start of game shuffle 7 replicating spores into your deck.
replicating spore: 5 mana spell (NOT Cast when Drawn) summon a random 5 cost minion. your future replicating spores summon it as well.
dwarf planet 10 mana spell fill your board with 2 cost minions. They attack random enemies.
Jettison 2 mana spell discover a spell. spend 2 armor to discover another spell.
hostile invader 5 mana 3/5 minion battlecry,spellburst and deathrattle: deal 2 damage to all other minions.
edit with noon CST reveals
Crystalline Greatmace - 2 mana weapon 2/2 After your hero attacks give all Draenei in your hand +2 Attack.
Unyielding Vindicator - 4 mana 5/4 minion Battlecry: Your next Draenei played gives your hero its Attack for that turn. Draenei
Stalwart Avenger - 4 mana 7/2 minion Immune while attacking. At the end of EACH turn this minion’s attack and health swaps. Draenei
Spore empress moldara I thought was OP until I realized they’re not Cast when Drawn, they’re normal spells. All seem pretty weak really, but kinda okay.
For the second 3 reveals they all seem pretty good really! Stalwart Avenger seems fun.
Not sure if it is weak because as far as I see… every spore will summon all of the minions it has already created before + 1… so 2nd spore will summon already 2 of 5 mana cost, 3rd will summon 3 etc… minions… however it will cost 5 mana and that is good if they won’t be able cheat it out…
Yes, However it has a Start of Game effect, that means it shuffles 7 addition cards into the deck which can be drawed out anytime… not sure of it is so good idea when player starts to draw them out in early game at low mana… However getting mana crystals with druid cards may be a great help for that… Not sure about it.
These cards seem underwhelming, but does Warrior really NEED anything at this point? Playing against them is a slog that usually ends with 6-12 bombs dumped into your deck. Giving them even more powerful stuff seems unnecessary.
How does replicating spore work? Do the future ones summon everything else before them plus an addition random 5. IE first one summons Stranglethorne Tiger, 2nd one summons Tiger and another random 5, 3rd one summons Tiger, whatever random 5 the 2nd one summoned and a 3rd random 5 or is its First one summons Tiger they all now summon Tiger and just Tiger.
each one summons an additional 5 drop so unless you REALLY low roll your second one summons a real 5 drop and a blood treant… or just 2 blood treants
Pretty bland. Hostile invader/jettison seem ok… Dwarf planet and the replicating spore thing not so much.
I would have expected they would have devoted the entire expansion to trying to get rye cleaver to work given how many buff shots they’ve given to it over the months.
Seems like its a case of warrior paying for design sins of the past though given how bad the perils set was and now this underwhelming release.
edit with noon CST reveals
Crystalline Greatmace - 2 mana weapon 2/2 After your hero attacks give all Draenei in your hand +2 Attack.
Unyielding Vindicator - 4 mana 5/4 minion Battlecry: Your next Draenei played gives your hero its Attack for that turn. Draenei
Stalwart Avenger - 4 mana 7/2 minion Immune while attacking. At the end of EACH turn this minion’s attack and health swaps. Draenei
edit with final cards:
Exarch Akama 5 mana 3/6 draenei “After this attacks, your minions can attack an additional time this turn (besides Exarch Akama).”
Captain’s Log 4 mana spell Draw 2 cards. Costs (1) less for each Draenei you control.
Expedition Sergeant 3 mana 3/4 draenei Battlecry: The next Draenei you play immediately attacks a random enemy.