Summon more basic totems.
The payoff Totem. It’s like a bigger, slower Thing from Below, but without Taunt.
Only really useful if you’re a Shaman or have some method to buff this.
Summon more basic totems.
The payoff Totem. It’s like a bigger, slower Thing from Below, but without Taunt.
Only really useful if you’re a Shaman or have some method to buff this.
I’d run that neutral totem in priest, I think.
Neutral Totems! Must nerf!
Seriously though, I just don’t see it still. The Totem synergies seem to rely way too much on that Legendary that gives +2 Attack to your Totems. The Gigantotem has a cool name and is thus my favorite card of the bunch, but it’s effectively a worse Thing From Below. Maybe we’ll see a card or two in the mini-set that gives this more direction?
Are any of the totem package cards playable outside of the legendary?
They’re all so awful alone that they can’t possibly be good even with the legendary. You could probably make the legendary a 1 drop that starts in hand and the cards still wouldn’t be that good.
Gigantotem really should have been named Totem Giant.
Looks like token/totem shaman with bloodlust and buffs might come back.
I’m not convinced Totems aren’t still just going to be worse Murlocs.
Any token deck they are pushing this expansion is just going to be a worse version of Murloc Shaman. Totem Shaman, Dude Paladin, whatever they are doing with Druid, etc. It’s not going to change until they do something but either Clownfish or that 4/4 Dredge Murloc.
Idk about that. Beast Druid is already up there with Murloc Shaman.
I was taking about all the living nature/shrub stuff going on
Does the neutral totem increase IT’S health or the health of your hero?
It increases its health.
Hot Air Balloon uses the same wording.