Deck disruption for Rogue. But potentially a bit difficult to trigger. On the other hand, combo decks that this would be strongest against tend to run a fair bit of card draw.
Edit: Adding the synergy minion too:
A different take on the Inconspicuous Rider approach.
5 Likes
Guess the weight druid users including me will hate this card…
2 Likes
Alas, poor Warlock using quest!
Or literally any tutor is the world.
I’m looking at you Cagematch Custodian!
1 Like
This will be amazing if Rogue gets something that says “if you control a secret, do ____.” Otherwise I think it only sees play off of random generation. It’s nice when it works but useless the rest of the time.
Really hurts Warrior too. Cutting Class and Battlerage. Almost a direct counter to ETC Control Warrior.
Edit: Sparkjoy Cheat looks incredible at first glance.
I can already smell the presence of future threads: “remove ticketus and shenanigans NOW”
1 Like
I agree. Really hurts control decks reliant on draw. A 2 cost “Your opponent can’t draw more than one card per turn or they risk milling a key card” for the entire game is INCREDIBLY strong.
1 Like
i really miss having a multi secret removal card in standard right now…
We have zepega the incredible
SI:7 Infiltrator, new auto-include in warrior to tech against rogues.
What is this broken garbage?
3/3 when your opponent casts a spell draw 2 cards, draw a card?
3/3 transform into a random 6 cost when attacked?
1 Like
Shenanigans sucks, but Sparkjoy Cheat is amazing.
1 mana 3/3: Draw a Card is insane for Rogue.
This might help with secret mage in wild. Hallelujah.
I think Shenanigans will be balanced as long as Rogue’s can’t heal and die to Chip Damage. Generated card, never hard run.
Sparkjoy Cheat looks good. Maybe has minor anti-synergy with Shadowstep and Secret Passage when you run out of secrets in hand.