New Rogue Minion bootstrap-sunkeneer

RARITY Epic
COST 5
ATTACK 4
HEALTH 4

Combo: Put an enemy minion on the bottom of your opponent’s deck.

Another example how to throw unnecessary combo keywords onto Rogue cards.

Not only that this is more bad then Vilespine Slayer, lets just add combo to it.

Epic · Minion · Journey to Un’Goro · Combo: Destroy a minion.

Hard disagree.

There is a lot of value in removing something without killing it. Especially if it doesn’t go into hand like sap but goes into deck.

I actually think it’s quite powerful, albeit meta reliant on having things to answer.

14 Likes

Oh god no, say it isn’t so. A card that’s “only slightly worse than one of the most overpowered and busted cards the class has ever had”. And possibly not even worse because of the situational utility of the effect. How will we ever manage to fit something like THAT into a deck.

6 Likes

I actually really like this card. Destroy an enemy minion is so boring - this is going to allow for some creative plays and a combo disrupter.

I like the card as well, gets rid of a minion that can’t be replaced the next turn and helps with not thinking opponents deck. Wish the health was 4/5 though

1 Like

It’s actually pretty good in rogue.
It’s either a hard removal that doesn’t trigger deathrattles or death effects until the opponent goes to fatigue, or at the very least it clogs up the opponent’s next draw and loses them tempo if they really want that card and use the new dredge mechanic to bring it back.

1 Like

By the way, this minion is pretty damn busted. The effect reads “Psychic scream an enemy minion to the bottom of your opponents deck” and it has synergy with bounce and copy effects. Do you remember how powerful psychic scream’s effect was? Yeah, thought so.

When was the last time you paid 5 mana for a removal in a modern Hearthstone meta?

Removal on a stick? All the time! It’s a 5 mana 4/4 body on top of the effect. It has synergy with bounce and copy effects. If it were a spell it would probably be passed over sure. But it isn’t.

Not that crazy if the new mechanic is actually popular. 5 mana 4/4 sap and clog up the opponent’s next draw is pretty good, but probably wouldn’t be that overpowered with the current power level.

-or they don’t want it but one of three cards at the bottom, but now one of them doesn’t fit their game plan. The possibilities are endless - under the sea.

Right, Sebastian?

P.S. https://www.youtube.com/watch?v=GC_mV1IpjWA

IMHO, I think this will often feel less bad to the Rogue’s opponent as compared to a silence or a Scabbs/Sap-esque effect into an overdraft or straight up death due to a full hand since they won’t “lose” their card or the potential to gain the benefit of its deathrattle later in the game. And at 5 mana, I think it’s positioned well to be a bit more niche as opposed to a setup-lethal-card to get rid of a taunt or similar obstacle as there are more cost-efficient options for that.

This card makes me somewhat hopeful that Team5 is truly trying to address powercreep in some way. I would be extremely irritated and worried if it was cheaper.

Vilespine is an excellent Rogue card. This one seems okay but I’m not convinced it is as good.

1 Like

Its better than Vilespine. Putting a card on the bottom of the deck it might as well be destroyed because you probably don’t see the card again without shenanigans. Even with Dredge to put the card back on top its a bigger tempo loss for the opponet than just destroying the card as it then also ate a draw and one of their Dredges. It’s better than just destroying a card when Deathrattle is involved. Putting the card on the bottom messes a bit with other put cards on the bottom interactions that you may have wanted to Dredge back on top instead.

2 Likes

Considering this expansion, there is a big chance of having a) big minions to remove and b) a draw mechanic that you can mess with by playing this card.

If a) happens, this guy will automatically be good for the amount of tempo you gain just from sapping a big guy, not to mention the possibility of them drawing them again! The high cost with combo restriction may be cumbersome, but we talk about Rogue, a class that will invariably get some low cost combo activators.

About b), this guy may really be used as a disruptive tool for the sunken/dredge synergies. Tbh, I doubt he will be the only card with such effect, so if you couple him with other disruption, you can rlly mess the opponent.

It would be a cool trick for example to shuffle the shell of the new legendary(Colaque) into the deck. It would kill the immunity and also leave them with a dead draw.

2 Likes

Definitely adds some extra dimension to non-generic draw cards that can specifically pull minions, target specific tribes, draw your cheapest or most expensive card as well as deck ordering cards like Polkelt or Taelan.

Guarantee you this card sees lots of play. How can people not see how good this is?

9 Likes

Rogue has been in need of single target removal on a stick. Assassin is tied to the SI quest deck, so it’s nice to have options for other Rogue decks. Coerce isn’t really good for Rogue because it has no body. The body helps swing tempo much more effectively

I was thinking the same thing, finally a body and stand alone removal card for rogue again that isn’t tied into quest rogue, I mean, si assassin is that to but at 7 mana.

And I love the fact that it doesn’t trigger deathrattles.

3 Likes