Elephant in the room, you know for a fact that this is going to be used with a discounted Astalor and/or Bounce Around for an OTK. Shadowstep and Prep are still in core. I’m sad about it. Use MC Blingtron to break your new rogue weapon with Bling’s and refresh mana. Sigh…
Frequency Oscillator (new neutral) also discounts the next mech you play by (1) mana.
These are the other two cards but what is there to talk about with Rogue other than the uber synergy they are getting with Astalor finishers?
Blingtron effect is a one sided shadow ascendant. Step it once and combo with astslor for easy lethal
5 Likes
Legendary is scary, other 2 seem bad. I dont see any benefit to adding attack to a weapon you dont want to attack with while playing combo cards
1 Like
Somebody’s forgetting that Rogue has Shadowstep and Prep and Bounce Around and the new mana cheat weapon. They can easily play Astalor twice in one turn to ruin your board and do up to 56 damage to your face, in the same turn as Blingtron. It’s a pretty apparent OTK.
4 Likes
Thats saying you have 0 board after turn 10, in a world without hero cards to play
1 Like
Hey, it’s been working for Druid and the meta might be slowing down. But it’s clearly possible to pull off. And you might only need 15 of that damage to connect to face (doubled to 30 by broken mic). Or less if you’ve been keeping up pressure with Astalors and the new Combo rush minion.
Rogue, unlike druid, has zero defensive tools. Getting to turn 10 is already OTK danger zone for pretty much any other class, not just rogue. The only danger this card really introduces is that maybe playing Astalor without the manathirst becomes an option to finish off your opponent.
But rogue is very vulnerable. If everything it can do is try to stay alive for a turn 10 combo, it’s going to fold hard to many other decks. I do think there could be a broken OTK combo featuring these cards but I don’t think that one is it.
3 Likes
Rogue has six shadow steps. It’s never that simple
3 Likes
People are highly overvaluing bounce mechanics without mana discounts. If Rogue, or any class was that desparate for bounce, Youthful Brewmaster has been in standard for years and has seen extremely limited play recently
2 Likes
Miracle Rogue can already kill you with Astalor and without Scabbs hero, though - that is, if you survive the graveyards and draka turns.
They are basically only losing Mailbox Dancer so it’s likely we’ll see a rush-centric combo package take its place and Astalor spam will be the main strategy.
1 Like
It’s the same every expansion now it seems. Rogue gets cards that look really scary but no one sees the full picture of why it’s scary.
Then, meta starts and before you know it Miracle Rogue has some nasty combo no one saw coming in the power it comes.
When draka was revealed, did ANYONE see 13/13 stealthed minions on turn 2 being a thing? Did ANYONE see 15 damage weapon appearing in hand in turns 3 and 4? No.
This all seems like some nasty combo lingering in the dark that gets exposed on release.
It’s like Rogue is now forcing everyone to run a weapon. If you aren’t running a weapon, you can’t stop taking Damage for 2 turns. Everyone sees that, right? You have no self weapon removal.
They just bounce this guy twice and you’re stuck taking more damage for 6 total turns you must run weapon… and even if you do, you can only stop 1.
4 Likes
Mailbox Dancer is the only reason Draka and Location get huge in the first place, every time you play it with shadowstep, its playing 3 cards and gaining 1 mana.
Not to mention you forgot the biggest thing Miracle Rogue is losing - Edwin, the highest mulligan and drawn winrate card in the whole deck.
2 Likes
They are losing cutlass, mailbox and Edwin; and Scabbs is also out so can’t replace that gap. That is actually a substantial loss of manacheat and synergy fuel. And gnolls are not in the toolkit anymore, so the only really strong tool to keep control of the board and stay alive are the concoctions package and beatboxer (rhyme spinner too in later game). The weapon is going to be slow-ish to set up and if you really want to juice it up you would need to use up a few bounces in combo minions. I really don’t think this astalor combo deck is as strong as you expect. Maybe I am wrong but I don’t see it.
That is very true, so I will not say these cards aren’t going to break the game or enable some insane stuff we’re not seeing coming. But the options discussed so far I think are overestimated.
4 Likes
I don’t know how a forced extra damage +1 for 2 turns is over estimated.
Why is no one talking about that? You can’t get rid of it for 2 turns.
Imagine a +1 damage minion on board you can’t get rid of for 2 turns.
This is devastating.
2 Likes
How could that possibly be a problem?
Undead Priest puts me to 20 by the end of his 2nd turn
Good heavens
EDIT: Although this has happened to me (and probably all of us), I’m framing it here as a joke, not to antagonize anybody.
3 Likes
0 defensive tools? concoctions, a lot of rush and other ping methods, secrets. smells kinda defensive to me.
2 Likes
The most intriguing thing about this card is the wording of “Opponent’s”.
It is a potentially strong card, and Astalor is the best card to take advantage of that +1 damage, but the issue here is how is the rogue staying alive and keeping control of the board up to at least turn 8 when Astalors can start to come down. The combo looks scary in a vacuum, but in practice seems a bit iffy to me.
I repeat tho, I have been wrong many times in my life and this would not be the last one 
2 Likes
They’re staying alive the same way they are now. Edwin and dancer aren’t defensive tools. Now, with concoctions, they have bounce rush minions with rush stats, etc.
What defensive tools are they using now? That’s what they’ll be using.