New Reward System: 6 hours in

The penny is going to drop for a lot of people (likely F2P players) making ‘new reward system rocks’ type posts over the next few days.

I just finished my weeklies and dailies, saving duels as I think there’s an xp bug (maybe?) am sitting at level 13, 1k xp to level 14.

That’s the reality from here on, your daily quest may not even get you the next level and that ‘first day burst’ of levels/xp is going to slow to a crawl.

Efficiency
I’m interested in the math-heads in the community to work out the best time-to-xp ratio for what mode to play for people interested in earning xp fast.

Extra question: xp cap per day? What is it (please don’t answer if others already have in the thread lol!) :slight_smile:

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Yup progression is slowwww if you finish your quests. I won a game in ranked and notice I got about 70 experience for it.

Im mixed on this new system. If the grind is too much later on, I’m going to hate this.

I read there’s no daily experience cap (yet) in the future they’re thinking about it (to stop bots). I think if they put a cap, it really ruins the experience for those that pay for the tavern pass experience boost.

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Exactly and this is what the ‘new system is great’ people are going to realize over the next few days.

They should, I already saw people on reddit talking about going AFK in BG and losing on purpose for playtime.

Good point but I can see bots milking this like crazy as xp is granted by time in game unlike the old gold mode where you had to win.

That said, it’s a bit cheeky to charge people for ‘more xp’ then set a daily cap haha.

What a conundrum! :rofl:

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Well we got the numbers through datamining. The results are that :

  • very casual players (people that don’t do all dailies and weeklies) will get more because the reward track is pretty fast from the first to the ~25th level.
  • casual players (people only doing their dailies and weeklies with minimal time investment) will get less because you also get XP through game time. They will not get much of it if they just play 30 min. every third days to complete the quests.
  • more invested players (playing around 1 or 2 hours per day or 7 to 14 hours per week) will get more or less the same amount of rewards than before but a part of it will be packs instead of gold. If you complete dailies and weeklies with a playtime of 1h/day, you will net around 6k gold, with 2h/day around 7.5k gold.
  • very invested players will get more rewards than before.

If you play at least 1h/day, the tavern pass is also interesting because you will get a lot more XP (from the level 35 onward, you get +20% XP) which will give you around ~96k XP (so around 3000 gold, so 30 packs) if you apply the XP gained while playing Ranked. And of course the more you play, the stronger this tavern pass becomes.

To me this is a good change but Blizzard should be careful with the “XP through game time” part of it, we don’t want griefers.
To me this new system is fairer. If you are invested in the game, you get the chance to get more rewards than before and you are rewarded by playing it more. Before, it was mostly “do your quests and then play for almost no rewards”.

TLDR : players who were only doing dailies every third day in 30 min. are screwed with this new system (they will maybe 60% of what they got before ?), the others will get more or the same.

Sauce

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Firstly, thanks for the breakdown, it makes it easy to see the direction they want to take players with the new system (more playtime).

This worries me. Bots, automation, AFK’ers, etc. The bots don’t even need to win.

I agree. I’ve known people that live and breathe constructed and now they’ll get some nice little perks for their devotion to the game.

Perhaps this was a way to put a little pressure on the F2P community?

I mostly play Battlegrounds so if I get some free arena now and then, I’m happy :slight_smile:

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Battlepass systems do have the effect of wanting I think we can at least agree, when daily’s come to a halt the diff between gain is most obvious then before, at times leaving you on the edge of a new lvl that comes with something cool however the xp train to that next thousand somewhat initiates a need to purchase. Trying to be level headed here, it’s just when sales methods employ psychological tactics to the trade you cant help but feel a bit sullied at the attempts. There are some neat gains for sure, though I’ll stick with the f2p as it stands. There was a time when youd see something unique that was not easy to gain and took serious effort, youd be like " dudes fkn hardcore", but from here it’s basically whales and seals.

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Can I just ask, and no offence here, but are people not taught paragraphs (separating ideas) in school anymore?

Seriously, I’ll re-type your post:

Battlepass systems do have the effect of wanting I think we can at least agree, when daily’s come to a halt the diff between gain is most obvious then before, at times leaving you on the edge of a new lvl that comes with something cool however the xp train to that next thousand somewhat initiates a need to purchase.

(this part talks about the psychological trigger to maybe make you purchase a pass).

Trying to be level headed here, it’s just when sales methods employ psychological tactics to the trade you cant help but feel a bit sullied at the attempts. There are some neat gains for sure, though I’ll stick with the f2p as it stands.

(this is you giving your opinion that this trick won’t work on you)

There was a time when youd see something unique that was not easy to gain and took serious effort, youd be like " dudes fkn hardcore", but from here it’s basically whales and seals.

(comment on big spenders?)

I dunno, I love chatting on forums, but when I see a wall of text I can barely see your individual points.

To answer your post:
I think the psychological point is accurate. I agree they want people to get used to looking at the track and wanting the next reward.

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I wonder if people will be less irritated by roping due to the exp over time thing, and maybe the roper trolls will be less likely to rope?

I hope winning a match gives you bonus exp over what a lost match would give. Otherwise, players who emote as much as they play cards will get just as much exp over time as the people who actually play to win.

Nothing is going to save this ancient awful mobile game. Let’s move on.

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That would be nice. An incentive to play well rather than just ‘waste time.’ :slight_smile:

You’re free to go, I’d argue people discussing a game on the forum is because they want to see it do well. :slight_smile:

I’m not 6 hours in, but the new system could be really slick if they ever get the bugs out. Quests work for me. Experience gained only showed up after a win, I think. Achievements are kinda buggy. I don’t know about achievement notifications during a match. I’d rather see that after a match along with the experience gains and quest progress.

Yeah I’d like that too! Often something will pop-up and I have no idea what it means haha! :slight_smile:

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PSA: Get your card packs in Duels.

I don’t know if everyone got this quest, but I got a quest from the start that gave me two card packs if I won two Duels matches. Then another quest popped up that rewarded me two more card packs. Then another quest popped up that could get me two more card packs when I win four Duels matches. If this is a bug, they better not take away my new cards! I can recommend deathrattle paladin.

Not a bug…you’re good

Not a bug, that was a legendary quest that came out when Duels was first introduced. After you complete it, you won’t see it pop back up in the future.

(Ok, I saw the reward messages pop back up again after the progression revamp, but I definitely didn’t the the packs a second time, and it didn’t show up in the quest list, so that was a visual popup bug only.)

You have a tendency to post this in various threads. Seems like you just can’t move on.

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I’ll be curious after the next expansion hits to see how the ftp experience is. Im usually around 50 to 60 packs by the time the next one rolls around. If I’m still around tha next time, great. If I’m significantly lower, im probably done. It won’t take too long to figure out though.

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I really doubt how you got those conclusions. The new system is costing me about 3000 gold playing the same:

Old rewards:

  • 9000 gold per expansion cycle (would be level 82 in the new system) completing all quests, getting to diamond 5
  • 1 or more free legendaries each set

New rewards:

  • 6000 gold (level 62) completing all quests, getting to diamond 5
  • 2 free legendary
  • 1 free epic
  • 16 packs, of which only 3 packs will save you from buying them with 300 gold. the rest is effectively, 40 dust = 300 gold + 520 dust. you might get 1 epic from them (guaranteed 1 per 10 packs).
  • 2 tavern passes, typically 1 pack + 50 gold for 3 wins, so 100 gold + 80 dust.
  • cosmetics

Now, would you trade 2600 gold for:

  • 1 legendary
  • 2 epics
  • 600 dust
  • cosmetics
    ?

I sure wouldn’t. I’d rather have 26 packs of my choosing, instead of Blizzard making the choice for me. The new rewards track pisses me off. I am hoping they will still change it, otherwise I’m uninstalling.

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I love you. :smiley:

(twenty characters)

I dislike it solely for how much it’s trying to force me back into constructed. Removed brawls from quest completion and simultaneously making the only fixed quest win 7 ranked matches? That isn’t trying to make constructed enticing, that’s trying to force people into a mode.

I can’t stand the deck velocity in constructed atm. Tried to play 5 matches, 4/5 decks had drawn or generated an additional 5 or more cards by turn 10. No sense in using resources wisely if they’re so easy to get. Duels are fun, brawls are fun. Don’t make me play the worst mode in Hearthstone.

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