New Priest Cards - Fate Weaver & Time Rip

So, control Dragon Priest returns?

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Paired with Priest’s Galakrond invoke/hero power it does look like it’s meant to be slower, value-generating plan.

Thinking about each class being paired with a dragonflight, these cards make me think that Priest seems to be paired with the Infinite Dragonflight, based on the coloration of the Fate Weaver and the time reference in the spell. So, maybe they get Murozond as their legendary? (Which would be interesting next to Nozdormu in Paladin: does he recognize himself?) Or another dragon like Aeonus?

i personally don’t like the Invoke effect of priest. it seems too clownfiesta for my tastes.

but their gala… galvadon battlecry is really good.

Time rip seems like the best so far invoke card as well.

so… maybe?

The dragon looks solid. Great stats if played for tempo plus a big booty to heal up. And later gets a lot of value if you’ve been invoking. Need to see more invoke cards to really make a call though. The 4 mana 2/2 Rush, Invoke seems pretty crappy for priest.

Time Rip seems ok. If you’re going to play a slow, grindy infinite value game, that’s the kind of card you want; deals with anything and replaces itself. 5 is a lot of mana though; you’re not doing much else with your turn when you play this.

Fate Weaver seems to run contrary to the Galakrond plan, imo. It’s the sort of effect you’d want to use to set up some kind of big OTK, so I guess Mind Blast died for this. The problem is that these 1 mana discounts just don’t mean anything, and the fact you have to invoke twice first just further limits the potential of using it to boost a Tempo deck. I’m skeptical about being able to reliably get it out on curve if you want to go that route.

About half of the minions available to Priest are 3 mana or less, and yet practically none of them made it into Combo Priest. If that just doesn’t tell you all you need to know about those minions. But many of the expensive ones are overly niche and don’t play well together, either. And anything Control that’s not aimed at Res Priest is lacking the power cards, so it’s all down to what’s printed.

I’m just not ready to get hyped for another Control “Priest” that revolves pretty heavily around Neutral cards. Seems like there’s always a class that does it better in these situations. Warlock might grab random demons, but it puts then on the board for 0 mana and the history of Hearthstone has always been such that putting things on the board for free is way better than putting them in your hand to play for their cost. Priest needs more early game and some means of OTK protection/delay for a value deck to become competitive.

It’s a back-burner for me, I think. A bunch of bad minions are out with the rotation. Losing Talanji is bad (perhaps) but if the quality of the minions goes up enough that’ll be fine. Post rotation, it should get stronger. But it just seems weak compared to the Priest Quest. One is 2 mana maybe get a threat, one is 2 mana turn anything into a threat.

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Rotation is not until the first expansion of next year. Descent of Dragons is the last expansion of this year.

I’m really not convinced by what I have seen of the new Priest cards.

I can see what the idea is with a Galakrond/dragon build, you Invoke away in the early game playing crappy low tempo minions and using removal while upgrading big G and adding random minions to your hand, then you play Galakrond to clear the board and then Princess Talanji to pull out an instant board or Fate weaver to reduce the cost of all those minions in your hand and then play lots out at once for a tempo swing.

But really!? That’s never going to work, Priest minions are not consistent or pro-active (no Rush or removal and only a couple of taunts), trying to win by generating vaalue is just such a weak wincon, vs OTK decks you just lose, and vs aggro/tempo or mid-range if you don’t draw just the right removal you get out-tempo’d and die before your handful of Test Subjects and Lightwells have chance to do their thing!

Fate weaver could be a combo enabler, but the Invoke effect of adding random minions to your hand actively sabotages this gameplan as you risk overdrawing and could easily get stuck with stuff like Nightscale Matriarch in hand that you can’t even dump on board without major problems.

I just don’t think some value/fatigue wincon is anywhere near viable with decks like Quest Shaman and Druid around, these decks can generate huge amounts of value without having to run bad cards and fill their hand with random bad minions.

Looks like we’ll be stuck with combo Priest for another expansion!

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The priest one I don’t think it will be good. The hero power seems to slow and random value generation has not worked for priest in standard for a very long time.
Time rip is good though,of all the evoke cards this one seems to be the least bad.
Not 100% sure how invoke works btw. If you play the invoke card you will get a random minion already or will that work only after you did play galakrond?
Overall invoke looks a bit clumpsy,the invoke cards itself seem to be to bad (unless you always get the hero power activation even when you have not played galakrond yet) and the heros feel slightly underwhelming at first sight.

You have just as much control over the amount of cards in your hand after Invoking as you do when playing Novice Engineer. Overdrawing due to Invoking any of the Galakrond aspects that adds cards to your hand is entirely your own fault.

You should read the blog post on Galakrond & Invoke:

I thought I’d made it fairly clear that I don’t think it’ll be good this expansion, but that I think it has promise next year.

The way your post is written, it is actually not entirely clear whether you think this set causes rotation or not.

I’m going to be honest, I have no idea how anyone could be confused by how rotations work at this point in the game’s lifecycle.

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When people start talking about how a card becomes bad with a card from the previous HS year rotating, and it’s not up to the actual rotation, my default expectation is that they don’t understand rotation. I’ve simply seen far too many “What rotates with the new set” threads around expansion 2 & 3 of a year to assume otherwise.

Also remember that there are new players trying out the game every day. Most of them likely don’t bother to research everything important and only pick up snippets of information (likely missing important bits in the process).

This just isn’t the case though, when you play Novice Engineer in a combo deck you are drawing either more draw cards like Northshire Cleric, Acolyte or cheap spells Circle, silence,pw:s etc., you aren’t gong to be stuck with high mana cost cards that are just plain difficult to cast a lot of the time, you can’t spend 7 mana casting a 4/9 dragon (Nightscale Matriarch) vs a tempo Rogue or secret hunter, you’ll just end up dead next turn.

Adding potentially unplayable cards to your hand is NOT what a combo deck wants to be doing.

Also highlights a major problem with Priest minions, pretty much none of them have any immediate board impact, even if you have a handful of reduced cost minions in hand you’ll struggle to get them on the board if your opponent can keep a threatening prescence up, you just die if you give them a turn of free attacks while plopping a load of random stats on the board.

The Priest version of Galakrond looks like a pure meme at this stage , obviously depending on future cards to be spoiled.

You always have the option to not play the card that puts another card in your hand.

If you are looking for certain cards to form a combo then that means the Invoke card is stuck in your hand, and you need to play 2 ust to activate Fate Weaver, meaning you have to include probably 4 at the absolute minimum. That’s just too many potentially dead cards.

If you are running a combo list you are always tight for cards, you need as much draw and removal as possible and you certainly don’t want to be adding giant essentially vanilla minions to your hand, the need to run Invoke to activate Fate Weaver makes it unsuitable for combo decks.

Hmm I wonder if you could run Invoke cards without including Galakrond? then you could still activate FW but wouldn’t get the random minions?

Fate Weaver is a perfectly good 4 drop but Time Rip isnt that good at all. Priest has better tools than a 5 cost kill one guy when they can play a 5 cost probably kill all guys. Dragon synergy is going to have to blow us away to drive the priests away from rez priest and its not even close yet.

Well, it’s 5 mana to destroy a minion and add a random Priest minion to your hand. That’s how Invoke works, I think? It also does the Galakrond Hero Power for your class?

From the FAQ (linked earlier):

If you don’t have a Galakrond as your Hero, or in your hand or deck, then Invoking has no effect.

The way I read that, cards triggering off having Invoked earlier will not work without Galakrond. But we won’t know for certain until we get our hands on the cards.

from the videos he needs to be at least in your deck.

he gets a popup like when you used to buff Chtun.

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