New Priest Board Clear: Clean the Scene

Rare · Spell · Murder at Castle Nathria · Destroy all minions with 3 or less Attack. Infuse ( ): 6 or less.

even if you get this magically infused by turn 5 it´s still too late vs murloc shaman, but it sure helps to fill a boardclear niche for priest were low attack minions can be very hard to clear as lightbomb and shadoword kill 5+ are not cutting it.

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Magically? It’s only 3 minions. This is the kind of card where it’s more or less it’s just forcing you to actually play for board a bit with an extremely powerful pay off.

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currently there aren´t too many priest decks that have any incentive to just throw down minions form turn 1+, so 3 is actually not that easy on turn 5, especially as this card will not go into a deck like wig-priest that wants an early snowballing board itsellf. For a control deck you would need to bring sth like ram commander to fullfill this early.

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You don’t. You just need to actually run minions. Treasure Guard, Plated Beetle, Mistress of Mixtures, even like Tar Creeper and Gear Grubber.

No way this goes in Naga Priest.

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i actually like the design of infuse here.

early on you can use it to wipe winnies, later on you can use it to wipe biguns.

you dont need to be able to automatically clear up everything 6- power without effort at 5… and that’s ok. The ones who developed such boards at t5 probably had to work as well to do so, so if you want to be able to clean them up as esily then, work as hard too.

now, if this will see play or not… i’m not sure. but that’s more beacause priest already has excellent answers for big tall boards rather than anything else.

that´s what i´m telling you, and those minions don´t go into control priest much, and certainly not enough of them to reliably have an early game curve, so often you end up with playing two 3 drops on 3/4 and a spell on 2 or just hero power.

not sure playing clownfish is hard work, but well.

you dont need to have it infused to clear clownfish, it has 3 attack.

now, playing 3-4 cards in a row, then yes, he worked harder than simply playing 1 card that wouldnt need effort to build up to.

Then build your deck differently. That’s the whole point of infuse, it’s an incentive to run more early game minions.

you have not encountered murloc shamans the past week? usually when they clownfish on curve you have 4murlocs with 5attack on board the turn after, at least for me.

that being said it´ll certainly help anti aggro priest if need be, especiallly if implock turns out strong. Or Totem Shaman.

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i’ve been encountering more priests than shamans, but still more than my share of shamans.

the thing that you are missing though is that i dont find it “unfair” to have to spend multiple resources to deal with multiple resources.

you can blow up the initial clownfish board before they buff it, even if it’s just 3 minions or so it’s worth it. You can smite the warleader and then play this, there are answers.

But the design of the card is fair in the sense that it doesnt magically give an “I win” button vs every board. You need to work for it to become that button, the same way that the murloc shaman did for his whinnies to become a win condition.

Currently there are multiple excellent control low drops, look at curse warlock as an example. Traditional control priest indeed doesnt run early minions “because he doesnt need them”. That doesn’t mean anything though.

oh, i´m not complaining, i´m just pointing out that the card is very niche - you´d need a very aggro heavy meta to build your deck around this enough to make it work as an reliable “early” clear.

then it can indeed find a strong purpose, but as you said right now aggro is not even barely enough of an issue to think about a card like this. It´s still a great tool for the priest arsenal that might at one point see play (albeit you´ll have a lot of aggrodecks crying if priest just clears the board and heals until they run out of steam).

Isnt that literally what Quest Priest does every turn? Just throw down a minion on curve? Seems like it would fit perfectly in the 5 spot, whether infused or not.

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i disagree with that though.

i think the majority of the more aggressive decks actually rely on 3/3s and 3/4s and 3/2 and 2/3s to do most of the carrying around of their damage.

murloc shaman does have some buffs and warleader effects that will require some additional resource expenditure, and that’s ok.

and after it’s infused this basically deals with 95% of the the current board states.

So, really, I find it to be a very flexible card that can actually work quite good, even in this meta.

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Priest is missing a mid game board clear (lightmaw netherdrake is too difficult to activate in time, and lightbomb is an awful card in modern Hearthstone). Quest priest is pretty light on options for the 5 drop spot (the 2 mana 2/2 that discovers a secret will help shore up the 2 mana hole that Pandaren Importer left behind, and ll that’s missing is a non awful card in the 7 mana spot). This can be tutored or discovered. It’s a good card. It will definitely see play.

Here’s what confuses me. We’ve seen 6/10 of the priest cards so far. Some of them are pretty good, some of them are pretty fun. No two of them fit particularly well together.

Boon of the Ascended, Cathedral of Atonement, and Pelagos might all be run in the same deck, but they’re not hugely synergistic with each other. The Harvester of Envy is part of a thief priest archetype. Clean the Scene is a control priest or quest priest card. Suspicious Usher is a completely random card.

The remaining four cards have a lot of work to do. At the very least they have to shore up the buff archetype and the thief archetype.

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Yeah…everyone else is getting this package of synergy, sometimes multi-synergy archetypes…

Priest is just getting janky clunky stuff that has no synergy with anything else they are releasing. Everyone else is getting clear cut archetypes - deathrattle skeletons with Kel’thuzad, relics, imps, discards, evolve, silver hand recruits…Priest is getting…copy support, with no other copy cards so far.

Again, it seems obviously clear that the design team has absolutely no idea how to synergize Priest.

And now we get this board clear that looks…very meh. Infuse is a keyword that relies on your minions dying. The more early minions you play, the better infuse is. Priest is going to take the least advantage from this because of the design of the class. Priest is all about keeping their minions ALIVE with healing and buffs…So it is no surprise that the infuse card they get is very meh. Infuse is just backwards compatibility with the class design - if your infuse cards are getting buffed, it means your other cards are failing. If your other cards aren’t failing, infuse is useless.

Even a 5 mana MAYBE board clear after fully infused. Let’s just call it as it is: This card is weaker than Brawl. And the card when infused hurts Priest…Priest is trying to play bigger value minions later…so now you can’t even play your board clear when it’s infused because you’re screwing yourself.

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Yeah, the whole thing is really confusing to me. Maybe the remaining four cards will present a clearer picture. I don’t think they will though. I think we’re going to get another unfocused expansion for priest.

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This is probably worth running in quest priest. Seems way better than Condemn and Devouring Plague IMO, so the priest can focus on playing minions that cost 2 to 4 to infuse it. It’s also holy which currently is a bit lacking in the priest’s toolkit to activate Netherdrake.

The infuse requirement is to try and keep greed priest at bay. God help us if that beast ever escapes into standard.

Any and all “greedy” priest decks in standard have so many hard counters that it would never make it to Tier 1 status. Warlock alone would make sure of that.

Greed priest doesn’t need to be tier 1 or any specific competitive tier. I just hate the type of player that it has always attracted in the past, and still does today.