I just came back after four years. I stand zero chance. I use Hearthstone deck tracker to make decks and i have at best 20% chance. i understand this is a play to win game, but dang. Dang.
i’ve made the decision to keep playing standard and have therefore in my collection disenchanted most if not all golden/epic/legendary’s from older sets (all wild sets) that i won’t be playing anymore.
if you don’t mind destroying some old cards (most of them have been power creeped anyway) you can make/get some competent decks/cards.
Ya, well HS is rarely like it was in its vanilla days, when a new player could make a decent budget deck within a week or two of starting an account, which was capable taking a player to Legend.
The devs understand this, which is one reason for why new players are given so many resources now in the form of a free deck, CatchUp packs, etc., and despite all the freebies, I would say it’s still more of a challenge for new players to get wins than it was in the early days. That’s a reflection of how the game has been developed: with a lot of power creep, bad balance, broken mechanics, rampant RNG, and loss of player agency. It’s harder to have fun playing under such conditions. I think the devs are trying to address some these issues as they experiment with the developmental direction of the game.
In the meantime, My advice to new players, who are interested in making constructed decks as a F2P player, is to make multiple accounts, with collections on all three servers, then collect the all early incentives, before abandoning one or two of the accounts to go fallow for 90 days so that they qualify for Returning Payer incentives of a free deck and more Catch Up packs.
With a different card collection on each server, three accounts gives 9 different card collections, which can be developed to focus on playing a single class by DEing stuff from from the classes that a player dislikes to play.
At the moment, I don’t advise new players to spend money on HS, because it has enough problems, that I do think the game is a good investment for new players.
My F2P approach would allows new players to tinker with the game while they wait to see if the devs can significantly improve the game. The alternative, as I see it, is for new players to spend way beyond what a typical Triple A game costs for a much less satisfactory gaming experience.
A new player can mess around with a few accounts while they wait to see if the game gets better or until something better comes along to play.
I have 3 accounts (9 different collections) that are waiting unused for 90 days, so that I can collect the Returning Player Rewards in February. One account was made last spring, another was made December 2023, and the third was an older account that I rarely used. Here are my notes showing some of the resources that they currently have:
Key:
Acct. name, server, gold amount, dust reserves, # of packs, Arena run deck quality & record.
= dust reserves in ~ k amounts
= #of unopened packs
? = drafted a mediocre deck, not sure
= drafted a good deck
= drafted a bad deck
= no Arena draft going
= nerfed cards dusted
= event completed
= event not completed yet!
= free deck claimed
= free shop item claimed
= bought the last mini-set
= did not buy the last mini-set
=Tavern Brawl pack earned
Newer Accounts (all 3 servers):
Do not log into these accounts until February 20 2025!!!
Sa USA 1880 0+5 0
Sa EU 680 0+8 0
Sa Asia 790 0+5 0​:-1:
DZD USA 2030 0+6 0
DZD EU 2375 1+5 28
DZD Asia 1735 0+6 15
MZ(S)USA 3925 0+9 17
MZ(S) EU 3125 0+6 22
MZ(S) Asia 5035 0+9 16
New players have a new player chance. It seems like you’re complaining about not already being good at the game when you first start playing it.
Imagine this thinking in any other game. Imagine playing League of Legends for the first time ever and losing constantly because you don’t know what’s going on, what each interaction is or how things work and losing and blaming it on the game.
The problem isn’t the game. The problem is you’re a new player. New players lose because they have less experience in the game. This is how it is with literally every single game. It’s nothing new.
Stop blaming the game and start acknowledging you need to invest experience in the game.
And wtf is “play to win”? Of course you have to play to win. You want to win without even playing the game? Absurd.
Im all for a good Blizzard witch hunt but is it to much to ask to at least use a reason thats not a plain lie???
Returning and new players get treated like royalty on this game, from free decks to free packs and montains of gold…
Everyday players get treated like dirt by Blizzard, anyone that jumps in the first few weeks gets an insane boost to catch up.
Maybe complain after you stick around for over a month and they start treating you like the rest of the player base lol.
So first thing here - much of this is because the average player sucked hard in those days and the card pool was comparatively tiny.
The median player has improved a great deal since launch, but so have the resources to help players find decks to play. The combination makes the comparison to vanilla hearthstone not relevant.
Or you can just farm rewards on one account, have some patience, learn to actually play the game, and have a nearly full set in no time at all.
Working multiple accounts actually hurts more than it helps.
So you’re just going to go ahead and explain to everyone how you’re violating Bnet rules right here in the open for all to see?
Yep.
You could give a true new player a complete collection on log in and they would still get steam rolled most of the time.
idk, man, I’m pretty happy with the F2P experience. Since the reward track change, it’s pretty simple to build up the resources to play anything you want if you’re smart.
Maybe you’re not doing something to maximize your F2P value, idk.
Why don’t you quote me the part of the ToS that limits the number of Bnet accounts that a player can have to demonstrate how having multiple accounts is against the rules? But I doubt that you can.