New Player Tips & Tricks (A Guide)

This topic is intended to advise new players / veterans making new accounts how to best go about starting out. And so, please, if you have any advice in this regard, share that in the comments. Lastly, if you spot anything wrong that I list below, I’d highly appreciate the correction(s).


  • Quests & Achievements. There are numerous quests and achievements that you can complete as a new player that reward gold, packs, or dust. These are as follows:
  • “Level Up.” You will receive a card pack for raising a class to level 10.
  • “First Blood.” For winning a game in play mode, you will receive a card pack.
  • “The Duelist.” You will be rewarded 100 gold for defeating 3 human opponents.
  • “Crushed Them All.” For defeating all AI heroes, you will be granted 100 gold.
  • “Ready to Go!” This will reward you 100 gold for unlocking every class.
  • “Crafting Time.” You receive an additional 95 dust for the first time you disenchant a card.

  • Choosing a Main?. Due to having very limited resources when beginning in Hearthstone, it’s common advice to invest in a single class at first, until you’re able to branch out into others. This might allow you to have a single strong deck for the highest level of competitiveness. However, on the other side of the coin is the thinking that one should build multiple decks from a few classes. Although these decks will not be as strong as if you were to maintain just one class, this does give you options. Additionally, it helps to learn how various classes are played firsthand. This is a personal decision to make and I’ll leave that up to you. The following is a Hearthstone website that goes into detail about what classes do what and thier general playstyle.

At the following website, you can read an overview of all classes and their basics.
https://hearthstone.fandom.com/wiki/Class


  • Mulligan. You typically will want to keep lower-cost cards that you can play for immediate effect. However, it is not unusual for it to be beneficial to retain a high-cost card or two that you know will be significantly useful on later turns. Hearthstone being board-centric (usually), you will want to aim for minions of low-cost to best gain traction on board. What you want to keep in your mulligan oftentimes varies based upon the class you are facing, however. For instance, you may want to hold onto removal spells if you are up against a Face Hunter.

  • Trading. You will be faced with the potential need to trade your minions for your opponent’s minions. This sounds simpler than it is. You will want to make these trades in the most efficient way possible. This means, when trading, you will want to do so in the way that the least amount of your minions die. Alternatively, sometimes there will be opportunities to trade, but opportunities you shouldn’t take. An example of this is if you have a taunt minion that can be traded one for one with an enemy minion. In these instances, it’s often better to, instead of trading, to go face (attacking the enemy hero directly) while allowing your opponent to instead make the trade on their turn. Whether it be via minion or spell, you will generally want to use as little resources as possible to remove enemy minions. For instance, if you can use one spell to remove a minion as opposed to two, you will of course want to go the way of using just that one spell.

  • Positioning. At times this is irrelevant. But, for the most part, it is important to where you place your minions. You will want to avoid positioning minions in such a way that your opponent is capable of destroying your highest value minions. Spacing your powerful minions around smaller ones is probably your best bet. However, concerning auras (think Battlegrounds Battlemaster), you may instead want to position your strongest minions together, so you are able to place your Battlemaster between them to gain maximum potential.

  • Spending Gold. It’s important to know that for each individual expansion, the first ten packs opened will guarantee at least one legendary card. You will want to purchase ten packs for each expansion in rotation, before investing more into any single expansion.

  • Mass Disenchant. In your collection, you are able to disenchant all cards that you have more than one of. You will generally want to avoid doing this, and instead hold onto the cards you have. The reason for this being that cards are nerfed frequently, and so by disenchanting such cards individually, you will be able to disenchant said cards for their full dust value.


  • Tilting. After a sequence of defeats, it’s too easy to get salty. This will often negatively affect your gameplay, even without realizing it. A good rule of thumb is to stop playing and taking a break after 3 to 5 consecutive losses to regain your senses.

  • Where to Find Decks. Vicious Syndicate and HSREPLAY are my go-to for finding decks.

  • Watching Your Replays. Paramount to improving your gameplay is watching your match replays. To do this, visit HSREPLAY and register an account. In settings, link your Blizzard account to HSREPLAY. When you have done this, you can hover over “My Data” and click on “My Replays.” Here you will be able to watch your past matches. You can see all cards both you and your opponent kept in mulligan and have drawn. Additionally, you can view your opponent’s deck list. You will be able to watch these replays at whatever speed you prefer.

Hope this helps someone!

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Thanks for linking. The more information the better.

:+1:

There are an incredible amount of contents for a new player to go through.
Unstructured contents may confuse the player more than helping them.

e.g.

Players can come from totally new to dCCG, to experience CCG players but new to HS, to experienced HS players starting new accounts.

Totally new players should aim to experience different class and different archetypes before deciding which class suits them.

experience CCG player but new to HS could cut short the process but still need to learn the mechanics unique to HS

experience HS players starting new account should understand the reason why they need a new account and form a strategy from it.

A project from my earlier days
https://us.forums.blizzard.com/en/hearthstone/t/player-guide-work-in-progress/14094
*credit to the respective owners

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New players, unless paying, don’t really have the luxury to play every class. That’s why I say to find a main. It’s better to have one solid deck than multiple terrible ones, at least at first.

They indeed will not have the resource to play all class.
But, to choose a main and find out on a later stage that the player does not like that class, would set the player into a predicament of having no resources to opt for the class he/she like.

This consideration is even more impt where meta are changing more rapidly between expansion. Current powerful class can become obsolete when balance/nerf patch hits.

Thus, the reason why alot of players are seen facing this problem on forum.

I do agree that it’s probably for the best to experiment initially to find which class is your sweet spot. However, after finding the class you favor most, it’s probably in your best interest to stick with that one in order to be competitive and earn gold so as to later invest in other classes. Limited resources, ya know?

Limited resource is precisely the reason why maining a class is dangerous recommendation.
When the class is not viable, then the player will feel the strain during competitive play.

Learning resource management and deckbuilding, allow the player more flexibility to adapt to meta changes. While the player may not have a T1 deck, but he/she can have a few T2-4 decks which still can compete, and also break the monotony of staying with a single class.

Maining a class is only recommended to players that have considerable knowledge and experience with the game, and is ready for meta changes emotionally.

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You make fair points. I’ll edit the OP accordingly.

Others may disagree with me, and has his/her own views. (can be valid as well)
It is much better to gather different views and conclude at the end of any discussion.

Re-read the part of the OP talking about maining a class. Do you feel I modified it satisfactory? I edited it to point out the two different philosophies, while not endorsing either more than the other.

I will not judge but only shared my views above.

In general, players just want to jump into the game and start playing. Maining a class is the straightforward answer for them.
My method is always to encourage players to explore, learn and adapt. However, the process is tedious and boring.

Your method is definitely preferable in the long run because it allows for a larger collection. In the short-term, it’s not a terrible idea to pour one’s resources into one class. However, this can be risky in that there’s always the possibility of your chosen class being nerfed. So, do you want to put all of your eggs in one basket, or do you want to have a few baskets? It’s really up to the player and how they want to play (which is how I edited the OP to say).

I appreciate your help. :slight_smile:

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I wouldnt pick a main class until after youve unlocked all the basic cards for each class first. of course you wont enjoy mage if you dont have flamestrikes or fireblast or sheep unlocked yet. after this milestone you have a played enough of each class, and more importantly, played against each class enough times to know what they do in general and which direction suits your desires. this alone will get most new players thru the learning curves of the game, the match ups, the hero abilities, the card selections, etc. before theyve made a decision on going one class and ignoring all others.

-Free to play players should always start with an aggro deck cause theyre cheaper simpler and easy to win. The confidence boost from winning will prepare you to be devastated in the future.
-disenchant all your gold cards if you have the regular copies. Yeah they look cool but they’re very valuable for obtaining dust. And when they cant be disenchanted (reward track golds) then i disenchant the regular copies

This is good advice. I’ll add a link to the OP where players can find a myriad of budget decks.

As an aside, if anyone reading this spots any incorrect information, or information I did not include, PLEASE let me know so I can edit this topic appropriately