Somethings up with Hearthstone Library, hasnt updated since dual class half of DK reveals.
So apparently giving all minions rush is a 2 mana effect, lol. Cant imagibe a Paladin skipping turn 2 to play a location. Might be better in the Big Paladin deck to give Kangor rush.
I looooove this weapon for shaman. I dont even care about the Paladin side of it, this is an insane control tool, or can be used as a finisher with 12 damage from the weapon in total.
2 mana 4 health totem, seems like it would fit rigbt in totem shaman. Dont see much use for Paladin.
I dont really think thise are comparable Rocket Boots and Shoulder Check are just… old…
And through Fel and Flames is a 0 mana spell meant to be used on turn 1 or 2 to create a board before your opponent gets a chance to respond.
Just illustrating the power creep. Dance Floor is two Animated Broomsticks in one card, which would be enough to justify the two-mana cost. I’m not convinced that Rush is so much more valuable than Reborn.
And you create a board by playing minions, giving something an extra +1/+1 one time isn’t that big a deal? Undying Allies is already at least that good, even on a single 1-drop or 2-drop.
I might just need to accept the idea that I’m one of like, maybe two people on the planet who thinks that Undying Allies is a completely bonkers card.
Hi Boreas, I can see you seem to think that Undead Priest is paying some sort of price to include Undead synergies in its deck. That’s not as much of a burden as you might think.
No, I agree that the card is insanely powerful, and I think many people do. I just wasnt sure of the reasoning of comparing those cards to random warrior cards
Eh, you’re probably right that it was too vague. I was bringing up the theme of applying keywords in general. The mana budget seems all over the place for just about any keyword.
Except, apparently, Rush. Only Rush is getting some “tax” from the devs. Even then Dance Floor is ludicrous.
Theres so many archetypes they could have tried to make viable for shaman. Big shaman, undead shaman, burn shaman, overload shaman, even murloc shaman… but they create a weapon that does nothing against fast decks (which is what shaman struggles against these days outside of totem) and a totem shaman card.
No one wants to play totem shaman. Not to mention its just a powercreeped primalfin totem
It seems that some classes don’t get any support for struggling archetypes and then the most broken of the broken decks get support for their current broken deck.
I’m not sure, but I believe this happens every mini-set.
Too lazy to find it, but long ago I remember that the devs described how they come up with new cards/decks.
They start with what they think is “cool” or “fun”
Read: it was never about whether the deck would be meta or not.
This was like around the time when they released purify for priests. Priest of course wasn’t very good back then, and silence priest was at the time one of the more meme deck types (still is, arguably)
Another instance I can remember is Gadgetzan Ferryman. We don’t laugh at bounce rogue now, but back when that was initially released it was thought as bad. Memory’s fuzzy but rogues did figure out how to use bounce relatively quickly.
The Paladin location is an auto include in any Paladin deck simply because it removes a Major deficiency from Paladin. I like it but why can’t they create cards like this for other decks that struggle in specific areas?