
I’m shocked people aren’t up in arms about this lol
Not only does it have tradeable, but it gives +1/+1 for each enemy minion.
You could draw this with the 3 mana minion, play it for free, and if the enemy is aggro and has 3 minions, you just landed a 6/4 minion on board for 3 mana.
if enemy has 3 minions it’ll be a 7/5 not a 6/4.
it gives +1/+1 and then repeats 3 times for a total of +4/+4
that said, even if it becomes a 7/5, the “aggor” (see hunter) player will just ramming mount one of those and kill it for free, so ehhhh
Ah, yes I forgot to add the original.
So even if your enemy has 1 minion, that 3/1 is now a 5/3 MINIMUM
It’s safe to say this is almost always going to be a +2+2 at worst. If your opponent doesn’t have a minion at all, you’re likely already winning.
except that a turn 3 isn’t very exciting or threatening anymore
It is in Libram Paladin where buffing early minions is a massive part of its ability to snowball.
and Libram Paladin is a joke now because the whole world finally realized what tech cards are and how powerless Libram (and Paladin in general, sorta) is against them
Running too many buffs and not enough creatures can lead to very bricked hands. Honestly no buff card for paladin has ever been broken because paladin needs to actually fight for board.
Um, in what world is the Paladin happy with a 7/5 with no taunt, lifesteal, or rush when the opponent has 3 minions? In that case they trade like 2 of them with it, IF YOU’RE LUCKY.
Looks unplayable unless Paladins are going to be Summoning-Minions-for-the-Opponent.
It does basically nothing vs Control/Combo decks that don’t need to play many minions.
I wish the Miniset Tradeables had Tradeable+ on them…
Ring of X is pretty cool, hope there are other rings in the future.
0/5 Star Power, IF Paladin isn’t going to be Summoning-Minions-for-the-Opponent.
it´s a buff for paladin. We´ve been there?
not saying it won´t be good, but it can be 4/4 per minion and the scenario is kinda always the same vs paladin - you have silence/morph/bounce/kill to deal with it or you don´t and they kill you.
you could play the Terrorguard Escapee (3/7) and then the buff to get a 7/11 for 5mana
the one scenario where i think it’s actually good without trashing your deck with bad cards is Samuro.
You already use samuro as a board clear, but if you haven’t hit him with your handbuffs, this makes it so much easier to do so without wasting your Barov.
Nice catch! With Samuro this is really nice and the fact it’s tradeable is a big deal for a buff card, means if you need more minions you can trade it back rather than being stuck with a handful of buffs.
Downside is your opponent needs to have 2 minions to make it value ( +3/+3 for 2 is pretty good).
As long as librams are in standard, I don’t think there is room to play this card.
Even when drawn with the 3 mana minion it’s not that good: there are better spells that give less stats but add divine shield, which is probably better in many situation.
This feels like a filler card, but it may end up being run next rotation when librams and adal rotate.
Samuro as mentioned would be good. That legendary may very well be required for pally decks, especially next rotation when there’s no more barov or librams (or broom, or even pen flinger though that hasn’t been used lately)
Saiden just likes any sort of buff if you really want to go all in on him.
In some odd situation when your opponent is wide and you’re going tall, but somehow don’t also run cards to deal with tall taunts, well this spell could make your one tall minion that much more of a pain.
If pallies ever run equality again, they may actually want this card to rebuff one of their own minion after an equality. Since you usually use equality when you can get multiple enemies, you should get some value out of ring.
Are we supposed to get baited into thinking this does something cool with the new 3 mana 1/5? Because I’m pretty sure it doesn’t combo with that thing. Adding stats to a minion repeatedly doesn’t actually have any synergy with anything, at least from what I can remember?
At best this is finally potentially a lot of stats for the price to get a big Saidan out on turn 5… but because the requirement is that you be facing down a big board, that just seems like a recipe for disaster because one fat minion that doesn’t even have taunt is not really solving the problem. I swear it feels like they stripped out a keyword from this thing at the last moment, or doubled the price.
Speaking of the 1/5, I don’t think it’s built with some specific super combo in mind, but just a minion you can curve out.
Instead of drawing with banner man or the 3/1, this is stickier with the 5 health (3/1 could be sticky if buffed, but then you’re using a second card), and is a soft taunt since it could get scary with buffs. Vs spell/weapon removals 5 health is a pain. 1 starting attack is weaker vs minion decks of course, but against those then you play bannerman or the 3/1, building towards your buffs so your buffed minions will beat theirs.
Without librams next year, pallies either have to go harder on hand buffs and going big, or they need to re-introduce aggro stuff, like maybe a 1 mana buff so pally can dump and build pressure faster (a 1 mana buff would also work with quest)
5 is a big butt, but even Divine Shield doesn’t really keep early minions alive anymore. If the minion doesn’t do something as it’s played, or at least have Taunt, then the fail case always ends up being “was removed for practically 0 resources” and you fall behind on tempo, because it’s so incredibly easy to remove minions nowadays. And 1 attack makes it incredibly easy to value trade if dropped on curve.
I guess if you’re up against Druid or something the big butt makes it annoying to destroy with spells, but even then what’s the big payout? You play hand of A’dal and Noble Steed? So then you spent 9 mana to hit them with a 8/7 Divine Shield? I guess that’s not bad, but it’s a lot of cards invested in a perfect curve scenario and it still gets blown out by a lot of single cards that cost 1-2 mana. So the absolute best outcome is still pretty easy to turn into getting blown out.
I can see what they’re going for with both these new cards (the other one looks like it’s just the devs forgetting how bad the holy discover pool is), but both of them are of the “slam stats and hope they don’t remove it for half the price” variety, except they also have conditions to make them even good amounts of stats.
Divine shield isn’t the be all end all in protecting minions, but I think you’re selling it short. I mean the mount spell seems very popular amongst pallies.
And I wouldn’t say it costs the opponent practically 0 resources to remove. Opportunity costs are a thing. If they spend their 5 damage attack/spell/weapon/ping/whatever at your minion, that’s 5 damage they didn’t direct at your face that turn.
Again, I don’t think this card is one you build around for some big payoff. Consider two shields. It has that spellburst payoff, but it’s a one time thing so not the biggest payoff. Two shields is/was still important though as it helps you reach your actual big payoffs, be it librams of hope, liadrin, big pally big minions, cariel hero…