New Neutral Legendary, Griftah, Trusted Vendor

Legendary ¡ Minion ¡ Perils in Paradise ¡ Battlecry: Discover an amazing Amulet to give to both players. (The enemy

The amulets are 1 mana spells with a pretty powerful affect for the cost.

The phony version adds a line to each one that makes it significantly worse than the original version

Here are the 7 affects, the added text on the phony version is in parenthesis

  1. Summon a random 4 cost minion and give it taunt (It cant attack!)
  2. Restore 12 health to your hero (Then take 6 damage!)
  3. Draw 3 cards (then discard 2 of them!)
  4. Take control of an enemy minion ( it has 1 attack this turn!)
  5. Reduce the cost of all cards in your hand by 1 (except for spells!)
  6. Get 3 random legendary cards (then transform them into commons!)
  7. Deal 6 damage (to a minion!)
3 Likes

Nice another card that will be like zilliax and be included in every deck from now until rotation.

I suppose to gripe more that ‘reduce the cost of cards in hand by 1’ is possibly the most brazen act of balance fail I’ve seen them do to date

1 Like

Wow. Stick a fork in this game.

2 Likes

nice day 1 craft i like it

2 Likes

I’ll probably play this in a weird priest deck in wild along with the original Griftah. I like giving my opponent things

2 Likes

I’ll probably laugh my backside off the day this releases reading all the screams for nerfs.
Team 5 really doesn’t give a toss anymore.

1 Like

I mean card don’t seem that good as it look because rest OK but deal 6 damage to minion. I could be wrong but the other choices seem bad.

I like it. I give it 5 frogs out of 5.

5 Likes

is a phony version…if i read good ^^ original more powerfull effect
and maybe team 5 will be hard slap warrior brann when is print all card whit battlecry

simple 1mana silvanas then rogue shadowstep or 1mana spell and play some bommboss or brann bk and if your hand go full whit phony will burn some card too or just make dead card to hand for your opponent …very very interesting card

for WL is a free self dmg + heal maybe bit slow

for paly full hand whit minion + reduce coast is free otk

and sems is ok for druid too ^^

This is really good for Highlander Priest for sure. There is next to zero downside to playing this and huge upside.

Highlander Priest doesn’t care if the enemy summons a taunt that can’t attack, restores health, draws and discards, gets random commons or does 6 damage to a minion. It might care about the reduction and taking control of a minion, so you don’t select either of those in most cases.

This is pretty crazy.

1 Like

The draw 3 seems decent, if your opponent uses theirs, they are burning 2 cards, but yeah a lot of the other ones its not like your opponent is getting anything too much worse than what you are getting. Still think thjs gets run in pretty much any highlander deck

You might be reading them wrong, on the version you get, the words in parenthesis are gone

yep the word between parentesis are gone

even with the different arts i think some people will end up confusing the cards whent hey play their own grifta

3 Likes

If you just slap this into every deck you make, you’re going to lose more matches than you would otherwise.

While the effects are all good, there’s less than 45% chance of seeing a specific amulet and most decks are only looking for a selection of the amulets (outside specific circumstances). Which means there will be times where you’re offered nothing you want.

1 Like

I cant think of a deck that wouldnt run it outside no minion mage… Highlander decks will for sure run it. Handbuff decks will run it because why not, it loses no stats and has an upside. Mabye it doesnt fit into a token aggro deck but lets be honest those are almost extinct now.

A rogue deck with sonya will run it and play it about 60 times for sure.

Im having a very hard time coming up with any decks that wouldnt start with zillax and add this as card number 2.

Doesn’t seem overpowered to me. Has a downside at least for every option you get and you can’t choose which three options you get to pick from so it’s not very reliable. Probably won’t see a lot of play.

Heal 12 is big (if you need to do this you usually don’t care if the opponent heals 6)

Draw 3 is absurdly strong, your opponent gets to draw 1.

Cost reduction is a bit of a double edged sword, along with the mind control.

Getting 3 legendary cards is a strong alternative to draw 3.

And deal 6 damage is also premium.

You are aiming for draw 3, get 3 legends, and deal 6. With 7 options, you’ll almost always hit at least one of those. Failing that, you get a solid tech option against whatever you are up against.

This card probably just is auto include in a ton of decks.

2 Likes

Wow I’m actually surprised to see they actually created a card with a unique effect. They simply keep reprinting the same lame yogg effect on nearly every card, or reusing other effects.

I’m all for it, this game needs a major shake up.

2 Likes

I fail to understand why “shake-ups” these days always entail Neutral Legends that do too much.

This card will be everywhere, just like Reno.
It’s lazy and cheap card design, imo.

Def gotta use this literal troll card in at least 1 of my decks, nice

Obscenely broken.

1 Like