All these cards seem fun, gimmicky and a good support for fun archetypes. Most importantly, they seem… Kinda weak.
I LOVE IT
Keep giving me fun but a bit slower cards and nerf any of the old packages still overperforming (looking at you implocks)
All these cards seem fun, gimmicky and a good support for fun archetypes. Most importantly, they seem… Kinda weak.
I LOVE IT
Keep giving me fun but a bit slower cards and nerf any of the old packages still overperforming (looking at you implocks)
LOL YA THINK???
I do! (20 chars)
Good, I wasn’t sure what a card that generates fire spells would be good for, but thank God you’re here to tell me that fire spell users would want this.
Metrognome got that mad synergy with questline priest.
i was expecting a neutral breaking the 10 mana limit but this will work too
that depends
they wrote “each” with caps that probably means at the start of each player turn
Yes but it’s still really good. Worst case scenario is you end up with a 4/5, 3/6, 5/4 on your turn for 3 mana.
That’s aggro Heaven.
Metrognome is the best kind of pun. A gnome from the metro that’s also a metronome.
I can guarantee you that mage will be getting fire spells.
Also, what’s Finale?
A keyword that triggers when playing the card puts you at 0 mana
Tbh i think its more for classes that just want a lyra/auctioneer effect thats cheap. Like warrior doesn’t really have many ways to exploit it.
The fire spell pool should be pretty reasonable.
I think its probably just a fun card.
Metrognome i think is sort if similar but a lot better.
The totem I honestly think is just pretty good. Same with the turtle.