New Mage Legendary - Puzzlemaster Khadgar

So if I understand this, the weapon casts a spell chosen in a similar way to zephrys 6 turns in a row without any duplicate requirement? Seems really strong.

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So that’s why pyroblast is leaving standard.

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We’ll see how reliable the AI is on this, but I agree that it has the potential to be very strong. I feel like between this and Ignis though that weapon destruction is going to be on the rise.

Blizzard is still around. Flamestrike is coming back. Firelands Portal is also still around. Sunset Volley, Elemental inspiration…

Oh, God…Sunset Volley hits face…

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I like it.

Every card that creates non-collectible ones always entices me to try it.
Makes one wonder if the pool for the ‘useful spells’ is only including Standard.
If it does, we could make some deductions for its pool of choices.

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What an amazing card for Mage , a well deserved 10th year anniversary card for the class.

Im getting Skull of the Man’ari flashbacks, heres hoping it will have the same impact on the game.

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Yay!

That card is so busted, yo xD

We gonna get some Mage action again

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Wow, that’s unexpected, actual inclusion of a Wild card.
I guess the criteria now changes, we can also expect iconic cards from the past … dare I say it … Ice Block is back
??

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I highty doubt they allow it to cast 6 ice blocks in a row

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So it… automatically counters what your opponent does for 6 turns.

Who thought this was a good idea?

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Seems pretty dang good. It doesn’t seem broken just really, really strong for the mana.

Aggro is going to hate this.

Anything on board is going to hate if it it just chains 6 turns of blizzards, flame strikes, and polymorphs.

It’s basically 6 extra turns vs paladin.

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It’s probably made in a way to not always give the “correct” answer.
There is no way they went to such lengths for a Mage card, Zeph was a one time thing.

And with this pool of choices it can always misfire.
Because why would you ever prefer Arcane Missiles over Blizzard or Arcane Missiles over Fireball.

Some of the choices are clearly made on purpose to disrupt the card’s power.

The real important thing here is that this is an end of turn effect. This is important because you have to be sure you know What it will cast. If you just assume it’s going to be a blizzard so you don’t deal with any of the minions and it casts flame strike instead that could be devastating. Not being beginning of turn is a good thing so it can’t be followed up.

That makes things a bit tricky. How sure are you that it won’t polymorph? How sure are you it won’t frostbolt opponent face? Draw cards?

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It’s not like you can’t play around it like you play around warriors or something…you’ll know full well which cards are in the pool, and you know which ones can screw your gameplan, so just play around those

It’s not THAT broken.

Oh, and yeah, especially if it’s the end-of-turn effect, we literally have 0 control over the outcome.

These will be learned through playing.

There is probably a set number for card draw, a set number for an aoe etc.
Especially with this small pool it will probably become very predictable on what to expect after two weeks of play.

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You say that, but we still have people that don’t know how to use Zephrys right.

This card is a bit more of a knowledge and skill card so tons of people will always fumble it up. Guaranteed.

They won’t deal with the 2 big minions on board and hope for a blizzard and instead it polymorphs the bigger one. They won’t deal with a 1/1 silver hand recruit thinking it will arcane missiles or counterspell and instead it just plays arcane intellect because you’re at 4 cards.

We know for 100% certain that this card will never be completely figured out because Zephrys was never 100% figured out. Board states change everything.

Got some more clarification from Twitter

He’s built to be a bit more random than not, so while having a wide board will add blizz/flamestrike to the pool, if you have say, one with 1 health arcane missiles will also be in there and could be cast instead.

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The pool is way smaller though.

Also it’s fair to assume even now that if the opponent has 3+ minions it will always cast Blizzard or Flamestrike, otherwise it would be wrongly coded.

And just with a line of ‘If Flamestrike can’t clear play Blizzard’ you have already learned when Flamestrike or Blizzard is cast.

The pool of choices will make this very easy to understand, of course if it’s correctly coded that.