So, Mage is getting some Secret support as well as Rogue.
Does a no minions Mage work? Unlike Hunter (or Druid, which seems to be getting some support for a spell Druid deck), mage only has a few random summons and Mirror Image to put on the board via spells.
“Has no minions”?! What the heck? That sounds like it would NOT work (unless you draw all of your minions, even then…) Unless you’re willing to play no minions mage, it’s just a 5 mana deal 5 damage.
I suppose that if Mage gets a spell that would specifically draw minions, you could use that along with a Dune Sculptor or something like that to generate random minions to go along with your spells.
But is Wild Secret Mage going to want to play a value card like this? Apexis Smuggler seems aimed at a slower deck than the current Aluneth-fueled burn style of Secret Mage currently in Wild.
Alright, but imagine this. You’re playing your uh…let’s say Taunt Warrior. Ya drop down you’re Armagedillo and then…WHOOPS! Secret! Copied on your opponent’s board. Alright, now you try to remove it…WHOOPS! Secret! Counterspell’d. So you play your AoE spell or whatever, and then try execute it…but then, WHOOPS! Secret! Spellbender.
Edit: And then your minion is polymorphed next turn.
I guess it’s possible to run no minions. Unstable Portal, Rift, Firelands Portals, Mirror Entity, Power of Creation, Speak Draconic - there’s a few ways to get minions on the board so as to eventually kill someone.
But why would you even want to? Without Apprentices, Antonidas, Doomsayers, Mana Giant and other minions, Mage feels like it would be missing too much.
Also possible, but highly dependent on getting minions on the board in the first place:
Duplicate
Effigy
Polymorph Boar
Splitting Image
Echo of Medivh
Molten Reflection
Turn deck into spells? Would Rafaam really be the one to do that? I would say Blue Dragons, but since this is an Outland themed expac… What about the, weapon that Kael’Thas used? I forget what it’s called, but it’s the one that was left in Northrend, I think.
And besides, the whole League of E.V.I.L/Explorers thing seems to be over now.
(only talking about standard here, wild have my sympathies for more fun and interactive mage goodness)
Considering astral rift and unexpected results are rotating, this means mages in standard will have very little means to put anything on the b ard in the early turns.
That said, they will still have learn draconic, which can drop a 6/6 as early as turn 4 (turn 1 play quest, turn 2+3+4 is 9 mana, enough to finish)
Problem with learn draconic is that it’s only 2 cards out of your deck, so mage might not get it in the mulligan.
Having now this new turn 5, that also can act as removal, will increase the consistency that mages will be able to put down a minion by turn 5.
Even just having one more new card to help mages drop board, the consistency would go up even more still.
By late game they have access to power of creation or just start nuking people’s face with spells or whatever. There could be a new spell for that too.