Twinspell is what makes this viable since you can stall a big threat over two turns, or stall an early threat and keep the second copy for a big one later, and etc.
I like these cheap twinspells (this and the lifesteal paladin one) much more than the expensive one shown in the beginning.
That said, not sure if it’ll see play. It really depends on what decks mage will have and the meta that will be formed.
They’ve been pumping a lot of freezing synergy into mage, maybe there will be a minion coming to exploit it. Otherwise, kinda meh unless there’s some premium on casting spells (ala arcane giant).
Someone will probably try to use this with Auctioneer and Apprentice to make some kind of Miracle Freeze Mage. With those two in play, this becomes 0-mana “freeze two enemy minions or freeze one and deal 2 to it, draw two cards”. Also generates serious value with Antonidas in play.
This could be very relevant, dpeending on whether there’s more Freeze Mage support in this set. Auctioneer, Apprentice, Ray, Frost Bolt, Icicle, and even Snap Freeze all make for a very fast draw/cantripping engine. No idea what you’re drawing towards because Relfection/Simulacrum/Quest are rotating and those were Mage’s only OTK, but the core is definitely there.
In Wild where you have Flamewaker, it could be interesting.
Though maybe you could have some kind of Questing Adventurer Mage deck that makes use of this. QA + Sorc App + Ray of Frost, Arcane Missiles, Mirror Image. Throw in Vex Crow to that deck I s’pose.
Being able to contest or hold the board in the early-mid game and snipe out enemy minions while keeping your hand sizeable gives support to Khadgar with cards like Astromancer, Meteorologist, and other summoming cards like Power of Creation, Mirror Entity, Mirror Image, Splitting Image, etc.
Not saying it’s amazing, but it seems the basis of an intended archetype.
My point was that a comparison between the two is a bit misleading. This card, if it’s good, wouldn’t be seeing play for the same reasons that Ice Lance was played/HoF’d. Ice Lance was used primarily for burn damage, while this would be used to cantrip or even delay big minions/destroy them in combination with Snap Freeze.
And you forgot:
1 mana freeze 1 target, or 2 mana freeze 2 targets, or 1 mana conditional 2 damage (to a minion), or 2 mana 2 damage UNconditional damage to a minion, or 2 mana 4 damage conditionally (to a minion), or 2 mana 2 damage to 2 minions conditionally
Vs
1 mana freeze a target or 1 mana conditionally 4 damage to a target
I mean… Flexibility wise there isn’t even a comparison