Nature spell synergy for Druid. Needs at least a couple other minions on the board to work, but since the trigger is “After…” you can still have have this buff minions summoned by the spell that triggers Guff.
It just needs one other, not a couple.
True. I was more thinking about having multiple minions on board the turn before making it more likely that one or more will survive to provide targets for Guff without needing to play or summon one at the same time as you try to start putting out buffs.
So would this buff the treants as well after Arbor Up?
It should work with any minions summoned via a nature spell.
I was just thinking of order for this specific scenario. Play Guff, Play Arbor Up, treants appear, then get Arbor buff, then Guff’s effect buffs them further?
Actually, Guff, Solar Eclipse, Arbor Up…wow lol (need Bloom or Innervate because that’s 11 mana I think). Any minions already on the board would greatly benefit too.
Yep, that’s going to be a nice turn. Especially if you can squeeze a lunar eclipse into the mix for more swing. Solar would be icing on the cake but 8 mana for 12/12 worth of stats spread out across multiple threats is nothing to sneer at. Do they work on taking out the big trees or the guy who is about to buff another board? Or use a board clear against a deck designed to pump out wide boards?
Have they listed the spell schools for old cards? The card library doesn’t have schools on the older sets.
Not yet. They’ve mentioned a few examples, and most of the designations are supposed to be pretty obvious.
But basically only FitB and Core have had the tags shown on the cards.
Looks interesting and I like the Bird.
Idk how limiting the Nature Tag will be.
Maybe Druids will get an Evocation-Type card or more Hand Duplication Stuff.
5/5 Power, High Potential Eventually. Wouldn’t Dust it.