Cookie is hard to rate, 3 mana 2/3 lifesteal doesn’t look too exciting, and those aren’t stats that will leave much tempo on a day of aggro druid and no elemental tag for ele shaman, but it could still be decently ran just as a 6 damage heal 6 lifesteal stick, kinda boring, but we saw the handlock run quest just for a deal 6 heal 6. Though it was 1 mana instead of 3, and it’s devolvable in niche situations.
Not sure if it slots into decks, but it’s probably not bad but boring for longer tempo plays unless the weapon has some additional effect we don’t see yet. It is a stick, but most rods tend to be what you see on the wrapper.
IDK, it’s hard to gauge a impact but 0 quest tech, 0 spell tech, a potential 4 mana 3/4 draw 2-3 for mage, and some arena cards. 1 mana 3/1s for aggro taunt druid that can trade with 3 drops and be cloned or arbored up, and 2 mana psuedo tutors for anaconda druid.
IDK, i don’t really see much in this mini set to shake up the meta much other than make t1 decks better. Sure there’s usually some missed sleepers, but i don’t think there’s anything you’d build a deck around.
At best maybe mutanus went into a deck, so maybe at best, pirate warrior gets smite and cannons and breaks wild to the knees or becomes a bit better or diverse in standard.
I feel like people underestimate how just the tap of losing one extra card on quest completion was for quest shaman, and undersell how much a +1-2 mana discount drawn on 3 cards might be for mage to run the card. People go “mage run no minion”, but a fair amount of the better hsreplay lists run a 1 mana wand thief.
If wand thief can have like a 1/30 chance to fit, i think the risk of just getting 4 more cards in a quest that tends to win once quest is complete and it has a turn to cast could be devastating.
I see it as a potential deck like i rate cards in wild, where cards that have strong potentials can easily become broken, and more draw in a deck with 1-2 mana discounts, potential 0 mana cards, and only limited by cards in hand could risk becoming much faster unless pirate warrior just kills it in the face faster too.
Either way, if this is what they want, traditional control is dead unless people are categorizing pirate warrior as a ‘control’ deck at this point, because it gains armor to hit you. At this point, lets just call face hunter a control deck, because it wants to hits you to death before you kill them.
When defense is so weak, offense is the best option for staying alive since 30 hp or 60 hp is meaninglessly gone in a turn, control is meaningless.