New Deadmines Legendaries

Legendary · Minion · United in Stormwind · Your Pirates have Charge.

This seems pretty scary for Standard Quest Warrior at least. And he can be summoned via the Juggernaut.

Legendary · Minion · United in Stormwind · Battlecry: Fire five rockets at enemy minions that deal 2 damage each. (You pick the targets!)

The ability to choose multiple targets is really neat. I wonder if will we’ll see more of that in the future?

But the card itself seems too slow to have much impact.

Legendary · Minion · United in Stormwind · Battlecry: Draw a card. If you play it this turn, gain +2/+2 and repeat this effect.

4-mana 4/4 that draws a card would be fine in another class that doesn’t have as much draw as Rogue. Does the possibility of triggering this multiple times make it stronger enough to compete with Kazakus as a curve-topper in a Miracle Rogue deck?

Legendary · Minion · United in Stormwind · Lifesteal Deathrattle: Equip a 2/3 Stirring Rod with Lifesteal.

Also, Cookie is there.

5 Likes

Theres no way Mr Smite is not a custom fake card…
Have they lost their minds lmao.

13 Likes

Yeah giving pirates a 6 mana charge leeroy tundra rhino is dangerous design.

Not to mention, 6 mana deal 6 or 6/5 is like a neutral fireball with a upside for pirate warrior. We saw tundra rhino dangerous as a 2/5, a 6/5 with leeroy competitive stats that also doesn’t drop whelps might be 1 mana slower, but it’s a good facesmasher on it’s own and lethal if you get a big charge on a juggernaut.

Card looks so dangerous, but inb4 games don’t go to turn 6, cornelius roame style. But considering how powerful it looks, and decent on it’s own, i’d say it probably might even see play in decks without a pirate that would pay 6 mana for a 6/5 charge as a leeroy subsitute in a pinch at worst, and a comboer and definitely dangerous with juggernaut at best.

3 Likes

Mr. Smite looks terrifying. I could easily see this as a future nerf target to read “Your other Pirates have Charge”. Aggro decks ran Leeroy at 5 for the burst and this is only 1 mana more with better stats and no downside. This could feasibly be run on its own just for some late game finishing power.

Goliath is slow, but I’m not convinced it’s too slow. It can clean up boards or go face and leave behind a large threat. Definitely not as strong as Mr. Smite, but I wouldn’t sleep on this card.

Edwin is interesting. It’s probably weaker than OG Edwin, but making it a card draw engine that gets bigger with each card you play seems to really work with current Miracle Rogue playstyles. Not a guaranteed powerhouse, but it has strong potential.

Cookie is kind of underwhelming IMO. Murloc Shaman is pretty far off in Standard. Part of me feels this should have been a 2-drop, maybe decrease the durability of the weapon to 2, and it’d be a much better card.

2 Likes

So in the Alliance themed mini-set, Paladin never gotten a new legendary from it and now Shaman has gotten 2 from mini-sets.
Lol. Lmao, even. ROFL, if you will.

3 Likes

In Standard Deeprun Engineer has a good chance of discovering (and discounting) Goliath in most classes except Warrior due to the available mechs.

The new Shaman birb can be used to copy Goliath’s battlecry for funsies.
Common · Minion · United in Stormwind · Battlecry: Repeat the last Battlecry you played.

2 Likes

Cookie is hard to rate, 3 mana 2/3 lifesteal doesn’t look too exciting, and those aren’t stats that will leave much tempo on a day of aggro druid and no elemental tag for ele shaman, but it could still be decently ran just as a 6 damage heal 6 lifesteal stick, kinda boring, but we saw the handlock run quest just for a deal 6 heal 6. Though it was 1 mana instead of 3, and it’s devolvable in niche situations.

Not sure if it slots into decks, but it’s probably not bad but boring for longer tempo plays unless the weapon has some additional effect we don’t see yet. It is a stick, but most rods tend to be what you see on the wrapper.

IDK, it’s hard to gauge a impact but 0 quest tech, 0 spell tech, a potential 4 mana 3/4 draw 2-3 for mage, and some arena cards. 1 mana 3/1s for aggro taunt druid that can trade with 3 drops and be cloned or arbored up, and 2 mana psuedo tutors for anaconda druid.

IDK, i don’t really see much in this mini set to shake up the meta much other than make t1 decks better. Sure there’s usually some missed sleepers, but i don’t think there’s anything you’d build a deck around.

At best maybe mutanus went into a deck, so maybe at best, pirate warrior gets smite and cannons and breaks wild to the knees or becomes a bit better or diverse in standard.

I feel like people underestimate how just the tap of losing one extra card on quest completion was for quest shaman, and undersell how much a +1-2 mana discount drawn on 3 cards might be for mage to run the card. People go “mage run no minion”, but a fair amount of the better hsreplay lists run a 1 mana wand thief.

If wand thief can have like a 1/30 chance to fit, i think the risk of just getting 4 more cards in a quest that tends to win once quest is complete and it has a turn to cast could be devastating.

I see it as a potential deck like i rate cards in wild, where cards that have strong potentials can easily become broken, and more draw in a deck with 1-2 mana discounts, potential 0 mana cards, and only limited by cards in hand could risk becoming much faster unless pirate warrior just kills it in the face faster too.

Either way, if this is what they want, traditional control is dead unless people are categorizing pirate warrior as a ‘control’ deck at this point, because it gains armor to hit you. At this point, lets just call face hunter a control deck, because it wants to hits you to death before you kill them.

When defense is so weak, offense is the best option for staying alive since 30 hp or 60 hp is meaninglessly gone in a turn, control is meaningless.

2 Likes

“Gee, Quest Warrior is really strong, but at least it doesn’t kill you from nowhere.”

No worries, Blizzard has it handled. Charge for pirates on a 6/6 body that can be randomly generated. Enjoy taking 10-15 from hand every game as a finisher for a Quest deck, with a random 6+ charge damage every game or so.

9 Likes

Considering Shaman has lots of ways to make their face deal more damage (Stormstrike, Rockbiter weapon and Inara) I think the weapon can give them a good healing boost, but the minion itself without rush does seem underwhelming.

Yeah it just looks a bit meh, nothing too fancy in a 3 mana 2/3 lifesteal card. But i guess tbf, the weapon is still like a potential deal 6, heal 6. The thing is like the decks that want to run a weapon already have the 3/2 +1/1 weapon with immediate swing, the decks that want healing aren’t doing so well.

Maybe quest shaman would try to play it, for the extra deal 6, heal 6. but Then it just doesn’t overload, dilluting the deck even more.

It’s not like bad in a vacuum, it just doesn’t seem like a meta defining or dominating build around card, just a little lifesteal in a meta where 30 hp to 0 on a empty board vanishes quicker than ever. I think the 3 mana 2/4 pirate gain 3 armor pirate is a better version of it by far unless you want the 6 face damage i guess in a lower tempo 3 mana 2/3 body card.*

[Unless the rod has a effect we can’t see yet.]

1 Like

Edwin my king is back o…o i hope we can make him playable.
I already have the old edwin crafted in golden lol.
I really hope rogue is stronger after these cards i dont mind playing paladin while my best class is weaker but i do miss it :confused:

EDIT - Why is edwin a pirate?

That’s a fair point, but probably still an overly optimistic take. Shaman has a 6/4 Rush that usually clears a minion and brings big burst healing. You can run 2 of those. These cards are also in the same rotation cycle. Poor Cookie seems kind of doomed.

1 Like

It would be better to remove his pirate tag. As it is he can be pulled from Juggernaut. I can easily see lots of games ending with a last second gorehowl + smite.

It’s faster than Alex and more targetable. She saw play for a while.

It’s definitely a tossup. Kazakus is better on curve. Edwin is better on turn 6+, especially in miracle rogue where some of those cards could cost zero mana or reduce the cost of other cards.

Don’t worry. He’s only 6/5. :rofl: :rofl: :rofl: :roll_eyes: :sleepy: :sob: :sob:

Who needs damage from hand? Juggernaut pops this guy out.

4 Likes

Oh yeah edwin im wondering about, Basically a draw version of instructor fireheart. 4 mana draw a card doesn’t seem too good, but he seems flexible for 6-10 mana.

You could potentially draw quite a few cards, playing him every turn 4-10, like if you get a Miracle edwin deck you could just draw him and play him, the problem is he seems messy with garrote, the current meta deck.

If you draw garrote, would you save it, or dump it? Maybe some advanced players could count the remaining cards in deck or play him with the garrotes in hand, but 4 mana seems a bit chunkier.

Then again field contact is like 3 mana and edwin works with any card drawn while also self ramping. He looks a bit like Luna honestly.

Who struggled a bit to find play in mage, and conditional cards can break the cycle easily, but he also self ramps and could be a flex card for turn 4-10.

I’m honestly not sure if he makes the cut or becomes oppressive, it seems like a card you really have to see if it makes play to be good or bad really. It has potential but also whiffs, i think we’ll have to see if it ends up improving winrate or not of any decks or sparks a new miracle deck for him.

{Edit: There might also be Edwin + octobot ± mr smite shenanigans for charge, but you don’t get much mana left over. I don’t think it’d see play, but maybe a trolden, Prob not worth tho }

1 Like

I am not really a fan of the garrot rogue variant.
Quest rogue is ok it can outtempo some classes but its hard work climbing with rogue so i switched to paladin.
I could always make the old miracle rogue with some new flavour but then cutting kazakus seems abit bad.

Why so much support for questline-warrior? It’s already one of the strongest decks in Wild and a pretty good one in standard. So why?

3 Likes

Potentially it sets up a sort of otk becuz the juggernaut summons a pirate at the start with decent stats you get 2 extra units with dmg hitting face potentially and add in the weapon.
If you play that legendary after the juggernaut is played that is massive tempo swing or just lethal we will see.

1 Like

2 Likes

I guess edwin and deadmines was thematic and heavy pirate, but they prob overdid it a bit imo.

They still could have still ran in some like stormwind adventurers with a twist and had like just some non pirates cards like maybe some of the mining chimps, the defias gangs, maybe some of the ghosts from the entrance, sea creatures in the lake (beasts) that attacked you when you got shot by cannons, maybe some typeless non pirate cannons, etc.

Goliath only targets minions. He can’t send his battlecry damage to the enemy face.

1 Like