New Common Imprisoned Vile Fiend

Hey, this card has been out for awhile but it has no traction lol.

I cant get imgur to work, so if someone would mind trying it themselves that’d be great.

Neutral Common.
2 mana
3/5 Rush Demon
Dormant for 2 Turns.

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I lost my image-posting privileges, so it’s all up to you guys now lol

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So this is what a tragedy feels like…
Extraordinary

Wheres Aegaeon when we need him!

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What happened!?!

Who did you piss off?

You too???

I swear someone is going around reporting all the forum regulars, and some mod is actually taking them seriously.

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Imprisoned Vilefiend spent it’s time in jail getting shredded.


It’s 2 Mana for 4/4 of raw stats and the stat distribution is ideal. The Rush is a big deal, the opponent won’t have a turn to react to it.

I like dumping 2 Mana for a lot of stats. 3 Mana would not work.


5/5 Star Power Card.

fun fact is we know who that someone was but oh well

except he is dormant for 2 turns, quite useless

Not really an exciting card.

But it is interesting to see the the Imprisoned mechanic is not just going to be for class cards.

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If you’re spending mana on a rush minion its to have an immediate impact on the board. 2 turns dormant rush minion is bad.

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exactly, the only thing this card shows us is that dormant minions still have summoning sickness the turn they wake up

which means, unless they possess incredible effects, most won’t be used, like, at all -waste of mechanics, as always

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And not to mention topdecking in the mid to late them will be terrible, but maybe this has a home in a silence priest deck. That’s the only place I can think of this making sense in.

Why would you ever play this card when there are plenty of MUCH better 3 damage cards in the game?

Without attempting to drag the thread off topic, probably the person who stated multiple times that they believed I should have been perma-banned long ago for being the most toxic thing on these forums.

On topic: Aegaeon is the hero we all need!

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The forums wouldn’t be the same without you. But which mod actually took them seriously?!

not even there, dormant minions are like the darkness or lucentbark, they can’t be interacted with, only taking up board space

the only moment dormant as a mechanic is useful is with maiev, since it will disrupt your opponent or help you salvage a central combo piece until you can pull it off

Let’s have hope for the devs that this card set won’t be an utter disappointment like other latest things Blizzard has released.

(Battle For Azeroth, Diablo Immortal, Warcraft 3: Reforged) Can we get an F for these fallen games?

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A hypothetical to the skeptics on this one. Say you’re playing Priest. Early turns are often just hero power & emote so ‘skipping’ a turn is much less of a big deal. This also has a bigger butt and so could theoretically rush into something the turn it wakes up and you could heal it back up.

Obviously a lot weaker when drawn late though.

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I think Dormant cards are only really going to be a thing in slower decks, because if you have to wait 2 turns before they become relevant, and you only expect games to last 6-8 turns it means a quarter to a third of your draws could be stone cold dead (draw a dormant anytime after T5 in an 8 turn game and it will never activate even if you play it immediately), and aggro decks can’t afford dead cards.

Maybe some control deck can use this effect though, drop this, Boardclear the next turn, and the turn after that you’re already on the board and ready to trade without spending any mana? Not convinced it’s very good yet though, feels sooo slow, waiting 2 turns for a card to do anything vs Rogues who can draw and play many powerful cards in a turn seems super clunky with your opponent able to fully prepare.

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The Dormant Cards is Hearthstones version of MTG’s Suspend. You get above curve stats and effect at the cost of time. Don’t think they are going to work all that well because Tempo is way more important in Hearthstone because you can’t do anything outside of your turn so you need to establish that board presence and initiative to get better options to edge out incremental value which is less important in MTG because you can spend your mana more freely using instants and get your tempo that way instead of putting all your cards on the table and needing them on the table to be able to do anything with them.

The way I see cards like this playing out is that you need to remove a threat right away but instead you are a turn too slow and you die because of it.

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