New cards wont be viable until quests lose infinite value

Warlock, mage and now warrior quest decks will completely dominate until their infinite value is addressed.

Spell damage +3 only on the first card of every turn. Ignite should only shuffle in a copy, not go infinite and remove fatigue.

Warlock quest should not be affected by fatigue damage. Pretty simple. Quest warlock already has enough self damage to deal enough. Fatigue is cheap and shouldnt be proc’d off the quest

Warrior quest, remove the 4 cannon damage every turn and instead give the pirate summoned rush. That way you can take proactive trades on board and a control board cant be avoided by being sniped over the top

Until these 3 get addressed control will never be viable like the new expansion clearly is intending. Because it doesnt matter, you will never outvalue a deck that has infinite value and no fatigue

8 Likes

hard to believe…since right now we have many viable decks without questlines

8 Likes

Quest are not the top rated with the exception of Warrior. They’re selling a Pirate pack so little chance of a nerf any time soon. Mage is boring to play against but easy to beat, especially after Nerf. Just because you personally do not like them and cannot beat them does not mean they need to be adjusted or nerfed.

4 Likes

I think that’s the third time you’ve said that today. :wink: Not that it isn’t true!

I’d still like to see honest feedback as to the power level and feeling of cards, even if nerfs aren’t exactly looming.

1 Like

Funny how quest warrior is the 2nd best deck and quest warlock is the 3rd best deck only behind taunt aggro druid at #1 lol

Quests are totally not top rated :clown_face:

The nerfs are extremely justified. They completely remove entire archetypes from the game.

Once the quest is completed the opponent loses because the power spike is so severe. This would be ok if these decks actually had to sacrifice early game tempo to get that late game payoff but they dont. All 3 top quest decks are able to remove the enemy threats whilst advancing their quests with no downside.

3 Likes

i have a lot of fun playing the hunter quest. but its very problematic how easily a hunter can shoot you down

the first two rewards are fantastic. having a hero power that can target minions permanently is the one thing ive always wanted for hunters since the dawn of hearthstone and it costing 0 is a nice little cherry on top

i would be super okay with getting rid of the ‘refresh your hero power’ part of it. they went a bit too far with the third reward

1 Like

wth you talking about quest mage is a bottom of the barrel tier 4 deck…

2 Likes

Mage is currently ranked last on HSReplay, it is not “dominating” anything.

The best deck mage currently has is Tier 4.

If you’re losing to mage with a 42% winrate and a tier 4 deck, you need to quit Hearthstone because you suck.

3 Likes

50% of decks you face now are quests and it will continue to plague the meta for the next 1 year+.

2 Likes

Well hopefully blizzard realise how toxic these quests are for the game and rotate them a year early like baku and genn

Those 2 were removed for warping the game into an unhealthy state. I think the same can be said for these new quests.

And tbh even baku and genn didnt get themselves banned from wild. This is how unbelievably broken these cards can be.

You either nerf then so they dont win the game on the spot as i have suggested above or more simply remove them from standard play so we can get back to some level of normality.

I dont know how many players and streamers the devs are willing to lose just to satisfy the minority of people who enjoy these cards. The fact people like regis, trump, zeddy, kibler are looking at these new 7/8+ mana cards being revealed and worried they are too slow because of the current meta says everything about the state of the game

Because, if the new expansion launches and most of the cards are unplayable thanks to quests, as is currently expected, it will be nothing but uproar.

Its bad for everyone. The average players dont want to spend $100+ on the new expansion for the majority to be unusable thanks to old cards. And as for streamers, if they start playing the new expansion and realise the game hasnt changed they will just leave

1 Like

Unless they get the Baku/Genn treatment, which is likely when some of their big streamers and advocates are talking about how much they hate them.

Problem is neither wild or Standard sound like they want the quests to (currently at least), stick around, so offloading them to wild to be quest hunter and quest pirate warrior and/or however rotated demon seed could work feels a bit iffy.

The people playing the decks seem to still want them to exist, but other people who played past decks also want cards past like turn 6 like old deathknights, hero cards to be around. It’s kinda a shame dr boom and Rag aren’t really around anymore, but the Dr had his time.

I think the problem of the quests is really overblown and especially after the miniset release has been significantly reduced. Quest Mage is frustrating, but is pretty beatable outside of super greedy decks. Quest Warlock is even worse than that. The only good build is maybe the tempo/giants build.

Quest Hunter isn’t a problem at all really.

The issue is the ability to OTK, which extends to Demon Hunter and Rogue. But not 8/10 of the quests. Quest Mage does not need more than a second ignite to secure a KO except against decks that just stack armor ad nauseum (which I mean… we don’t want to encourage that either). So nerfing that card in that way doesn’t really matter so much.

Quest Warrior is just over-tuned. But in the same way Libram Paladin was overtuned. And they never nerfed Libram Paladin, so take that for what you will.

Um, Hand of A’dal’s nerf remains noticeable for Libram Paladin. They also had First Day of School. And use the secret package with Sword of the Fallen.

Crabrider would also be in the deck if not nerfed, I suspect. As might a copy of Battlemaster or Conviction.

Paladin plays all the good minion stuff it can get its hands on. A LOT of it got nerfed.

1 Like

Yeah, do that, and my precious Seed-lock can come back to life in WILD again, and even better i can dust all the quest to complete my beloved Fatigued-Seed-lock. Right?!
When Blizz Baku/Genn all QLs, they have to unban the Seed, right?!

Its not coming back. Get over it.

They’ll unban it, and nerf it to joke tier so it never ruins the format again.

2 Likes

Yeah, smth like deal 10/10/10 dmg to yourself (technically kill yourself) or event more if player can pull the first one off.
Man, Warlock have to deal 24/30 dmg to them self to finish the quest and player still can’t kill him before that, what a pathetic meta.

Dude, literally anything is better than facing the same deck 80% of the time. Just because you personally liked the deck doesn’t mean it wasn’t objectively a bad thing to exist.

1 Like

Unloved deck or not, it does bring up a fair question… What IS the demon seed plan if it ever gets rotated or hall of famed early?

Nerf it to oblivion? Return horrors of literal day 1, 65-75% wr decks that got bronze players to net deck 22:0 winstreaks to legend while never able to pass silver with any other deck?

The thing wasn’t healthy for the format then, or will they take the blizzard approach and just power creep the mode so much we somehow get 50-60 armor by turn 5 in a aggro deck or draw 5 cards for 1 mana next with a upside on turn 4 to creep free draw even more.

It’s been resolved now pretty reasonably and all the quests in standard seem mostly much tamed down am im content just the question of how they plan to handle quests rotation/hof seems iffy. Unless they nerf it to oblivion 1 mana raza style upon first rotation and then bring it back like never like 2 mana 3/2 war axe.