New Card: Spawn of Deathwing

Spawn of Deathwing - Common, 5 Mana 6/6, Dragon.

Battlecry: Destroy a random enemy minion. Discard a random card.

https://i.redd.it/m70p1453l2h81.png

My hot take: Going to be an absolute menace in Arena. I guess wait and see what affinity/support comes in from Dragons to see if a midrange and/or Dragon Warlock deck is viable.

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This is very strong, I like it: not OP, but useful with a proper deck building

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Nice, discardlock support :slight_smile:

Solid warlock card, in wild with disco synergies it could redraw. Destroying a random enemy minion could controlled to be powerful but it is 5 mana 6/6 in warlock.

I don’t know if this card is guaranteed to see play, it seems like it might be a misfit or good enough for handlock. It could be used with duped tamsin cards to clear small minions off the board and remove big minions for a card and fatigue always used as backup.

I feel like the old draw fatiguelock would have tried messing with this card, but handlock is already a deck that sometimes holds off a 5 mana 7/7 tamsin while tapping in legend ranks for 1 mana anatherons and gnolls. Kinda seems dicey giving it to warlock rn ngl.

Either it sees no play or handlock now eats libram pally, which needs a counter but not more handlock.

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I don’t think it fits in any current decks, but maybe it will in some sort of tempo/zoo.

This is very strong, I like it: not OP, but useful with a proper deck building

I disagree. Rotnest Drake with discard support and demon seed synergy is far more than just very strong. It is very OP. You DO remember what rotnest drake did when it was in hunter right? This is even stronger.

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In the right scenarios in discolock that is like 5 mana 6/6, draw 3 cards, destroy a random enemy minion.

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Until it destroys an opponents 1/1 and discards your Ysera

Seems bad unless they get some actual discard support, which seems weird this late in a year with very little discard support

You can control when to play the card though. If you had a ysera in hand as your only card against a 1/1, Either you’d deem the ysera most important to save and play it instead, or tap for a fodder. Or you’d play this card, and hope for a tempo swing better than a 1/1

Remember it is random, but just like the cascading disaster warlock card, you can control it. And by trading all the small minions and playing it to remove a fatty, it can make a powerful swing play.

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Its random discard AND random destroy. Are there really that many situations where your opponent is only going to have 1 minion and your hand is going to be full of worthless cards you are willing to discard?

Compare this card to Brittlebone Destroyer with hero power. 6 mana draw a card, destroy a minion of choice. And instead of discarding a card, you only have to take 2 damage.

You can trade minions to make sure the biggest minion always gets a good chance at destruction, and the 1/1s simply get traded into.

Sure the random discard might be bad, but in a zoolock that uses all cards, 5 mana 6/6 destroy a enemy minion, discard nothing in a empty hand, or cycle in a disco deck in wild always has decent stats to whack at things in wild.

Sure, the destroy is random, but doomguard was played as a 2 discard 5 mana 5/7 to remove 1 or hit face for 5 hp and often played on a empty hand.

Say for instance, handlock is against a board where there’s a 8/8 divine shield pally taunt, and a 8/3 hp on board + 4/2 hp minions.

Warlock could play drain soul 8/3-> ded, 4/2 → touch of Nerazim, dead. And then use the random discard to kill the 8/8 for a gnoll or maybe a 1/1 tour guide.

Sure it’s random, but warlock already destroys cards in it’s deck to soul rend and works fine. Would you argue soul rend is a unplayable card in warlock?

It might not fit into handlock, but zoolock and fatiguelock might be able to take use of it in wild or maybe standard.

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It’s likely by turn 5 that you only have 2 cards in hand and you know exactly if the other card is something you want to play or discard. Discolock is hyper-aggro and doesn’t play anything that costs more than 6.

I just don’t feel as if 6 mana 6/6 destroy a random enemy minion is good enough even without the discard drawback.

Cascading was only good when it was upgraded. Destroying 2 or 3 minions has a much better chance of hitting what you want, and even then it missed.

I dont know too much about Wild, but I can definitly see this being good in a discard deck. I just don’t see it any good in standard, because it has next to no discard support.

Even though when you play zoo warlock in classic you often drop the card that discards two cards on an empty hand, so you’d be aiming to do that in standard, I don’t think it’ll match handlock for raw aggression but in the matchup you might be able to kill an 8/8 golem, libram paladin also has some big threats.

It’s going to be an INSANE way to remove a big threat late game when resources are stretched and can heavily controlled when to use it (before a tap on an empty hand, for example and also assuming there is no discard synergy where it is actually a benefit). I am more than happy to let it remove a card in hand to delete their Deathwing AND gain tempo. At least for me, this card is going to be nearly an auto-pick in any draft.

Libram Paladin and freeze shaman, yeah. Plenty of fast decks with tons of redundant cards and draw will love this.

Discard stuff always worked better in theory than in practice, unless it’s targeted like Nightshade Matron, which to me is better than this card by a mile. I’ll try to build a tempo deck with both of them but I’m not feeling very confident.

Looks very weak, unless Warlock wants to Discard things.

Random Discard really sucks.


0/5 Star Power, won’t be hard run in good decks unless Discard is a positive.

Scary strong in wild.

Unsupportively weak in standard.

I don’t see what deck this card currently fits into. Honestly, probably none. I doubt it’ll see much play until rotation. If any kind of Discolock or Zoolock springs up after rotation, this card will go from never played to every other post complaining about “Rotnest Drake 2.0”. Hard card to judge as it currently doesn’t have a home but could be very powerful in the future.