
Cheat out big beasts but have to wait 2 turns for its effect. The upcoming banjosaur might make it worth it though.

6 mana 10/10 that guarentees your opponent burns a card. Depending on how your full your opponemts hand it might not give too many bananas.

This is just Huge stats, can be brought out with new spell. 1 attack makes this thing pretty big, any attacks after that sre scary. Also it is whenever so Im pretty sure it gains the stats first, so you can really not let this minion hit your face.

Huge payoff card with insane value and is also tradeable, so you arent stuck with it early in the game.
2 Likes
Wonder if Banjosaur gets the buff when it attacks or after it attacks? Probably after but maybe not?
It says āwhenever.ā
That should mean that Banjosaur draws and buffs itself before the attack resolves, not after.
2 Likes
That would be awesome and probably more fun because you donāt know what power he will attack with which adds a bit of randomness and risk/reward.
Mister Mukla reminds me on someone⦠I see what you did, Blizzard. 
https://pm1.narvii.com/6282/6f3aebab919ea7a1b20ce39d5d231dcfd4839993_hq.jpg
Muklaās big brother was Mukla all along.
Mister Mukla⦠is a 6 mana 10/10 rush.
A SIX MANA 10/10 RUSH
It cant be real.
2 Likes
Mister Mukla is really good. Huge stats and burn 1 card, bananas are kinda bad anyway so the drawback isnāt that big. The 5 mana spell is pretty terrible, but can be worthwhile in combination with the 10 mana dino or Amplified Elekk. Huge tempo loss on turn 5 for a turn 7/8 payoff tho. Iām not sure itās worth playing unless discounted somehow. The legendary spell is pretty nice, huge value if you get to actually play it.
The bananas are completely pointless for your opponent, unless youāre absolutely behind on board. Your opponent wonāt have a minion to play the banaans into because you just played a 10/10 with rush and took whatever out of the board.
1 Like
Also the bananas will make the opponent have to burn a card on draw!
Big hunter stuff looks terrible and is largely unsupported. There are not really going to be any good big beasts after rotation happens to allow this to be good
Only notable ones are king krush and hydralodon. Hydralodon not even being very synergistic in this package due to its main strength being its battlecry. So when summoned off big dreams or resummoned off the legendary spell it doesnt trigger its battlecry and also takes up 3 board slots by itself.
Big dreams just seems to be 5 mana do nothing for 2 turns. Somehow its actually worse than a 5 mana do nothing because usually cards that do nothing the turn they are played are able to offer something the following turn. This is straight up sacrificing 2 turns. 2 turns also gives the opponent enough time to either kill you or make a board state to counter the minion you summoned.
Banjosaur just looks like mostly a meme card. King krush and that new mukla are like the only decent beasts to draw into really in this rotation.
Only way i can see any of this even coming together is you play sunken sabre, then dredge using harpoon gun to get the asharan sabre, which then trades and summons your banjosaur which then immediately rushes and draws you mukla or krush. So maybe a turn 5 15/x or 13/x banjosaur with mukla or krush in hand. Likeā¦ā¦ thats best case scenario.
But its got to all line up. You have to hit the cards on curve to make it even work which is unlikely. You need to draw the sabres and the harpoon gun and them to hit the exact cards you need. And all it takes is 1 obliterate to kill whatever sized banjosaur you summon
Big dreams is completely unplayable. No one is going to sacrifice 5 mana and 2 turns to do nothing.
That 10 mana legendary spell is also mostly worthless. Just a board of rush minions and 1 krush at best.
2 Likes
So is the idea to play Mukla and follow up with the Naga that swaps spells cost and play a 1 mana expensive spell?
4 Likes
You say sacrificing 2 turns as if you are skipping your next turn too. T5 Big Dreams into T6 Mukla then T7 you get your Banjosaur with rush doesnt seem like that bad of a curve.
Better ressurrection than any the priest has. Because of course.
1 Like
And none of these cards matter when games end on turn 5.
2 Likes
I absolutely love these cards. Whenever Hunter gets something that isnāt extreme tempo or face, I get the warm fuzzies. Zulājin spell hunter was awesome, Witchwood and Descent of Dragons control tools were awesome. Love it.
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Remember that Hunterās new weapon summons a beast when you use it up, and summoning Mister Mukla as a 6 is fantastic. They are bringing back a buffed Savannah Highmane, too.
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Big Dreams: low tempo, high payoff. Weāve seen this card many times over all the various Big X packages in this game, so its not exciting but makes a lot of sense. Hopefully hit Krush or Banjosaur with this.
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Mister Mukla: fantastic card. Does something when you play it (Rush) and disrupts the opponent. Against a combo/control deck, you will only give them a few bananas, and against an aggro deck, you will hopefully be preventing their board presence anyway. Combo with the legendary spell, or get it out with Big Dreams to circumvent the ādownsideā of bananas.
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Banjosaur: We may need to see exactly when it gains stats, but if it gains the stats before the attack is resolved, this is nasty. And the fact that its a 10 drop that DOES SOMETHING when you play it is phenomenal, plus the fact that you are likely drawing another big beast with huge stats is sweet.
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Stranglethorn Heart: I love it. Your opponent has likely spent a lot of removal getting your giant beasts off the board the first time, so maybe these can stick. Right now King Krush is the charging beast, but if Tundra Rhino rotates into coreā¦watch out.
The upside is that this looks very fun and promotes some of the cards that Hunter got in MotLK (Hope of QuelāThalas and Faithful Companions). Plus some older cards like Shadehound and Dire Frenzy. Use Big Dreams on Krush and then Dire Frenzy once he becomes available to make Banjosaur greatā¦
This deck could potentially be quite scary, though I wonder if it will fall victim to Blood DKās and Control/Svalna Priestās policy of āno fun for you.ā
thats aggro policy ā¦they make the games too short and boring
2 Likes
When I look at āBig Dreamsā all I think of is āSweet Baby Jamesā
~There is a young tauren⦠he lives on the rangeā¦~
These just look bad. At least in a vacuum.
Big Dreams means youāre skipping an entire turn so you can hopefully get something to make up for it. Meanwhile you gave your opponent a Time Warp because you didnāt answer their turn 4/5 and are giving them a free turn 5/6. I see Mark McKz using this for an OTK in wild and thatās about it.
Mister Mukla is a bunch of stats, sure. He also gives the opponent a bunch of stats and can only answer one minion. Heās going to be good sometimes but most of the time he just feels like a bunch of numbers. Turn 6 is early for 10/10 but late for stat dumps winning games.
Banjosaur is cute but 10 mana is way too hefty of a price to pay. Sure, you can skip your turn 5 and get him into play on turn 7. But⦠YOU SKIPPED YOUR TURN 5!!! Thatās not usually a good idea.
Stranglethorn Heart is just too expensive. Ten mana needs to win you the game not drop a bunch of stats and hope your opponent doesnāt have an answer.
These could be great with a good control framework around them but thatās never really be hunterās strong suit. Then again, maybe Iām wrong. Iām sure Iāll open these cards so hopefully I am. 
You canāt stop me from āBig Dreamā-ing.
Iāll see myself out.
2 Likes