well be able to pull some nice minion combos even after guff rotates out!
Armor is one of the least fun mechanics I think. Druid already has plenty of potential for gaining armor. I don’t know that this will be very fun.
of course it will be fun, druid is the second funniest class in the game, just smile.
Well I should clarify I don’t think it will be very enjoyable to run into an armor druid. I’ve heard tales of thousands of armor gained in wild and shudder at the thought.
You don’t know the dinosaur in armor? exists in the greatest corners of the earth.
make a dinosaur deck, don’t let me down.
First thought: Druid armor OTK.
Line breaker druid, it’s not even theoretical, requires line breaker, bees and earthen scales. You can easily get to thousands because of the exponential nature of line breaker.
lol this is definitely going to break wild even more. What could possibly go wrong lol
You could go infinite each turn. Just play this guy, refresh your mana crystals, linecracker to thousands of armor, get copies of all your minions rinse and repeat each turn.
I’m pretty sure you can now just get some linecracker to like insane amounts of armor. What’s the max? a trillion? It can be done now if it wasn’t before.
When did Druid just turn into “Warrior but better” anyways, it’s been happening since Control Warrior got kneecapped in Sunken City.
Just like in WoW. There was a time where you didn’t need to bring Warriors, Rogues, Priests or Mages into a raid. You could just bring a Druid. Druids were better tanks, better DPS and better Healers than any of the main classes.
Druid was always the “Jack of all Trades, Master of None” class. The problem with this type of class is that if you’re not better at something than someone else, you kinda suck. Yeah, you can do a little bit of everything, but you can’t do THE THING better.
So what does this do? It makes it so you have to at least build the class so it’s comparable enough to the other class it’s trying to imitate. And once you get to the point where your class imitates another class, you basically just become better at that class because now you can do their role AND a little bit of everything else.
Druid has armor gain that’s way better than Warrior. It’s not even debatable, it’s just fact. And that’s pretty dumb because natural armor doesn’t really compete with steel plating armor (a bear’s skin isn’t tougher than warrior’s armor, sorry).
I think they really whiffed on the Druid design and Archetype stuff in Hearthstone. Druid should have had shapeshifting cards and heavy in the Choose One stuff because it all makes sense. They’ve really never dabbled at all in the shapeshifting lore of Druids in Hearthstone. There’s a lot of cool stuff they could have done, but instead they just made Druid a better warrior without the weapons lol
Just look at Taunt. Druid has way better taunts than Warrior, and taunt was a Warrior thing lol They have never been able to make Taunt Warrior better than Taunt Druid.
Well, Warrior had control tools. Druid has awful control tools (well it used to). No hard removal, no real board clears.
In the mid-late game, it has more efficient armor gain. (2 mana gain 9-11 armor, as opposed to Warrior which has like… 3 mana gain 8 as it’s best). Druid can’t have efficient cards. They have a crazy amount of ramp, which used to mean that Druid was very unwieldy. It struggled to play from behind, it couldn’t clear big threats very effectively.
This was the trade off from behind ahead on mana. But they don’t seem to care anymore.
I think it’s to make the game appeal more to people who don’t really understand tempo in card games. But it’s really frustrating.
And then token druid is so stupid. Tons of cheap bodies, and if you don’t deal with them, druid has 5 full board buffs.
Yeah, this is where it all went south. When Kaz was revealed, along with all the treasures, my immediate complaint was that he immediately filled all weaknesses that a Druid has. And wouldn’t you know it, it was so busted they had to change Kaz completely.
But now, the main issue is that Druid has a defense that’s better than removal - armor and taunts and entire boards full of rush. It’s probably the best defensive class in the game and is the best late game recently. It’s scary to think it’s best defense can now be weaponized.
It’s not the best defensive class in the game (priest and warrior are still better they actually clear things), but for all the other stuff it has it’s way too good.
But… they added infuse. So Druid’s kind of middling removal (which lacks power but makes up for that with extreme flexibility), are suddenly massive infuse batteries for actual hard removal cards. That are one sided and provide tempo and in Denathrius’s case healing.
The issue of course is statistically it’s not broken. It falls within what Blizzard expects decks to have, because druid needs to sequence it’s cards well and has tons of tempo sinks, which aggro decks like hunter and warlock (or even other aggro druid) and tempo decks like mage can really take advantage of.
But… of course Miracle Growth-Earthen Scales stops those decks in their tracks cold. And it creates this really unpleasant play pattern of watching the game slip through your fingers because of this ludicrous 2 card combo that’s better than Ultimate Infestation. And even though the druid player has not even attempted to do anything until like turn 6-8 after just spamming ramp, they swing the game back and win.
Then there’s Mage’s ludicrous secret package which is downright nonsensical, Hunter and Demon Hunter’s ability to push damage, the huge number of snowball mechanics in the game that hard punish players for slipping up one time.
They seem to want to reduce power creep and make the game manageable. Usually the annual rotation removes some ridiculous thing that no one is really enjoying. But then they keep creating fires they need to put out and the cycle starts all over again.
And I’m really losing patience with it.
I beg to differ, especially in wild. No other class can armor up and keep aggro at bay with just armor or healing like Druid can. Armor far surpasses Healing in terms of defense, it’s not even close. And Warrior isn’t coming close to generating armor like Druid can.
It’s why Druid can get away with a pure Mill Deck in wild without having to play a single minion. The defense in armor and cards is top notch. So top notch, that it actually survives with no hard removal. I don’t know how anyone could argue that Druid isn’t the best defensive class in the game overall. Massive armor and stuff like Spreading Plague and Scales of Onyxia. It’s just too good.
Maybe in wild, I’m talking about standard.
In standard Scale of Onyxia and Flipper Friends are too good for druid. But they’re still significantly worse than Clean the Scene or Brawl as actual board clears (outside infuse synergy).
In terms of armor gain Warrior and Druid are fairly similar until like turn 7-ish when Earthen Scales comes online.
This thing is going to get nerfed. The combos that exist are crazy, but also the fact that this is a free 7/7 is nuts.
That’s just great. Druid has one armor card that alongside Renathal beats any burn deck and most aggro, now with 3 more (not Beetlemancy, the other minion that gives 12 armor) you can kiss all these decks goodbye.
You could CA into this the next turn to get things rolling quicker.
But i have a feeling that this card wont see that much play as most druid players are going to be going with some form of aggro druid.
As far as the free part, druid has a 5/5 naga that never sees play that is basically free when played within the right deck. Sure, 7/7 is better though.
forgot to add underking
druid been able to stack armor for years now this is the first time we get a card to do something with it besides soaking damage