I think this was accidentally patched in. I’m watching MarkMcKz do theorycrafting stream (claiming my drops) and he’s playing Mage. We were guessing how many cards we’ll see with Pocket Dimension and then this card appeared.
I can’t go back right now and see the card in the VOD until the stream has ended, but from what I saw it was choose an Alliance or Horde card… and I forgot the rest of the text lol. About 4 or 5 mana worth.
My guess it’s being revealed on the 13th for 30th Anniversary watch event.
You don’t have to participate in the event to get the cards. Just play any mode and you get points toward the event track normally. That’s how the tracks normally work. 400 pts will get you the cards in basic form. If you complete the first two quests i am willing to bet that just auto collects them. Not doing them will probably just take a little bit longer.
Used to be that way, but then they ‘nerfed’ it, I think.
You’ve got a point here, that requirement isn’t so big.
Still, the question stands: what of inactive players? Usually they game would give those uncraftable ‘free’ reward cards after the ‘promo’ period when you have a pack from the respective expansion, but this time, even basic versions appear to be locked behind a time-limited event.
I don’t think they just give them if you are inactive. I could be wrong but i think they just want players to engage at some level.
You will get points for sure playing other modes but it’s only a couple. A game of standard or wild is like 8 pts a game and BG’s usually give about 20. I normally just play BG’s and i finish those tracks before getting all the possible quests they attach to them.
Or, as I was about to say: pour some more FOMO fuel for players.
Didn’t such approach backfire when they tried to ‘force’ some people to play more with that controversial change of weekly quests?
If the event looks more like a chore to me, I typically just let it go nowadays. However, when there’s only a little bit left to complete something or the effort required is minimal, I could be tempted to go for it, even if the rewards is useless (like the current one, and the skin in particular from my personal viewpoint).
Ehhh. You’re comparing one specific card reward being “FOMO-walled” to nerfing the entire daily quests eco-structure. I mean, yea, sure, they’re both playing off the general idea of trying to increase focused retention metrics and/or “make the F2P’s sweat for it,” but the scope of “1 card vs daily quests” in context is entirely different. That’s not exactly apples to apples, if we’re being honest.
I mean, for that matter, I took like a 7 year sabbatical from this game. I wouldn’t exactly complain if Blizz suddenly was all like "hey Dim, as a thank you for coming back, here’s all 7 years’ worth of limited time / FOMO stuff you missed out on, on the bubble / discounted price " but I don’t exactly expect / demand that of them, either. You know what I mean?
You get cool(er) stuff if you play (more than others). I think that’s fair, given that we’re talking about a leisure activity that I’m not doing for profit.
Ugh, replying to your kind is probably a big mistake, but I’ll take a small chance that it isn’t, while I have a few minutes here anyway.
Is potentially a problem, I say.
You know, if you were still in your nappies when the original C’Thun was released, you can still get that uncraftable card for a small price of buying a pack. If you weren’t even a player back in that Castle Nathria, you can still obtain Renathal — otherwise uncraftable, not even a golden version (although they did change that little thing with Sire Denathrius, namely needing the Sire to complete the achievement unlocking… him, in the end). Hey, even those ‘Gift’ cards are still available at least in their basic form.
However, if some cards are released that are not available for all players (event cards tend to be uncraftable), for example for those who join afterwards, then, well, it’s a problem. These don’t look very strong yet, so they might not be that essential for the ‘meta’, but still.
Now do you get what I mean by FOMO stuff in this case? Play now or be locked out of access to some cards in your collection, possibly putting you at a competitive disadvantage.
No, I don’t, by the way, but wasn’t it obvious in the first place?
Alright, I might reiterate it one more time: their idea of ‘forcing’ the players to spend more time grinding their quests or whatnot hasn’t really worked out for them, and yet here they go again.
Your 'tude is rude but there’s a, how did you put it?
I’ll operate on the assumption you misinterpreted my prior post there as snark or judgment and are just responding in kind. Trust me, if I wanted to be dismissive or trollish, I have no reservations doing so. This was intended to be a genuine discussion, at least on my end.
With that in mind:
EDIT: Changed this paragraph for greater clarity, because I’m arguing the end-result point where the slope ends up, not the specific slip this one card creates.
The perspective you seem to be endorsing, would extrapolate out eventually, given enough time and enough instances of “just one thing never being off limits” taken into aggregate, is that ALL cards should be available for ALL players at ALL times, period. There’s several issues with that logic, most notably:
Blizz never promised that and emphatically does not WANT that (standard/wild split, bans, etc)
Some cards change over time (buffs, nerfs, reworks, bans) as a necessity for game balance (one could argue if I don’t have TWO-mana innervate, that I don’t have “the REAL innervate” or at least “Innervate in ALL forms it has EVER existed”)
Power Creep (I don’t care if I can “still use” a Yeti, there’s no plausible scenario whatsoever where I’m ever going to slot it)
Incompatibility with the CCG business model (can you name me one other ccg in existence right now, today, that allows for what you’re asking for here?)
This is literally you saying exactly what I said you were doing, just after telling me you weren’t doing it. You literally quoted me saying this:
You literally rebuked that:
And then you literally compared one specific card reward being FOMO-walled to nerfing the entire daily quests eco-structure, in the very next literal sentence:
Bolded emphasis mine.
I don’t know what else to tell you on that front. You did what I said you were doing, I said what you were doing, and then you said you weren’t doing it while immediately doing it again. Like, where do we even go from there?
TL;DR is I really don’t see the problem with you, me, or Dupree never getting that one card if we’re unwilling or otherwise incapable of playing the game during the course of that few weeks. Even if that loss results in certain decks being perpetually off limits. That’s just literally how opportunity cost works; I don’t get to have the cool swag from going to Amon Amarth’s recent concert, because I didn’t GO to the concert. It’s not “fair” in some senses of the word, but neither is cancer.
As far as I know, if you weren’t playing when the event was out which gives cards, when it passes you have to buy 1 pack of the expansion it was released with to get the card.
Why, yes. If not, the comptetitive aspect of the game would be suffering greatly.
Cards available from ‘pre-purchase’ bundles and the like exlusively for a period of time have been controversial enough, but it would be even worse if they would just be ‘walled off’.
Yes. It’s called Hearthstone, and in this context, I don’t care much about anything else.
They haven’t promised they wouldn’t just ‘dust’ all of our collections some day either — there’s that; however, regarding all cards being available — that’s what they’ve always done, since the very beginning (thinking about golden Gelbin and so on).
Sure, some premium versions or cosmetics might have been exclusive to special promotions or whatnot, but at least basic versions of all cards could be obtained or crafted.
My point is, if this time even basic versions of some special cards are ‘time-limited’, it would be an unpleasant precedent.
Irrelevant.
The latter argument sounds… moot at best. As you said, cards change, and to me, there’s nothing wrong with it, given that all players use the same version, not some historic ones.
Which one? You mean that with those ‘Gift’ cards?
It awarded only premium (golden) versions, the basic ones were that — a gift.
That is indeed how you obtain basic cards from the ‘Event’ set, and the pack is from WW.
Unpleasant for who? The people who don’t care enough to play regularly in the first place? People like you who refuse to play yet continue to post?
At this point I’m going to refuse to get the card just to spite you. I assure you, I’m going to still have fun. In this game, and in life in general. Can you honestly say the same about you and yours?
In my mind, I equate this to early access, or buying something full price before it goes on sale in X units of time later. Like, sure, I got a few days head start on D4 before “the general masses” and I also see lots of video games on sale now, for fractions of what I paid for when they were first released. On the other hand, fast forward a year and nobody cares about those extra 4 days, and I got tons of enjoyment between when I bought the game and when it went on sale.
Now I get that IF (and it’s a BIG presumptive IF you’re making here, we don’t KNOW if this card is FOMO only) this card is permanently and irrevocably lost for those who don’t claim it, then that COULD lock them out of ANY deck that required or worked with said card. I get that.
At the same time, who really cares? My biggest point is that of perspective. Why do YOU care so much?
Again, perspective. You’re acting like every single person who ever plays this game and misses out on this, MUST necessarily be upset about it. There’s tons of stuff I missed out on, permanently so, in Pokemon. I still have fun when I go back to it.
It was supposed to be sarcasm, but I’m genuinely considering it now.
Exlusive cards from pre-purchase bundles etc are exactly like that, yes, but not the subject.
So what’s all the fuss about, then?
At some point, they should probably address it, just like they addressed Sire Denathrius before and made him obtainable the same way as Renathal, as opposed to the previous achievement, which was seemingly mocking the player — and that’s more or less the most important practical implication of all this issue. By the way, there’s no harm in voicing it here, you know — who knows, they might even read it or remember to fix it if or when needed.
Ahem… Those who are interested in the game, for example?
Pure demagogy.
Using this kind of ‘reasoning’, one might as well say that your existence — nothing personal, by the way, just SparkyElf’s little class on reductio ad absurdum — is inconsequential to most people on this planet, who don’t even know who you are and that you have existed in the first place, so, rhetorically speaking, if someone were to murder you, there’d be no need to call the cops — after all, it’s a matter of perspective, not a crime; moreover, it’d probably not preclude some kid on the other side on the planet, who’s got no clue about you, from having fun as usual.
Look, if you want to equate MURDER to “FOMO” - whether rhetorical, hypothetical, or whatever other “demagogy” you want - then you’ve checked yourself out from my participation list.