NERFS; Order in the Court was an interesting choice

Blindeye Sharpshooter, Always a Bigger Jormungar and Order in the Court are getting nerfed. Defence Attourney Nathanos and The Azerite Snake are getting reworked.

This looks like an extremely conservative Paladin nerf. Order in the Court was a very weird choice. I guess they’re trying to hit the consistency of Garden’s Grace.

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Interesting, thanks for posting this info!

Link or it isnt true!

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On the one hand, probably faulty logic

On the other hand, I support faulty logic if it gets us a working link

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I made a comment in the other thread that I do not know how to balance paladin and apparently the dev group does not either.

It is especially conservative considering paladin does not need to use order to win games.

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So OTKstone continues with no changes to sif/odyn/shaman otk?

Mostly minion deck nerfs… Interesting design decisions.

I guess marketing finds most people like removal stone into dying to 40 damage on turn 9 and must put a stop to anything threatening it.

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Twitter Hearthstone page.

The Paladin nerf is very confusing.
I guess when they planned the nerfs when the class wasn’t as strong as now.

Search for 28.0.3 Balance Change Preview. I don’t have link privileges or I’d post.

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Man, rrally wish they would have reworked rogues excavate reward

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Here’s a video backing up the OP:

I’m not currently playing Ranked so the moral of the story is that all you have to do is look at the VS report and read critically for bias and there’s your future.

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I’m surprised not to see any buffs or changes to Rogue actually. Mech deck is still quite good but no one is interested in playing it.

I don’t know.

As a player i can think about make reordering the deck only happen in pure decks.

That or just remove the draw to slow things a turn. There isn’t much to nerf in this card despite of how it impacts games and as a player i kinda like people finding tons of ways to build around it.

So i would go with the second.

Mana nerf this is is also a decent option but i find it dumb to mana nerf ultility cards.

I don’t think the problem is nerfing Order in the Court, or how they nerf it. The problem is nerfing only Order in the Court. Paladin needs at least two maybe three cards hit.

I don’t like to completely kill cards, but even if they nuke Order in the Court from orbit, that isn’t enough. Removing the 2 Orders from the decklist and adding the 31st and 32nd best card still results in a significantly overpowered archetype.

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When Paladin needs a nerf, they never get it right in one go anyway. Previous nerfs being the example.

Probably but this specific card is asking for nerfs for a decent time design wise.

Like…
Anyone designing a game in their right mind would want to remove the random factor from card draw to be a popular strategy?

It’s okay to barely exist but when it’s common you’re inerently making the game less fun.

So i think they are just taking the oportunity to shoot something they already wanted for a time and see what happens.

I would rather they rework order in the court to draw cards based on current cost rather than start of the game cost.

Zero costed taunts and such should come out last.

I cant believe some warlock deck with its token hate didn’t rise up to completely soulcrush paladins.

There has to be some fatigue/imp/curse/excavate/sledge package to go with the token hate that would make it playable against the rest of the field.

Outside of the early snake build and some reno play I think the experimentation died prematurely with warlock when it was probably ripe for exploiting paladin stone.

No there doesn’t, and probably isn’t.

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Order in the Court as the Paladin nerf feels lackluster on the surface, but that card single-handedly generated the most consistent decks ever seen in this game.

Imagine Paladin actually needing to draw EVERY card to find Garden’s Grace, instead of landing it on turn 4, practically on-demand.