Nerfs confirmed for: Magical Dollhouse, Divine Brew, The Crystal Cove and Twisted Webweaver
I didn’t see Magical Dollhouse as overpowered,but whatever. I’m happy about Rogue getting nerfed. Pirate and Cycle Rogue are certainly amongst the strongest decks right now. Cove is probably setting a minion to 4/4. I wonder how they nerf Divine Brew. At 2 mana it’s just dead. Maybe they remove the holy type? Well, as we know Blizzard, they probably just kill the card.
Personally I agree with the choice of cards, I’m just concerned about how they nerf them. What are your opinions on the upcoming balance patch? Do you agree with the chosen cards? What do you think the changes should be?
This whack a mole style of ‘balancing’ is absurd… So paladin/rogue decrease in playrate and the existing decks that received no changes just jump in playrate by a large percentage… then those winrates get slightly out of bounds and they nerf something in those decks.
They could have easily torched something in priest / DK as well, but I guess thats the pre expansion balance patch.
I dont think the game is going to get any more interesting with these changes.
Divine brew: either cost increase or remove the attack buff, Twisted Webweaver: Probably cost increase, crystal cove: either cost increase or stat reduction, and the only thing they can do to magical dollhouse is cost increase
A cost increase would affect the subsequent drinks, which would end up being a huge nerf, so the attack buff is probably better.
Even if you unnerf lightbot (which won’t happen) it’d still be a hard sell.
There’s also the new pally legendary that people thought was insane with the divine shields. Brew is almost certainly part of the equation, and nerfing brew too much would nip any chance for a new deck with the legendary take off.
Well they could reduce the charges too, reducing the total value the location can give. If druid is planning on saving location for a big combo then there’s one less charge for them to use to defend themselves/set things up while getting there.
Would it kill anyone that vulpera “destroy starship or starship piece” becomes “silence and destroy”? Arguably most useless tech card released.
With next expansion coming I wonder if there will be another round of massive nerfs to everything popular to make room for the new stuff…
Well given how garbage the new cards keep looking, I don’t understand how they expect any of those garbage cards to be enjoyed with Cringe Knights not getting nerfs like all the other classes. Trash Devs.
Well, at least the devs have not ignored the really obvious.
In that case — good riddance, I suppose?
Well, you said it yourself: the answer is in the ‘how’. Knowing Blizzard, there’s often a big gap between what’s promised or expected and implemented. Thus…
Obviously, I’d say it’s a bit premature for that.
It’s not that hard to wait until the actual patch (notes), really. ‘I can wait no longer.’ — no, not in this case.
However, on this particular bit:
Yes in general, meaning the ‘meta’ as a whole, as said or hinted in the beginning of this post.
However, come to think of it, it’s a bit disappointing to see Sassy Feet (yes, mentioned that already several times), aka ‘I ramp like three Druids on fertilisers’, aka the Tourist card, untouched.
Oh, one more thing: Clownius isn’t there either, which is disappointing, too.
Clownius — at least 21 mana, I suppose. 10 + 2 x New Heights + Ysera + 2x Innervate, for example, should be enough to start doing insane combos even without discoveries or extra copies — so if you’re gonna do some ‘epic sax guy’ plays, you’ve gotta at least work for it… You don’t suggest, I dunno, 6-mana Collossi doing 15 damage per shot (and if you just die to it — ‘skill issues’, yeah) right out of the bat without any preparation, do you?
However, even without that card, doing about 50 to the face has been no problem for Druids (and probably for a long time, too), and the Dollhouse has been the obvious culprit for some time. Both mana cost and charges are something to consider, but it’s hard to say without some testing.
Well, back to Clownius itself — it’s not happening, neither is it with Sassy Feet, where at least 6 mana would be the first step.
What’s for certain is that a single charge would be worse than a Hand of Protection (anyone remember the card?), and changing the amount breaks the concept of ‘drinks’.
However, I can’t say it’d be much worse, though. Thinking Arcane Missiles vs Seabreeze Chalice… Although Malted Magma is like an Arcane Explosion. Maybe I’m fine with 2 mana. Another option — that attack thing… Removing it and just having Divine Shields for 1 mana would be in line with some other ‘drinks’, as listed above.
Immersion-breaking, if nothing else. Besides, it’s the amount of charges that’s concerned me, I’ve long felt that 2 would have been enough. Mana cost is irrelevant for Rogue, anyway.
No opinion on that, hasn’t felt like a ‘broken’ card to me. Good, strong and popular? Yes… But so are AoY, Xavius or whatnot, and you’re not nefring them, are you?
PS Maybe that’s the only way to address the problem of ‘cycle’ Rogue, I dunno.
Why?
For a day or so?
… die to many kinds of aggro, which are doing just fine.
As said above, for a day or so?
You’ve gotta be kidding, right?
Starship DH, for example, would do just fine — no, even better against those decks (assuming you meant slower DK builds, not aggro ones — more on that below) than Protoss Mage, which I wouldn’t even call a definitive counter to them. Btw, it counters Protoss Mage, too , but is weak to aggro.
Destroying individual pieces just doesn’t do much. Removing a ‘permament’ Starship from the board, on the other hand, kills the whole concept and is not fun, thus the conundrum.
The ‘strongest’ ones being the aggressive ‘menagerie’ ones (there’ve been several builds like Frost, ‘Rainbow’ or whatever, dunno which is the ‘best’), btw, which the lot of you — meaning the flock of all those slow DK, Starship or not, adepts with a burping leech fetish on the ladder — are not playing anyway?
Towards the end of an expansion, it tends to be a control meta after all their nerfs. That’s why the amount of people still playing drops off so much.
You can tell HS devs play control DK because they don’t see a problem with playing 1 or 2 cards to clear a board or opponent might have been planning 7 or so turns to make. Plus Zeddy’s finger prints is always all over the nerfs, and that guy is so limited in what he likes/ plays.
I agree. They shouldn’t nerf around cards, but the problematic cards themselves. When they finally nerf the problem cards, they should revert what was nerfed around them. This is a persistent issue. We saw it with Warlock in the past, we see it with Shadow Step now and I doubt they will revert Lightbot*. They never learn.
*Actually buffs are usually teased too, so I’m 99% certain they won’t revert Lightbot.
While rogue and druid are clear power outliers, team 5 needs to understand the reason players are flocking to those decks isn’t just because of their OTK potential. Without some form of over the top damage the meta just devolves into starship death knight and starship armor demon hunter. In the VS podcast zacho said he thought starship DK wasn’t a problem because “it’s a control deck that loses to other, slower control decks”, but does it really? He’s going off his own list which cuts Kiljaedean because “it’s only relevant in the mirror”. Let’s be honest. 95% or more of starship DK’s run kiljaedean and have the draw power to use it. And armor DK is still toxic as hell. We need more transform and silence effects if they want to cut out all the ways to actually kill the armor stacking classes. Over the top damage from hand is the only way to get through the decks that gain 50 to 100 armor in a game. If 50-80 damage from hand is not ok, then getting 100 armor shouldn’t be ok either.
Blizzard Will have to force their hand into a impopular decision.
Players in this game really are like toddlers when it comes to underlying reasons.
Cards can literally be 50% + of the metagame that if “It not does face damage” they Go there to defend it.
Everyone knows that crystal cluster was broken even before Starship DH but Starship DH was the amount of clownery necessary for those people to even consider nerf it.
Why?
“It not does face damage Hur dur me smart”.
Ps: Sorry for telling It this way but that characterization was 100% necessary to see If the shock value makes someone wake up to reality.