Nerf Shudderwock. When times up times is up

Did the person play multiple 1-mana Shudderwocks?

In order to play over 100 battlecries, they would’ve had to play over 100 battlecry minions. With a deck of only 30 cards, with spells and some bounce effects accounted for, that isn’t really possible.

You can’t disagree. It’s how the card works, the same way that you can’t disagree that River Crocolisk has 2 attack and 3 health.

Shudderwock has a battlecry cap. What you saw was multiple Shudderwocks being played in a turn.

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Shudderwock can make so much Battlecry I don’t like.
It’s evil card. Very bad.

I wish that there was a way to post an image. I recently had a shudderwock instance where it generated 257 card plays and the hero score went from 2-30 with close to 400 shield. I took a screenshot. No way to beat that. I counted each card and my son stood there and counted with me, so I know I am not off. This was off one play of a shudderwock card.
Tried to post a link to where I have it posted but it won’t let me

At most (when the battlecry is doubled), a single shudderwock can repeat 60 battlecries.

If you use 10 shudderwocks in a turn (thanks to grumble making them cost 1), the first one wouldn’t be doubled, so you can get a maximum of 570 battlecries in a single turn.

Yep, that is a long time waiting around.

It is especially bad when people are doing it in combos that aren’t even aiming to win the game (like making you watch them gain armor all day).

Do yourself a favor and concede if you see a shaman successfully get 1 cost shudderwocks into their hand unless you have an alternate win condition (especially if they are the armoring up kind).

They have already won the game, they are just being jerks about it if they aren’t including damaging battlecries in there to end the game.

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You need a certain trust level before you can post links directly: Posts created, answered, read a bunch, have and give some likes.
Alternatively, you can ust the icon to the right of the “quote” sign in the post creation window, (“preformattted text”) to encapsulate a hyperlink, like
https://us.forums.blizzard.com/en/hearthstone/c/play-mode-discussion

I don’t mind shudderwock. Imo Zul’jin is more likely (and more deserving) to be nerfed.

Shudderwock is amateur stuff.

Real opponent time-sucking vampires use Undatakah with a Val’anyr loop so that opponents never get a turn.

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How so? Val anyr is a weapon and undatakah only gains deathrattles from minions? How does the combo work exactly.

If Undatakah copies an immortal prelate it will keep any buffs (including old deathrattles) that it used to have, so if Val’anyr ends up buffing it, it will also create infinite val’anyr as every time the undatakah dies it will give that many additional val’anyr charges to the immortal prelate in hand, and then you alternate the undatakah and prelate for an exponentially increasing chain of val’anyr charges.

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What Smeet said.

You can increase this even more by having Spiritsinger in play.

You can get an Undatakah to have about 40-50 Val’anyrs on it before the game crashes and/or skips your opponents turn.

But if you have 3-4 Undatakahs with 15 or so on each and they cycle each other via Spiritsinger…well, you get the point.

Gets even crazier with an Elekk on board.

How can you check your trust level? Thanks!

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How do you guys find out this stuff? Just trying it out to see what happens? I don’t have the patience to sit there and watch loops all day.

I wait for the first shudderwock to start and force close the app.

Personally, I just think of things and then test them. When I test them I end up finding crazy things out.

I’ve been playing around with Deathrattles a lot since the release of Spiritsinger and finding loops. When Elekk was released, I found out that Dr. Morrigan would shuffle in a copy after Spiritsinger triggered the Deathrattle (this has since been stealth changed). I used that idea to get a deck full of Dr. Morrigans.

Then I saw Undatakah release with prelate and did the same thing. Except this time, I stacked Deathrattle buffs. I ended up getting 45 minute long chains and a deck full of Undatakahs because Elekk would keep shuffling more and more in and Spiritsinger would kill a Undatakah who would in then turn summon another Undatakah via recruit and it was a near endless loop.

I found out that near endless loop was skipping my opponents turn because there was like 15 minutes of animation they were behind on.

Pushed it to see how far it can go and when Val’anyr got to so many triggers the next Undatakah I played would literally break the game and DC both players as soon as it was played.

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It’s the tinker (pl. tinkerer?) part of the HS community - or any other game with similar complexity:
Imagine owning lot’s of fischertechnik(*) parts and getting new ones for birthday, sitting in front of the heap and pondering “now what can I use that for”, Gyro Gearloose-style.

(*) Don’t know how common it’s in the Americas, fischertechnik is a construction toy brand, a bit like Lego, but more “technical”:

https://en.wikipedia.org/wiki/Fischertechnik

Kudos, now that’s some Disguised Toast level stuff. Let’s just hope there’s no Blizzard Jail time scheduled for you.:wink:

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@globalist - good question since I have been joined since the second month Hearthstone started and have been contributing on this forum since then with post, comments and lots of likes. And apparently I’m still not “trusted” enuff to post a link. But if you want to see it, go to Debbie Major Photographer on flickr and look at my photostream.

@Smeet - thank you for taking the time to explain that