resurrecting the 1 minion that died multiple times? no.
then reword it to summon a copy and the misleading text problem is solved !
Assuming you are talking about Wild, I must acknowledge that Big Priest is quite strong. 5th overall by VS’ last Wild report. And I understand that it is a polarizing deck, in that some people love to play it and some people hate to play against it. However, it is still only the 5th most powerful deck and as such probably does not require a nerf.
Hearthstone, however, does not have a Graveyard zone. Cards do not go someplace when they are destroyed, they are simply cards that were destroyed. Assuming that “a minion that has died” is one specific minion is fallacious; it is simply a minion that has died that can be recreated any number of times through res effects because there is no single card being brought back. One of the many ways that Hearthstone mechanically distances itself from physical card games. It can make any number of cards, so any number of cards can be created.
Only bringing one back would necessitate the creation of a Graveyard zone to track cards that have been destroyed, rather than simply adding a card that is destroyed. They broke everything just adding an achievement system. I don’t think a complete rework of how the game is played is within the budget.
Priests are scum. I don’t have anything more to say about them.
They are beatable, but are just gross, boring and suck the fun out of any game
I think the resurrect mechanic was fine on release, but as the game has power creeped letting resurrect multiple of the same minion is really starting to become a problem for the class.
They need to make a graveyard mechanic in the game IMO to solve the power creep loop, but that requires them to recode a lot of the game.
Not all priests at all. Highlander and control priest are very fun to play (without that deathrattle card 2/6), and isn’t too much op and boring to play against.
It depends how you look at it and you are purely looking at it from the perspective of the power score. If you consider that it is 10% of the decks being played right now and that factor alone is the reason why players (or at least me), only have tech cards for big priest. You could say from that perspective that the deck is the most meta shaping, all other decks hinge on it’s existence. In a space where people weren’t trying to counter it, it might succeed a little more. From that point of view and considering that even when I tech against it, there are several ways for it to still win, I think it is slightly overtuned. Also the tech options against it are only soft counters, compared to like finley into raza priest, which could single handedly derail that deck.
Also you could consider it ahead of aggro druid, considering it is ahead from diamond 1-5 and that aggro druid already has had a massive nerf with voracious reader, which I applaud. Odd paladin can contend, because it is running like 3 tech cards which are anti spell, which hit mage and priest at the same time. So this really goes to show that if you removed the meta, assessed it by it’s individual strength and what is being countered, then priest and mage are the decks to counter and paladin is the deck trying to counter, anything else maybe feels inferior outside of off meta decks, where I believe there is some true potential in some of the decks I’ve seen more rarely, but then you don’t really have good data to back up those claims.
Depends on the point of view… for us Priests this is true for DH and Shaman.
By the way, just play a brainless evolve shaman and you won´t have any problems with T4/T3-Priests anymore…
Just being good aren’t the only reasons a deck should be nerfed. Polarisation, moving other decks out of the meta, and being plain unfun to play against are all factors aswell, and big priest has these in spades.
It’s also the most played deck across all ranks.
I have had the most fun with this game in the last 4 or 5 months playing Big Priest. Its not all that good honestly, I am not an amazing player but I hover around 55% win rate. But in the face of the insane hyper agro Demon Hunter meta, it is one of the only decks I feel I always have a fighting chance to survive there onslaught. Nerfing Priest (which is already not very good) would only serve to further empower the Agro overlords.
Improving against 10% of the ladder at the expense of being worse against 90% of the ladder is a pretty poor deal, and most people who seriously want to climb wouldn’t take it. You should really look at your own pocket meta when deciding whether to include tech cards; if you hit a stretch of ladder where half your games are against Big Priest, it’s certainly worth it.
This isn’t an unusual state of a meta, and I don’t think lumping Big Priest together with Highlander Priest is appropriate. They are wildly different in form and function, although they do ultimately have a similar spread (many 50/50s or slightly favored).
Certainly! But the only one of these in play is that some people really complain about literally anything Priest does. To a degree, any deck will push others out of the meta (this is why we have meta decks), and some polarization will always be present. Going down the list, Big Priest is NOT polarized; it doesn’t really play against Control or Aggro, it plays against it’s opponent (or itself; RNG gonna RNG). It doesn’t have oppressive winrates against much of anything (Control Warlock).
Secret Mage is far more oppressive, playing against Aggro or Control for the most part, and smashing most things Control-flavored. Nothing worse than 50/50 (Priest decks fall here), absolutely smashing anything Rogue. 8 oppressive matches. It’s a far bigger problem than either Priest deck; that’s what’s warping your meta, right there. Odd Paladin is similarly strong, but has only a couple bad matches. In terms of anything other than the “I Hate Priest” crowd, these are the clear problems.
You either love or hate resu priest. Does it require nerf though?
No, move on.
I personally hate all the aggro decks, but I don’t make a thread about it every single day like you guys.
@ Haunter187 Being the most deck across all ranks says the deck is super fun to play.
This is the way, hope they rework the class sooner than later
They already reworked the class twice. They made it harder to play as anything but Resurrect and Control in Standard both times.
but including polymorph effects has found me utility against a lot of different decks, I tend to clump the need for polymorph abilities in with big priest in with big shaman, warlock etc. I’m not really seeing a lot of aggro, it was just flat out winning me games against 30% of the meta if I drew it. Whereas if you include finley just for raza priest and it does nothing against anything else then it really is your loss.
Resurrecting the 1 minion that died multiple times… YES PLEASE!!!
Res priest is literally the most cancerous deck in the history of HS IMO (and thats saying alot)
Blood of G’huun !?
Comparing to Y’Shaarj, the effect is much stronger.
Comparing to Shadow Essence, It has the same effect, adding 3 mana 8-8 Taunt.
There are not many decks that can stop a turn 5 blood of g’huun, then another one coming down at turn 6 if you don’t clear it, then if you do clear it, the priest has several ways to bring down more through rez. I sincerely doubt the deck is fun to play, you will win a lot with it, no matter what your skill level is, it will play the exact cards in the same order with zero flexibility, only difference being whether or not you have the cards in hand to start with or whether or not you tutor them out with shadow visions.
If you hate aggro then you are playing an incredibly polarized deck that just disregards half the meta and I think that is more your fault.
So what, it’s just a powercreep card. The game has plenty of those cards.