Nerf predictions Thread

Standard

Warrior :shield::crossed_swords:

Testing Dummy

From 6 mana to 8 mana.

Parts Scrapper

From 2 mana to 3 mana.

Chemical Spill

From 5 mana to 6 mana.

Warlock :smiling_face_with_horns::skull_and_crossbones:

Escape the Underfel

Quest completion requirement increased by 1. Reward cost increased by 1, as well.

Rogue :dagger:

Sandbox Scoundrel

From 5 mana to 6 mana.

Weapon Rogue will escape the nerfs, because it isn’t widespread… yet.

Death Knight :man_zombie:

My “hopepium” wants to see the entire leech package to be nerfed by 1 mana. However, I know that won’t happen.

Stitched Giant

From 9 mana to 12 mana.

Infested Breath

From 2 mana to 3 mana.

Exarch Maladar

From 6 mana to 8 mana.

Priest :latin_cross:

Resuscitate

From 5 mana to 6 mana.

Neutral

Egg of Khelos

Gets unbuffed. Then in a month will be nerfed to 6 triggers instead of 5.

Elise The Navigator

1 mana location can no longer copy minions.

Chrono-Lord Deios

Only triggers minion’s Battlecries, Deathrattles & End of Turn effects.

Wild

Temporary Cards no longer count as discarded.

Warlock :smiling_face_with_horns::skull_and_crossbones:

Expired Merchant

From 2 mana to 4 mana.

Bloodbloom

Your next Shadow spell you cast this turn cost Health instead of Mana.

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Most of that will rotate in 3 months, they won’t bother.

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somehow u forgot about DH

DH is incredibly strong rn. Went 20-7 from D5 till legend

Expired merchant isn’t going to 4 mana. Hate to be the one to break it to you. That would completely kill discard as a whole.

I would love to have resuscitate not give minions reborn. That effect alone is absurd. I would be happy to have it stay at 5 just for that change alone.

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Dont kid yourself. This is all we get until rotation. Surprise. Enjoy.

The proposed nerf to Temporary would be more devastating to the archetype. Another thing, they will continue to ignore wild, lol.

My guesses:

Elise: Mana cost up by 1

Escape the Underfell: buffs partially / fully reverted

Fyrakk: I don’t know what to expect here. Could instead be on Naralex to 8 or something in Fyrakk like losing the enemy targeting.

Resuscitate: 6 Mana to weaken protoss priest

Deios: only doubles the effects of minions

Hope to see, but won’t:

Warrior quest: no longer generates time warp

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Testing dummy interaction probably needs some sort of change (be it with delos, changing the effect ect.)

But am I the only one who is ok with this whole no-nerf period in hearthstone history? Sure theres some unfun decks out there (quest warlock) but nothing seems horribly out of line and theres honestly quite a lot of variety out there. It would be nice if they buffed some of the underplayed classes (like druid) though.

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That’s not a feat getting to d5 is the feat

It’s funny how some people think testing dummy is the main problem with the combo. Sure hit dummy with some changes, there’s other battlecries and deathrattles Deios can make stupid strong, look at Incidus, right off thbat you get 10 asteroids that do 3 dmg each, now picture Shaman combining that with shudderwok

Honestly, surprised no one’s tried yet

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The warrior list is wayy overkill. Lol. There’s nothing wrong with chemical spill. Chill my guy. Most of that list overall is not going to happen. The only one on that list that might happen is testing dummy nerf. Probably 7 mana MAYBE 8. And, I don’t agree with it, but because of the criers, they may nerf deios

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?? what deck is not using this with minions??

The most important one Warrior. Deios is triggering the wrench twice so you are getting multiplicative damage from the minion combo. That’s how you get 32 with each wrench break. Take away the Wrench 2 x DR and the deck drops off of a cliff.

As for the Op’s thread. I am saying 2 nerfs at most and maybe a couple buffs to new set cards. If you are looking for sweeping power changes you are going to be sadly disappointed.

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I’m expecting this patch to have a lot of changes due to them passing on the last 2 patches.

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Why would they do it now when they have been saying they are waiting for rotation the entire year and not making any huge changes for the entire season? that wouldn’t make any sense and especially since Worlds is next month. Last call id next Weekend so the changes they make will be after that and it’s almost certain to be minimal. Deios is probably the only one we can all but guarantee but if it’s not i am not going to be overly shocked.

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I really hope this won’t happen, since this card doesn’t deserve to get nerfed because of Deios.

It’s nice to still have the option to go Spill into Tortolla and if anything should get nerfed is the Neutral card, not Chemical Spill.

That wasn’t what they were saying the last few patches.

Their words were more along the lines of “the meta doesn’t look too bad, we have a variety of decks and we don’t want to make things worse.”

They are keenly aware that the player base is sick of things like fyrakk rogue being the best deck all year, and that the meta is super stale. They’ve had their eyes on Elise and the Naralex/Ysera/fyrakk package for a while.

I’m expecting a large patch, especially considering yet another expansion has failed to make a big splash on the meta.

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Bro, time warp is the only thing that makes that quest worth anything. Most of the time you’re not even going to pull it. I swear literally anytime warrior has any measure of effectiveness people immediately riot. Also, it’s amazing how everyone cried about Naralax and I made a post about how stupid it was to Nerf him, and now everyone still crying about fyrak it’s almost like maybe I was right. Maybe you shouldn’t nerf the utility card and instead just nerf the overpowered cards, what a concept. Naralax= a card that SERVICES other cards. Fyrakk and Zarimi = just by themselves OVERPOWERED cards. Hmmmm, which one is the problem? If you said naralax, then you’re saying that cards like Brann should’ve been banned, another card that SERVICES other cards. But they weren’t, because that would’ve been stupid

I agree with this but don’t think it leads to the conclusion that there will be lots of nerfs. They might try to reign in Quest Warlock or Fyrakk Rogue (I personally think Elise should go to 5 mana, for one thing), but I don’t think you’ll see much else for the same reasons - the meta is not awful and they don’t want to tinker too much. I could see buffing something in some the lagging classes like they buffed the mage quest in the last expansion.