Enough of warrior , i stop the game till warrior is nerfed their new mech archetype is again a troll versus all players
You’re complaining about a tier 4 meme deck
If you’re losing against that deck I don’t know what to tell you. It’s bad.
You’re asking for a nerf on tier 5 deck, lol.
Tier 5 is exclusively for decks that are so bad you can’t even tell what they’re trying to do. If you can name and identify the deck, it’s at least Tier 4.
I knew a complaint was coming no matter how bad the deck is.
Patiently waiting for the next thread that pops up about it…I’ll see you there! I give it 1-2 days.
I don’t think mech warrior is special, I just think they’ll complain about literally anything. I should just put all the Tier 3-4 decks on bingo cards
Bingo card sounds fun. We should have one for each expansion pre-release.
Heu deck is legit, i went from d5 to d4 with it and then straight back to d5!
Feels like a person with agoraphobia running errands. “Okay glad that’s over with.”
Look I get it sometimes, I really thought Handbuff DK was stupid and broken at the launch of the expansion. Still, doesn’t help with the malding.
Current versions seem pretty bad…
Currently have a positive win rate against it with highlander DH of all things…
Which is both bad at dealing with big minions AND doesn’t have tons of healing…
Might be able to salvage parts of what it does in a better deck, but all in on bombs is just weaker than most other turn 6 combos that immediately threaten lethal.
Yea, so far it’s pretty bad from my end as well. I tried mixing it with a taunt package. Didn’t go well.
There’s a Riff version I saw, I wonder if that could work somehow.
I think the best way to build any deck with bombs is just to use bombs more as a secondary win condition. Maybe shuffling in 3-6 is just par for the course instead of trying to shuffle in 20+. Not entirely sure yet. I even experimented a small bit with menagerie to double up with Voone.
Yeah, old wrenchcalibur bombs were more about chip damage while shuffling bombs in for inevitability.
I think current versions are just pushing too hard on it, which leaves your hand filled with mismatched combo pieces.
Yeah. It needs a bit more Control with armor and a slow grind instead of pushing heavy for the mass bomb shuffle.
Either that, or a tempo package that creates pressure then dumps bombs.
Like the weapon has to be versatile to be used with multiple minions instead of just the bomb one.
I was LITERALLY posting and talking about this deck since Whizbang dropped. I did three legend runs with it exclusively and said it was going to be waiting in the wings for Brann to take a hit. Now the deck has lost its novelty to me since everyone is playing it.
FYI: in the hands of an experienced player with the right build it’s a Tier 2 deck. The problem is that too many are trying to combo it up with bombs and other bad ideas.
Do you have a list that you use? I’m just in beginning stages of experimenting.
This is the last iteration i have before i retired playing it. The flex spots are a single Oscillator, Town Crier and the Bladestorm. When Warrior was being played more i had a brew in to bounce Boom. Keep in mind you want to keep the minions lean to get maximum value from the Rift drawing engine. Learning the right combo of how to play Rifts vs each opposing deck is also important.
2x (1) Frequency Oscillator
2x (1) Garrosh’s Gift
1x (1) Town Crier
2x (1) Verse Riff
1x (2) Bladestorm
2x (2) Instrument Tech
2x (2) Needlerock Totem
1x (2) Quality Assurance
2x (2) Shield Block
2x (3) Bellowing Flames
2x (3) Chorus Riff
1x (3) Wreck’em and Deck’em
2x (4) Aftershocks
2x (4) Boom Wrench
2x (5) Bridge Riff
2x (6) Testing Dummy
1x (8) Inventor Boom
1x (0) Zilliax Deluxe 3000
1x (4) Twin Module
1x (5) Perfect Module
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