NERF IMBU MAGE - Reckless Apprentice

this card is cancer, toxic, zero fun to play againt it and funny thing is - they have two of them, you can’t counter it, even when you play tech vs this deck they have seabreeze chalice with holtechnician or I even try to swap hero powers with sir finley BUT they play another IMBU card and it back to normal…

disgusting deck

control deck have 0 chance at all, dmg output and constant pressure for 2 mana it’s a joke and need to be NERFED

6 Likes

the goal of ranked is to win, not whine

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As a Cancer survivor, I can assure you nothing in this game is comparable.
#offensive
But, (and I rarely do not defend mage.) the deck is ridiculous. i went from bronze to diamond 8 in two days, and I had never played the deck, and I still play it wrong, or miss lethal only to still win.
Just please find better adjectives to express your frustration.
Cancer is an all too real, and often devastating condition for everyone it affects. Words matter, and the sooner people learn that, the better off all will be.

6 Likes

Players that whine about the combo imbue mage has are people who flood their board, frothing at the mouth wanting an overkill, and like any other bully, crying “victim” when the tables suddenly turn, because that’s the ONLY time reckless apprentice becomes ridiculous and the only time it comes out

well, I don’t know the deck that well, having only played it two days, but it certainly kills board decks. I think I only lost one match today, and that was to a warrior that had charge summons

probably imbu mage player - sit down bob and l2p with other decks - lel

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Hark who’s talking. Check yourself, youngster. You have three threads where you complain about the same deck.

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how you suppose to win without board - lel

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Learn to read troll, don’t drop every minion you can, not everything is “Me smash!”

2 Likes

the Warrior deck beats wisp pretty well i would say.

Thing is, no matter if you play only a single minion a turn… At best, you can delay or prevent the Reckless Apprentice to do much damage but it does not stop the mage to pressure you every turn with a 2 cost hero power that not only fills the board but also throws an awful lot of damage at your face ( since you play only 1 minion )…

The deck is extremely oppressive when it gets a good start with cheap 1 mana cards that buff your hero power damage.

The only deck I could win with against such mages was my starship priest in Wild when I kept rezzing forever the armor ship part until I had enough to turn the big ship into 100 armor or so.

Learn to play Ysiel Druid, Miracle Rogue, Fatigue DH, for example. Ysiel Druid and Miracle Rogue can kill on the turn 4, and it is not a rare case. The one problem – you need a certain level of APM to play them. Fatigue DH is slower, but has hand and mana disruption to make its opp be slower too. And you don’t need high APM to play it.

Hostage Mage not only has chances, but is stronger.
… + The wild mode is a territory of combo decks, go to the standard mode and enjoy one-hour Starship DK mirrors if you like control decks.

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Well there are some considerations on imbue mage on wild but in general is Just a low skill ceiling deck with a high winrate and this is the thing with it’s playrate.

They don’t nerf those even on standard so good Luck with it on wild after the Sing along buddy nerf(the most you gonna get).
Also no, It isn’t broken by wild standards.
Just annoying.

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Big Priest was a T4 Deck when they finally nerfed it.

Pirat DH should be the better Choice.

Manaburn is such an incedible strong card.

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I wondered what is its winrate in the 1st k, but it is even not presented on the meta page of hsguru – that happens when the winrate is very low or the playrate is very low or both.

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You have to Put down the “Min Games”.

It has a 55% Winrate on 1k.

https://www.hsguru.com/meta?format=1&min_games=100&rank=top_legend&sort_by=winrate

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307 games :man_shrugging:
This number is too small, it can be pure luck or anything.

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Big Priest did take whole 5/6 years to get that nerf.

I totally okay with it If you wait the same time.
:clown_face:

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They killed the 30 Card Uther Paladin too, after a few weeks :stuck_out_tongue_winking_eye:

And this Deck had a bad Winrate ovet all Ranks.

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Honestly while im a wild enjoyer and casually hit a rank 500 wild these months with a libram toreth brewtweak.

I have to admit that this seems to be some of the most divergent the meta has been with the power souping up into extremely polarizing strategies.

Freeze hostage mage infinitely freezes boards, wisp mage infinitely floods and barrages everything, ramp druids ramp to 14-16 mana on turn three playing a biology project into astral communion, then making you fight 15 mana hands like carrier → 16/4 of stats and onyxias and harths.

Warrior clears every turn and if the match is slow enough will brann up booms or odin into 20-40 armor smashes/clears.

A lot in wild seems hyperbolic. Each deck plays differently for sure but the back and forth often just feels like hoping your opponent didnt draw the 80th "unstoppable bs that obliterates /permafreezes/otks you for playing minions card in a row.

Part of the gig of wild is definitely seeing power creep and synergy creep go up. Which i don’t really mind. Its what i signed up for.

But i gotta admit as a board based deck it does kinda feel like we’re all playing miniture solitaires against our draws.

Like draw discounts in time and dont get 20 uncastable librams without a discounting draw pooproll.

Dont have the mage draw the two card combo that instantly kills you for playing too many cards while trying to play enough minions to keep your 6/7s from being pinged dead for free.

I would kinda be more interested in gameplay tweaks and killing freeze freeze freeze varden iceblock iceblock etc varden potion of illusion freeze freeze.

While imbue mage is definitely kinda… unengaging. Bs like hostage mages few bad matchups are probably just nonsense like imbue mage that shoots constant 1s through alibis. Unless they just freeze and place a hero power disabler over them.

Imbue mage is probably more prevalent at pre 1k ranks than 300-500s but it still is seen from time to time.

I kinda assume it falls off but it puts turn 10 raza priests to shame playing one card on turn 5.

If i were to nerf or adjust cards for bs play patterns. I think again nerfing the card to not recast on dead targets would be nice.

Ice block alibi rommath varden permafreezes are problem cards from quest mage to freeze mage tp hostage mage. They arent very enjoyable and etc enabling tutoring at demand while the board is frozen and they now get potion of illusion armor gain is meh.

Games are still balanced by matchup spreads but the kicker is some of the matchups you literally spend doing nothing but either having your board Frozen/ cleared every turn.

Or just killing your opponent before they play their key cards on their poor draws.

Random spitball ideas.

Potion of illusion: copies temporary for this turn only. Could be discounted or checked for antoinias mage. But (not less than one) exists on non arcane spells. (Other magicians apprenctice)

Frost nova/varden: Diminishing returns, Minions have a 10% chance of thawing if frozen more than two turn in a row. idk.

Oh and druid mana project ing barnes into (your spells cost 1), then otking with like no interaction or heads up om turn 4/5 while appearing identical to ramp druid is bs at rank 300-1000.

I do enjoy wild but i want fun back and forth interactive gameplay. Not just a 30-40 hp deck doing nothing for four turns then instantlly killing you drawing their entire deck and comboing off 30 cards on 0 spare mana.

1 Like