Honestly while im a wild enjoyer and casually hit a rank 500 wild these months with a libram toreth brewtweak.
I have to admit that this seems to be some of the most divergent the meta has been with the power souping up into extremely polarizing strategies.
Freeze hostage mage infinitely freezes boards, wisp mage infinitely floods and barrages everything, ramp druids ramp to 14-16 mana on turn three playing a biology project into astral communion, then making you fight 15 mana hands like carrier → 16/4 of stats and onyxias and harths.
Warrior clears every turn and if the match is slow enough will brann up booms or odin into 20-40 armor smashes/clears.
A lot in wild seems hyperbolic. Each deck plays differently for sure but the back and forth often just feels like hoping your opponent didnt draw the 80th "unstoppable bs that obliterates /permafreezes/otks you for playing minions card in a row.
Part of the gig of wild is definitely seeing power creep and synergy creep go up. Which i don’t really mind. Its what i signed up for.
But i gotta admit as a board based deck it does kinda feel like we’re all playing miniture solitaires against our draws.
Like draw discounts in time and dont get 20 uncastable librams without a discounting draw pooproll.
Dont have the mage draw the two card combo that instantly kills you for playing too many cards while trying to play enough minions to keep your 6/7s from being pinged dead for free.
I would kinda be more interested in gameplay tweaks and killing freeze freeze freeze varden iceblock iceblock etc varden potion of illusion freeze freeze.
While imbue mage is definitely kinda… unengaging. Bs like hostage mages few bad matchups are probably just nonsense like imbue mage that shoots constant 1s through alibis. Unless they just freeze and place a hero power disabler over them.
Imbue mage is probably more prevalent at pre 1k ranks than 300-500s but it still is seen from time to time.
I kinda assume it falls off but it puts turn 10 raza priests to shame playing one card on turn 5.
If i were to nerf or adjust cards for bs play patterns. I think again nerfing the card to not recast on dead targets would be nice.
Ice block alibi rommath varden permafreezes are problem cards from quest mage to freeze mage tp hostage mage. They arent very enjoyable and etc enabling tutoring at demand while the board is frozen and they now get potion of illusion armor gain is meh.
Games are still balanced by matchup spreads but the kicker is some of the matchups you literally spend doing nothing but either having your board Frozen/ cleared every turn.
Or just killing your opponent before they play their key cards on their poor draws.
Random spitball ideas.
Potion of illusion: copies temporary for this turn only. Could be discounted or checked for antoinias mage. But (not less than one) exists on non arcane spells. (Other magicians apprenctice)
Frost nova/varden: Diminishing returns, Minions have a 10% chance of thawing if frozen more than two turn in a row. idk.
Oh and druid mana project ing barnes into (your spells cost 1), then otking with like no interaction or heads up om turn 4/5 while appearing identical to ramp druid is bs at rank 300-1000.
I do enjoy wild but i want fun back and forth interactive gameplay. Not just a 30-40 hp deck doing nothing for four turns then instantlly killing you drawing their entire deck and comboing off 30 cards on 0 spare mana.