Nerf Hunter imbue

Stacking it for a free 80 damage charge minion with no counterplay is kinda dumb.

The effect should only last till end of turn , its bad enough having your entire field bounced back.

Does it bypass taunts, too?

It does if the taunts have less attack than the charge guy (which at 26 attack usually does). I think the deck has it way too easy with tutoring stuff… Which is what should be targeted but it seems hard to finesse those changes without gutting hunter completely for the year to come. So they probably neuter the 9 mana charge guy somehow.

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Instakills without any counterplay seems to be the theme of this expansion. Congratulations blizzard, the game is now a coin flip simulator

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100% agree. The card makes no sense in the context of the buff cards that are being used on that silly dino. Either damage needs to cap or the mechanics need to change. Getting rid of the entire board no matter what it is and hitting face for a gazillion damage makes absolutely no sense.

Dirty rat or beat them first

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Thing is the skill specificy targets only beasts in your hand… So you can still hold fodder for dirty rat while continously buffing him… Also with duplicate discovers and what not they will evenutally have a spare… and then bounce him.

It’s a fun deck to pilot, but it’s not as good as you think. It’s basically very slow because in order to make a big minion you usually have to go like round 10 at least.

Also some other shenanigans make it bad some matches, e.g. it can draw 3 beasts so the hero power just randomly buffs whatever (bad) even if it’s 2Xed.

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