Not much to say just nerf the card with simple change, mechs dont have rush easy otherwise its undefetble
I think they should add hero cards for all classes in next exp so everyone is happy
I agree, theres a few ways:
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Cap armor at 10, this has been problematic for years
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Get rid of all mechs have rush
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Hall of fame, although the back story to this expansion is rise of villains and kinda not like it
I’m sure they will toss in a few garbage mechs into the pool next expansion and it will be fine.
Right now you can hit so many awesome mechs with the hero power, omega assembly, don’t worry they just need to put in a few more cards like alarmo bot and it will stop being such a good value card.
The decks that use him are good, but calling them unbeatable is outright wrong.
Both the bomb and straight Control variants lose pretty hard to Mech Hunter, Mech Paladin and Dragon Summoner Mage, while the Control variant also does poorly against Spell Damage Hunter and Rez Priest, and the Bomb variant has issues dealing with the straight Control variant.
And that’s just meta decks.
To undefeatable I have but one response:
“In swamp and city, two witches brew. Power for us, and death for you!”
I would like to see one of these changes (not necessarily all of them together):
- Increase mana cost to 9 or 10
This would prevent nonsense like being able to play Dr. Boom and then double Shield Slam for 7 or gain another 7 armor with Blast Shield. Warrior still has plenty of tools to take games long and they’re only going to get more before Dr. Boom rotates next year.
- Reduce Blast Shield to 4-5 armor or change the mana cost. Or just remove it from the options.
I get it, Dr. 7 has lots of 7’s going on, but I think 7 armor for 2 mana hero power is too strong.
Some part of me wishes armor wasn’t even an option, that deciding to play Dr. Boom would take some timing as you’d be giving up your armor hero power for his other benefits. There’s armor related mechs like Eternium Rover and Vicious Scraphound that should be the flavorful way that a Dr. Boom warrior gains armor once he’s activated.
- No longer give mechs rush, but change Micro Squad to specifically have rush.
Straightforward enough. Being able to play an Omega Devastator to kill a big minion and then immediately have it take out another minion is ridiculous. The 3 1/1s can keep rush as a flavorful way of generating mechs with rush to magnetize to.
- Weight the delivery drone pool of mechs so that things like Omega Devastator/Dyn-o-matic are not as frequent. Or change it to get a random mech instead of discover.
Being able to discover a relevant tribe card for 2 mana is nuts. It’s part of the reason DK Rexxar was so strong. 2 mana hero power to get a random minion late in the game is still fine value.
I spy with my little eye… a salty aggro player.
Just remove the rush to mechs and the card will be balanced. The rush effect is just way to powerful in this rotation of current cards.
making it remove rush from mechs instead ? what ? why would anyone run a card that nerfs all rush mechs they play ?
Dr.Boom is such an unbalanced card. The fact that his passive is way better than newer cards and that you need to waste 7 mana in order to contest 2 mana from him just make you wonder how they haven’t balances or send this to the trash can. You either have an absurd amount of legendary cards o automatically lose. Whenever a warrior is in a tight spot, all he has to do is put that dumb card in the borde and eventually he’ll win.
I can’t wait for Main warriors to defend how Dr.boom isn’t and unbalanced card.
No, just no. Then Freezemages rises again from the ashes (wild).
Quite clearly the problem is Dr. Boom’s Scheme
Not a Warrior main look at Portrait you might figure out my main class Dr. Boom can only wint he game eventually if one of the following isn’t true:
- The board isn’t already a lost cause - kind of obvious but worth stating
- The deck + hero power cannot be outvalued. something like Togwaggle + scheme or Control Shaman could cause issues against any fatigue oriented deck
- The opponent isn’t running a win condition which Boom cannot overcome, namely OTK or a very tough TTK (two-turn kill) for the deck to handle
Control + Bomb Warrior isn’t out of control by any stretch of tangible data we can see, heck I wish I was seeing it more with my Shaman, but if you wanted to really rid the meta of the deck I feel like, somebody is going to want to kill me, want you’d want is a OTK or TTK (two-turn) kill deck that could withstand Tempo Rogue and Token Druid. Since that has yet to be found or at least become meta Control-Fatigue is going to be a played thing whether from Warrior or Shaman because those decks at the moment stand at the apex of long-game attrition.
If it gets sent to hall of fame it will actually give me reason to come back to ladder. RIght now it is the broken card of this expansion.
Simply put, im just a casual player who !Enjoyed! playing the game when you’d face different decks in play mode where my favorite deck sometimes wins or loses. But coincidentally this Boom problem is undefeatable for the deck. Boom runs in a way that every person on the planet would be able to run it and that seems to be another problem right now as well.
My 2 biggest issues with this:
- Everything having rush makes alot of monsters completely obsolete.
- Every freaking player seems to run this at the moment. so Heartstone is atm extremely boring and I feel like surrendering until I do not see a warrior with mechs, is the most fun way to play. I hope this is fixed soon because it ruins the experience of the game.
Hold up a sec there, Wardrum.
Last i checked, Bomb Warrior was specifically used to put the wrench in Control Warrior’s boots since (pretty much) day 1.
Secondly, mech hunter is favored, but not by such large margin you make it out to be. Warrior has a decent shot against all of those decks, safe for mech paladin, which has over 70% win rate against warrior if I recall correctly. The current bomb variants are very decent against summoner mage, because warrior can simply out-tempo the mage early.
Thirdly, spell damage hunter isn’t playable because it can’t consistently fend off aggressive decks. Rez priest is way too slow, basically a meme deck at serious ranks.
Not Wardrum but…
Looking at HSR data since patch it is about 50/50. Control Warrior is slightly under 50% from r1-r5 but slightly favored in Legend against Bomb Warrior.
Agree. It needs more AoE or something
The issue with Rez Priest is consistency. Since priest’s only got fairly awkward ways to draw compared to other classes currently, on top of lacking good ways to clear while sustaining any form of tempo or presence of its own.
I was recalling the MU was close to 50/50 just from the HCT records alone. Either way, the statement of it having issues dealing with control is wrong.
Dude, you just responded to my post from teo months ago lol.