Nerf Countess, she is too much

Make invitations cost 3 mana or reduce number to 2. She’s too annoying to deal with.

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seems easy one board clear and all gone

Things never are what they seem. Putting a 5 cost max to the discoveries would be the best though, because they get multiple 8+ cost everytime so annoying.

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they had to buff it so people would play her so not sure is that good

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She is too good, pala already hits you hard with the low cost legendary giving divine shield to everyone. After you deal with that they swarm you with the 9 costs +the one that makes countess cost health and countess and after you deal with that he sends multiple high cost minions from countess. Don’t have that much clear.

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Tell me you don’t actually play Hearthstone without telling me…

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is just the good old “nerf this playable card!” they want it nerfed to make paladin as bad as warrior and shaman

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No. Countess isn’t really too much, but it’s pally’s early and order in the court with the elemental/beast that makes her a great finisher card on top.

Exactly, you’re proving my point that it’s not Countess you’re complaining about, but it’s the whole package that makes the deck problematic.

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I actually think countess herself is fine as she is. The problem is that she usually comes out buffed and accompanied by one or two other 0 COST minions that are usually buffed as well. Those 0 cost Lightrays are probably more of a problem than she is because you either deal with them the round they’re played or you have probably lost the game right there and then.

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Just wait for the people stuck at gold/silver to come tell you this card is completely balanced

yes, we all carry around priest and warrior control cards!

Because most of the board clears aren’t hard removals that clear all minions.

Divine shield, high health, etc. can make board clears not work.

They had to nerf faster things so paladin could be a thing at all. What’s your point?

I wouldn’t call her too good, I would call the entire idea bullchips. It’s exactly the kind of high roll crap that makes the game suck.

There’s no way to play around some of the things that will come out the invitations, but when they miss the paladin is pretty much hosed. So most of the time someone is pissed off by what this card does, making it awful game play.

It’s not even really in keeping with what paladin cards generally are. Seems like a mage card, tbh… random crap, go! isn’t typically paladin stuff.

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Correct. The deck is already strong to begin with and has a fast opener. Then you add in the element of ridiculous value and lucky discoveries that you cant play around and it becomes a joke.

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It is still luck if you get useful legendaries out of it.

There’s honestly zero need to act like this.

It really isn’t, it just isn’t an outlier in the current craptastic meta. It’s less about the strength of this card and more about other decks do their broken faster. That doesn’t make anything balanced in any real sense.

Maybe… it’s a discover, so there’s lots of chances to get it right. I agree you can whiff, but that’s not the norm in any game i have played it or played against it.

I literally made this deck to see what all the hype is about. The reality is against most of the meta if you can live long enough to find your invitations you can win the game walking away with a board your opponent has little chance to answer.

It isn’t like this is some late game control deck that plays this. It usually comes out on curve due to the nature of the other cards in the list.

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Countess herself is fine.

7 Mana card, requires a deck with no neutrals (or only ones that are more expensive than her with order) to have an effect (which happens the turn after she is played), and it’s negated largely by a board clear.

The literal only issue is order in the court makes them able to be hyper aggressive and then curve perfectly into her basically every game with lightray backup.

Even then you can build a deck to pretty hard counter her (warrior/priest/lock, maybe even blood DK) if you really wanted to.

The absurd consistency is what makes that deck strong, not the individual power level of the cards in it.

Order in the court is likely to be a design limiter for paladins over the next year.

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Hard disagree with you.

Has normal stats, so playing this card on curve does not hurt you.

So have lots of paladin cards that did much less. I don’t see this as any sort of negative in a paladin list. I put this in the same category as mage decks that had no minions… it was a strength rather than a weakness.

People need to stop acting like this is a big deal for a paladin deck because it isn’t.

It is by some and it is not by others. Brawl, whirlpool, mass poly, maybe lightbomb, but most classes don’t have a hard board clear - their aoe does X damage and doesn’t clear the board. Nevermind divine shield.

I can’t buy this “it falls to board clear” when only two or three classes can actually do enough of a clear to matter. It’s also a bunch of luck to have that card ready in hand to counter the pure stats or effects that come with it.

And they you lose to the rest of the meta. Whatever, clearly you want it to be a thing so it doesn’t matter what else is going on.

I mean, the consistency is why it isn’t a meme, not why it is strong. The difference between meme and meta is how consistent it is, not power when it happens.

Lol, this is blizzard we’re talking about.

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It’s a 7 Mana 7/7 with an effect that does nothing on the turn you play her.

She’s damn slow, and was unplayably bad prior to order in the court AND a card that lets her get cheated out on turn 6 with lightrays guaranteed to back her up…

She’s not in need of nerfs. They need to nerf order in the court to cost 4.

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That’s going to be less of a problem after rotation.

Stoneheart Vindicator is going to Wild.

So we won’t have Paladin having a Tutor that Tutors the Tutor to curving out, and discounts it to 0.

The Lightrays will remain a headache as they will still be drawn with Purator (probably a must after rotation.

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Yeah, it’s basically just the absurd consistency of the deck that makes her feel strong right now.

She gets played every game perfectly on curve along with like 15/15 of free stats.

If that weren’t happening, she’d be much weaker outside of legendary high rolls with useful effects.

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I saw some people point to Order in the Court…and the issue here really is that cards like this work off the BASE cost of the cards…so Lightrays will be drawn immediately because they’re the highest cost minion they usually run. Much like shaman evolves, I really wish Blizzard would use the current cost of cards as their actual value instead of the base cost. Of course, that will never happen as it would require recoding cards and Blizzard isn’t about to do that just to nerf a few select interactions. As usual, it’s the synergy between a few cards in some classes that really makes them oppressive. Like Parrot+ROTA, or brann+whatever in druid.