Necrium blade and double DR

I remember clearly back in the day secrets being altered so that players could not activate their own Secrets, a rule that exists even now, so why are DR’s allowed to be activated by Rogue (and others, I imagine.) ?
I just faced a Rogue running necrium blade and mines . (I won, but that is irrelevant.)

Why is Rogue allowed double damage from one Deathrattle?
Seems unfair to me as I cannot get free damage this way, and I imagine other classes cannot either.

Can’t argue with that

You can activate your own death rattles, too.

They can’t activate their secrets either.

Amazing how when you compare apples to apples you both have apples?

3 Likes

If your deck is allowed to activate own secrets then i want my deck allowed to charge instantly :triumph::smile:

1 Like

On the one hand I’m not particularly afraid of power creeping secrets as a mechanic, why not have some fun with them

On the other hand, the sense of entitlement in the opening post is disgusting

Hey now if we’re taking orders I’ll get in line .
Plagues do fatigue damage please snd thank you.

1 Like

In that case I want a card that scales your hero’s Attack whenever you gain Armor.

(assistant runs over and whispers something in my ear)

Oh, we already have that. Okay so in that case how about a card where whenever you gain Armor you gain even more Armor.

(same assistant runs back and whispers again)

Nevermind. I’d like a chocolate chip cookie please.

4 Likes

But why is any of it possible? I fail to see the difference.
Your opponent should have to kill minions to activate DR.s

I’m not even sure how mechanically that would work, since one inviolable rule of Hearthstone is you can take no action whatsoever on your opponent’s turn. There are zero exceptions.
The only two secrets in the entire game that it would even make sense to trigger on your turn would be effigy and duplicate (I guess?). Rigged faire game and summoning ward already trigger on your turn.
So basically…what exactly would be the point?

There was a deck that was used early in HS where players activated their own secrets and opponents had a fit, so Team5 changed it.
I really don’t recall how it worked.
Ten years is a long time.

Welcome to Mallenroh threads, where everything is made up and the points don’t matter.

We have fun here.

I’m not making anything up at all, and I will thank you to stop claiming so.
There was a secret deck where players were activating secrets themselves, on their turn, and that is fact.

This is false.

This is true.

It was a Paladin deck. Turns out that a Redemption that activated on your turn is pretty good with Leeroy.

So I incorrectly remembered the class? That hardly invalidates my question.

Secrets were designed to respond to opponent actions. They weren’t intended to be used to amplify your own actions. It kind of defeated the entire point of the cards.

Being able to trigger your own deathrattles isn’t even a special thing. Any class can do it by killing the minion. Druid, warlock, rogue, demon hunter, death knight, and hunter have all gotten deathrattle synergies at this point.

A better counterexample is more along the lines of:

Why is mage allowed to discover spells from other classes? Discover is only able to choose your own class cards!

… That’s at least breaking a universal game rule.

1 Like

I agree with this too. No class should be allowed to discover from outside their class but for neutral minions.

But I disagree with the idea that a Rogue can hit you in the face and get an added passive benefit via Dr’s.

After all; I cant attack anyone and get a passive benefit from secrets, or anything else my class has, nor should I necessarily be able to.

DR’s should only be activated by your opponent in my humble opinion.
Passive effects like this are why the game isn’t any fun anymore, also, in my opinion.

At that point you’d be better off removing them entirely, because you wouldn’t be able to trade any deathrattle minion without entirely losing the effect that’s part of the card’s cost.

Even with synergy cards around deathrattle is weaker on average than battlecry.

There’re cards which trigger deathrattles.

If you have a problem with a specific deck overperforming, fine. But this is a perfectly acceptable mechanic otherwise and it’s been around since Old Gods.

1 Like

oh so mallen plays warlock and hunter too (the other 2 classes with cards to trigger DR)

By trading you mean hitting another minion?
I’m ok with that.
Where I think it becomes unfair is players using weapons or spells to activate them on their turn.

Huh. In that case, I look forward to the deck where I can deal face damage passively just by playing mage spell cards, or; deal damage, then deal additional face damage as an induced DR result of cards that I played prior.
It would be nerfed faster than I can swat a fly.