Mythic Merc scaling is utterly unbalanced

In Mythic mercenaries, abilities and treasures that scale:
+1 point per lvl = worthless, you can’t even press the button once you are high enough
+2 points per lvl = bad, you might be forced to use them in some situations but they are generally a lost turn
+3 points per lvl = good, your bread and butter. You’ll be using this every turn from 80 - 125.
+4 points per lvl = great, if you have one of this, it will be the only button you press because they are that good.

Please, fix the scaling if it’s the last thing you do for Mercenaries, you can let the mode die later.

Make it so that you get:
+1 point at lvl 5 of any skill / tressure
+2 points from lvl 6 to 10
+3 points from lvl 11 to 15
+4 points from lvl 16 to 20
…and so on.

That will make all skills usable throughout. Max lvl bounties should not be “bruteforce with your 1 good ability until something dies,” nor should they be “you can’t complete the bounty at this difficulty because the skills that counter it don’t scale.”

1 Like